So, when there are large games with many players will different players be given different colours in game? Such as player 1 yellow, p2 green, p3 blue etc. so players don't get confused. In shellshock live/ shellshock live 2, you were green, team mates (not every game) were blue, and all enemies were red. I was thinking, if lots of enemies are red, then I may get confused as to what belongs to who, and many other problems this could cause.
Are you saying there are not enough sufficiently distinct colors to easily tell some players in a 40ish player match apart? Yes, I've had that concern too already.
you still cannot easily tell apart some colors when you have to pick 40. I think I already gets tricky from 14 up. How many prototype colors are there? blue light blue dark blue red yellow green brown white black purple violet orange beige grey ... that's it pretty much.
****.jpg > resize 16x16 > save as .bmp Also, 8 colors x 5 shades - a couple to use black/grey/white would cut it, though be really unfriendly to colorblind players. Blue Teal Green Yellow Orange Red Pink (Purple) and then scrape together various good miscellaneous shades.
This is why I think that we should be able to choose secondary colors. If I did my math right, in your example, it goes from 14 color options to 182.
That would mean that people would have to settle for supcom-style twotone complete paint jobs or you couldn't see the two colors easily on smaller units.
Big Supporter of Multiple Unit colors for sake of readability, having a player color and a team color could accomplish this, having a player color and a team color would allow team colors to repeat when on different teams so that individual team colors would be more different
Before the game starts, there could be a "lobby" in which players could decide (with other players?) what colour they would choose.
Homeworld 2 allowed freeform twotone colour scheming and a custom logo. I say, teams could be grouped into primary (team) colours and secondary (player) colours in addition, to further distinguish teams.
I think we should have team colours (You see a enemy team as one colour only) And allied colours (Allied players have unique colours) That way we could get around the whole colours being the same thing.
Emblems can work but you can never afford to place them on every unit, because they disturb the lines that people are used to (which i how some camouflage works, by disrupting the outline of what you are looking at so it isn't identified as a single object, ie: person). So either the symbol is rarely seen or to small to be noticed.
I think the easiest solution is to have 20 colors and then double it with signifiers like stripes. Two colors per player could get messy, not to mention emblems.