360 vs pc match

Discussion in 'Monday Night Combat 360 General Discussion' started by feedle, April 2, 2013.

  1. gluteusmaximums

    gluteusmaximums New Member

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    I do. You think sales are an indicator of quality
  2. sorewawatashi

    sorewawatashi New Member

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    So far this topic has contributed...?

    If I was a mod, I would probably lock this thread as it has drifted waaaaay off topic, unless there's something actually being accomplished here that would benefit both sides of this argument?

    ¯\_(ツ)_/¯
  3. DeadStretch

    DeadStretch Post Master General

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    All mods are PC players (well except emopenguin) so they never come to this section.

    Also Jon, does cajuns work in this situation?
  4. feedle

    feedle Post Master General

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    lol this is the get out of jail free zone for pc players
  5. vI Snack Iv

    vI Snack Iv New Member

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    These people = Hilarity


    Shouldn't you all be shopping for Fedoras and Trenchcoats to go with your unkempt neckbeards?
  6. teapot

    teapot Post Master General

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    If I wanted my 5 year old cousin to feel good about himself and his FPS ability, I'd have him face GoW Pro's.

    Taking GoW pro's and throwing em into shootmania? What does Dinosaur Tuck and Roll Shotgun Adventures have anything to do with preparing for shootmania? There are actual console players who have established themselves across multiple games. I'd honestly take my group of local competitive players over those GoW pros anyday.

    1) Were they using mouse and keyboard? I assume so...
    2) Barely any console games prepare you for those movements and aiming system. You can't just throw pros from shitty games into an game that takes skill.

    while established pro's like Ogre 2 and Walshy would better represent the "console pros", I might even lean more towards some of grindout's old teammates. Type Z would probably put up a good showing against those PC guys.

    Those dudes used to rape in every form of console Unreal and pretty much any FPS.

    haven't even read back a couple pages but I assume I don't want to
  7. joker

    joker Active Member

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    My original point pages and pages ago was sales determining popularity, which stem from quality/entertainment value of a certain product. But in your world sales are a conspiracy where the majority is out to prove you wrong to the point you need to resort to personal attacks, a clear indicator of the dissatisfaction of your own life
  8. feedle

    feedle Post Master General

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    I have a wired 360 controller and pc mnc
    If i really want to hunt down people i can
    thing is i play tank... any sniper with a point and click is going to destroy me ... if i get near them its the other way around

    last time i played pc mnc it was slow and laggy as hell... the sound and music skipped... no one really did anything productive.. it was a mess...
  9. gluteusmaximums

    gluteusmaximums New Member

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    Random Bullshit Generator itp
  10. igotbannedagain

    igotbannedagain New Member

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    And black.
  11. sorewawatashi

    sorewawatashi New Member

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    and bald.
  12. thebigpill

    thebigpill Well-Known Member

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    I'd like to point out that ShootMania doesn't have anything that even resembles skill-based movement. It's quite literally "press space go fast." That's why I said that nothing matters in that game except for raw aim.
  13. evilPineapple

    evilPineapple Active Member

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    [​IMG]
  14. bluntkingmcpussy

    bluntkingmcpussy Member

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    That guy in the background really wanted to get on camera.
  15. teapot

    teapot Post Master General

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    *DISCLAIMER* For any "If GOW was so easy, why weren't you pro?" questions out there.. I don't know, I never had the desire to compete at GoW. I did very well for myself on the first title, but saw no reason to continue playing competitively. Plus Halo 3 was out.

    That's true, but I guess that just shows you the complexity of PC movements vs console movements. While I didn't exactly mean there were sort of advanced movements in this game that console players had no way of preparing for, I really meant that the games mechanics as a whole tend to be rather foreign to console players.

    However, the second part is true. You're taking pro gamers from a game that is pretty shitty competitively, especially from an aiming skill gap, and time on target perspective. Dinosaur Tuck and Roll Shotgun Adventures really lacks any sort of substantial difficulty mechanics wise, but is a "chess match" in terms of player/map movement. While I feel bad degrading chess matches out there, it's a term that is easy to relate to.

    I would really like to see players who have high precision aim, and reaction times take the sticks vs those guys. I don't want to keep bad mouthing these guys, but surely you know the difference in what "reactions" would require in a gears of war setting compared to an unreal tournament setting.

    Thats why I would ask Hulk Z to put together a team. That's a true test of competitive console gaming right there... those dudes would dominate me on Unreal Championship in 2002 Xbox, through all the rainbow six series (up till vegas 2) and tons of random games inbetween. (mech assault, Halo 2, battlefields etc).




