Please No Win/Loss Tracking

Discussion in 'Planetary Annihilation General Discussion' started by ayceeem, May 4, 2013.

  1. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    I dunno exactly about what happens when seasons are reset. Might depend on pilots mood ;) I think the 1v1 ladder so far was not reset in this regard. My games and rating from a year (or two?) ago are still there, after all.

    Global W/L makes no sense at all, so ofc FAF does not track it. Why would you want to track W/L of random teamgames with random settings? W/L makes only sense for any kind of ladder play, especially 1v1.
  2. ToastAndEggs

    ToastAndEggs Member

    Messages:
    250
    Likes Received:
    1
    W/L is essential for high level non professional play.
  3. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    Yes, you understood very wrongly. The individual can decide to not care, but that individual will still have to deal with the kind of people that do care enough to make life sour for others to increase their w/l.
  4. asgo

    asgo Member

    Messages:
    457
    Likes Received:
    21
    I like statistics, make them private if need be, but they can offer nice information if done right.

    Anyhow, the problem described here is less a problem of information gathering and presentation, it's more a general problem of human players.
    If you put enough people together in a group, there will always be a certain percentage of idiots. The art of unstressed playing is learning to avoid them. :)
    If players abuse statistics offered by the game you have yet another tool to identify people you want to avoid.

    I'm against ditching possible useful features because the possibility of abuse. It's a narrow minded way of solving a problem that might or might not surface in the long run.


    For many such cases a well designed system for personal player white-/blacklists might be an intermediate solution.
  5. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    It's a fairly useless statistic that doesn't affect the game though. It just encourages stat whoring.
  6. krashkourse

    krashkourse Member

    Messages:
    254
    Likes Received:
    5
    W:L counter would be nice to see on how well I am doing but, I do think match making will need something to go off of :)

    Noobs vs trolls vs Tryhards vs Casuals

    that is not what I want to see.
  7. crseth

    crseth Member

    Messages:
    66
    Likes Received:
    1
    I disagree. Official server games need W/L tracking for sure!
  8. DarkraiOfDoom

    DarkraiOfDoom New Member

    Messages:
    17
    Likes Received:
    0
    I guess that... MAYBE is uber does competitions and the like, they can have the participating players w/l for people to see.

    for EVERYONE else, nobody should be able to view each other's w/l record.

    stat whoring is a thing. a thing that really does need to die if people are actually going to have fun.
  9. igncom1

    igncom1 Post Master General

    Messages:
    7,961
    Likes Received:
    3,132
    There is a lot that can happen in a game to simply be plastered with a binary win fail statistic.

    It works for starcraft, and that's great, but I doubt it would work for any of these grand RTS games.

    However what about a statistic based on something else?

    Like average metal wasted per game? And then class players on their economic efficiency?

    Edit: So the better players would have efficiencys of +90%, wasting less then 10% of collected metal, where as players like me might be more in the 60%-70% band.
  10. Zoughtbaj

    Zoughtbaj Member

    Messages:
    297
    Likes Received:
    0
    I think we'll have lots of stats to go with. Efficiency is one, damage, percent damage that hits, total units lost, total units destroyed, total KEWs completed, etc, etc. They can go crazy with statistics. I think w/l is the only controversial one. Well, at the moment...

    I mean, if someone really cares about w/l, they're probably going to write it down :lol:
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    You guys are making up a problem that barely exists. I've played a LOT of ladder in SupCom:FA, in SupCom2 and in Starcraft 2. I only very rarely was negatively effected by what you call "stat whoring". Removing fun stuff like stats would probably not even help, since people in the end don't get ill mannered over win-loss ratios they get ill mannered about losing. And that's a part of the game nobody can remove.
  12. nombringer

    nombringer Member

    Messages:
    42
    Likes Received:
    0
    My only problem with WL is that its a compltetly useless statistic.

    Keep stats in, but use ones that actually matter eg, trueskill, games played, ect.
  13. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    Are stats fun? I think you may be misunderstanding what games are about here....

    In fact I suspect you may be a stat whore yourself. No offense.
  14. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    Stats are fun if you happen to enjoy mathematics. I use statistics all the time to measure my general performance in games. Dota 2 gives me a lot of information and third-party API's let me measure my all-time greatest moments and lowest shames.

    Are you worried that people will see your win/loss ratio bmb? Is that what's this is about?
  15. nlspeed911

    nlspeed911 Member

    Messages:
    482
    Likes Received:
    18
    That people will draw conclusions based on these ratios, maybe. Those conclusions all being complete nonsense.
  16. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    M'kay... so why would I want to play with such a person who won't play with me based on stats alone?

    I'm actually seeing an upside to this open system.
  17. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    The effect it's going to have is making pub games undesirable to anyone but stat whores.

    End result? Everyone you encounter is going to be that guy.
  18. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    Even when Dota 2 had this "problem" and your win/loss was visible for anyone to see with third party API... it wasn't a problem. I had one person drop every... dozen or so games, maybe.

    I'm thinking that you're blowing this WAY out of proportion bmb.
  19. asgo

    asgo Member

    Messages:
    457
    Likes Received:
    21
    yes they are fun, in particular if the statistics consist out of more than just win and loss counter. Sure, how much sensible stuff can be derived from those information aside from triva fun stuff might be a bit open. :)

    then you either play the wrong games with the wrong people or you have made execeptional use of a hyperbole. ;)
  20. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    bmb is a master of hyperbole. I never doubt his skill to take a perfectly reasonable line of thinking and exaggerate it to the point that it will destroy the game.
    Last edited: May 5, 2013

Share This Page