Large games

Discussion in 'Planetary Annihilation General Discussion' started by antonyboysx, March 28, 2013.

  1. antonyboysx

    antonyboysx Member

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    So, when there are large games with many players will different players be given different colours in game?

    Such as player 1 yellow, p2 green, p3 blue etc. so players don't get confused.

    In shellshock live/ shellshock live 2, you were green, team mates (not every game) were blue, and all enemies were red. I was thinking, if lots of enemies are red, then I may get confused as to what belongs to who, and many other problems this could cause.
  2. TheLambaster

    TheLambaster Active Member

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    Are you saying there are not enough sufficiently distinct colors to easily tell some players in a 40ish player match apart? Yes, I've had that concern too already.
  3. comham

    comham Active Member

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    Player 16x16 .bmp flag popup when you mouseover their unit, perhaps?
  4. r1zoTo

    r1zoTo Member

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    Or RGB color model

    Attached Files:

  5. TheLambaster

    TheLambaster Active Member

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    you still cannot easily tell apart some colors when you have to pick 40. I think I already gets tricky from 14 up. How many prototype colors are there?

    blue
    light blue
    dark blue
    red
    yellow
    green
    brown
    white
    black
    purple
    violet
    orange
    beige
    grey

    ... that's it pretty much.
  6. RCIX

    RCIX Member

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    ****.jpg > resize 16x16 > save as .bmp

    Also, 8 colors x 5 shades - a couple to use black/grey/white would cut it, though be really unfriendly to colorblind players.

    Blue
    Teal
    Green
    Yellow
    Orange
    Red
    Pink (Purple)
    and then scrape together various good miscellaneous shades.
    Last edited: March 28, 2013
  7. drsinistar

    drsinistar Member

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    This is why I think that we should be able to choose secondary colors.

    If I did my math right, in your example, it goes from 14 color options to 182.
  8. mrknowie

    mrknowie Member

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    ^ 196: picking the same color twice is perfectly valid.
  9. RCIX

    RCIX Member

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    That would mean that people would have to settle for supcom-style twotone complete paint jobs or you couldn't see the two colors easily on smaller units.
  10. microwavelazer

    microwavelazer Member

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  11. antonyboysx

    antonyboysx Member

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    Before the game starts, there could be a "lobby" in which players could decide (with other players?) what colour they would choose.
  12. comham

    comham Active Member

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    [​IMG]
    Come on, a 16x16 image can never be offensive.
  13. bmb

    bmb Well-Known Member

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    Homeworld 2 allowed freeform twotone colour scheming and a custom logo.

    [​IMG]

    I say, teams could be grouped into primary (team) colours and secondary (player) colours in addition, to further distinguish teams.
  14. igncom1

    igncom1 Post Master General

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    I think we should have team colours (You see a enemy team as one colour only)

    And allied colours (Allied players have unique colours)

    That way we could get around the whole colours being the same thing.
  15. yogurt312

    yogurt312 New Member

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    Emblems can work but you can never afford to place them on every unit, because they disturb the lines that people are used to (which i how some camouflage works, by disrupting the outline of what you are looking at so it isn't identified as a single object, ie: person).

    So either the symbol is rarely seen or to small to be noticed.
  16. lophiaspis

    lophiaspis Member

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    I think the easiest solution is to have 20 colors and then double it with signifiers like stripes. Two colors per player could get messy, not to mention emblems.

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