So I understand that planet generation will by-and-large be procedural, but I couldn't help but notice from the last livestream that there seemed to be just a few different types of plateaus and rifts that were shown. That raised the following question for me: Is the ultimate plan for plateau/rift features going to be (1) generated procedurally (i.e. are the repeated features I see now just placeholders for what will eventually be made on-the-fly)? (2) sprinkled onto the map out of a canned collection of plateau/rift features (which, if so, I would assume will be a lot more diverse at release than what we're seeing here)? Thanks in advance.
2. Sprinkled out. And yes there will be more diversity. There is no technical reason they couldn't be generated procedurally themselves but we have a tradeoff here to make between runtime performance and uniqueness.
Thanks for answer. It has been really cool to get such a behind-the-scenes look at how this thing is coming together!
Will there be a greater diversity and more sharpness for altitude levels, valleys and mountains hills etc.