Just watched the March 22 Livestream again. Question: At the 45:00-45:30 minute mark of the video you mentioned that flow fields will be stored throughout the game (stored on the server). Do you expect this to start to bog down late game for long games due to the ever increasing storage requirements of never deleting flow fields? You started to go into the answer at about the 52:20 minute mark of the video but got cut off because I think Jon was worried that you were getting a bit too technical. Thanks.
Flowfields are modified in real time where possible rather than new ones being created. If you listen to the entire section he also goes on to say that flowfields are probably going to be a 8bit or 16bit texture at most... so no matter the size of the texture the computing cycles of using them are next to negligible.
Excellent. Thanks for the quick response. Personally, I love long games and was having nightmares of incredible lag due to 10 billion overlapping saved flow fields. Flow fields being modified rather than new ones being created fixes this quite nicely.