    GRIMBAR

    I'll probably take you up on that offer grimbar. Not to sure what the exchange of PM's would be, but of course I could learn a lot from you. Pride's never a concern of mine, I know I lack in PC gaming fundamentals, and mechanics from various competitive PC titles. However, I have played TONS of Unreal and Nexuiz, and very little quake. I'll admit quake from the XBLA is pretty difficult to move in with a controller. So while I know PC vs Console is night and day, some mechanics and theories apply to both.

    I could PM you with a "proposal" so to speak, on why you as a competitive player might value Halo CE. (ONLY HALO CE FROM THE ENTIRE SERIES) The only requirement is that I'll probably throw a lot of info your way, and I want you to read it before dismissing it.

    Infact, you could very well dismiss it right here and now depending on your view of this...

    If you can agree look past the complexities and depth in quake's movement and meta from a fast paced standpoint, and humor the fact that a slow paced game has competitive merit, I'll explain to you the depth of the merit. It's very much a combination of different elements that knowledgeable players can manipulate, combined with an extremely balanced sandbox, and weapon mechanics designed to be difficult and create a skill gap. Literally none of which has ever transferred over into the other titles in the series.

    People claim that the biggest change in the series is when they made Reach... That's not even close. While Halo 2 was remembered as being the "best", it was essentially the difference in playing

    *FUN FACT* However, none of what was mentioned in the last paragraph existed 3 months prior to Halo being launched. (not boxed and shipped)

    Halo CE was supposed to be campaign only. It was one of the lead designers, John Howard, who took a handful of employees and basically said, give me 2 months to get some sort of multiplayer, and if it's playable, let's stick with it. It's still debated to this day whether certain mechanics and meta were flukes, or designed by the devs.
  16. gluteusmaximums

    gluteusmaximums New Member

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  17. x420xjuicyjuice

    x420xjuicyjuice New Member

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    Sums up what this thread was to me :lol:
  18. bluntkingmcpussy

    bluntkingmcpussy Member

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    Hahaha I f*cking LOVE that guy in the background!
  19. teapot

    teapot Post Master General

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    Because they require different meta-game, and are controlled using different methods. (Controller and Mouse + Keyboard) I've already stated that it is ridiculously easier to make quick and accurate sweeping movements with a mouse and keyboard, thus making quake easier to play on PC than console. That doesn't mean **** for a skill gap, that just means it's easier to control your movements.

    While there isn't any sort of deep advanced movement system in unreal championship on the original xbox (besides double jumping, wall jumping, and far jumping [double tap a movement then jump] for lack of a better term, however, despite how much faster paced it was. It comes nowhere near close to the difficulty and complexity of Halo CE.

    What I think you guys don't understand is Halo CE is no way shape or form like any other form of Halo ever made. I'm really stressing that here, but I feel it's overlooked.

    Maybe competitive Halo doesn't look as cool? Understandable, but what's the point of dismissing the game if 1) you don't know anything about it's mechanics or coding, 2) never played it competitively.

    I had a discussion with someone else regarding "Skill"... and no, not the big bird looking kid who posts here.

    Turns out skill really is subjective, since there are various forms of skill and how it's perceived changes in the eyes of one perceiving it. Maybe being a "competitive FPS title" is subjective too? I mean, counterstrike has it's depth and complexities, but is NOWHERE near the speed of quake.

    Why is counterstrike competitive? Why is Halo CE not competitive?

    If it's weird and hard to hold a controller using a FPS, yet everyone is at that disability, wouldn't it in theory be harder to play using a controller than mouse and keyboard? Me personally, it comes down to muscle memory. However, I do see they have specific advantages over each other.

    Debate about which has a higher skill ceiling will probably go nowhere. Raw aim and reaction time is rewarded at a higher pace on mouse and keyboard, so one can argue that it has a higher potential to reward "perfect aim" which is great in competitive games.

    However a controller is much much more difficult to get anywhere near "perfect" aim, unless it's a shitty game. We still have trouble despite the ridiculous amount of mechanics thrown into games in order to compensate for poor aim. While those compensations help, they aren't extreme enough to do the aiming for us. For those who get close to perfect aim on a controller, it could be seen as an accomplishment that was harder than getting good at the same game with a mouse and keyboard.


    but seriously, this is going to require you guys to be open minded. if you aren't, oh well.. but there's a reason why Halo CE is regarded as one of the most competitive console game ever. I guess if that's the case, you guys agree no console games have ever been competitive?
  20. gluteusmaximums

    gluteusmaximums New Member

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    When I think of competitive console I think of fighters, not shooters. A controller is just gimpy when you have to have precision.

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