Formations

Discussion in 'Backers Lounge (Read-only)' started by snezzey, March 25, 2013.

  1. snezzey

    snezzey New Member

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    Hi,

    I am new here so i'm sure someone somewhere has asked this type of question so i apologize now.

    On watching the latest Live Stream about the movement and flow fields a few questions popped into my head.

    My questions being how would formations work. I'm a SupCom gamer rather then TA so i will attempt to explain using these as an example. In SupCom 1 when you right clicked with a group selected they would move to a location stopping in a boxed formation. My first reaction was to hold right click and rather gives me the field target system. In SupCom 2 holding rather gives me the ability to direct my formation once reaching the destination.

    So in what way will these be implemented within PA? If holding the right click activated a range attack system (unsure of best way to explain it or the proper name) then is there any way to change your formation.

    Cheers,
    Snez.
  2. Pawz

    Pawz Active Member

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    Short answer? They don't know yet. They have ideas and Elijah probably has a pretty good sense of where he'd go to implement formations, but the simple answer is it needs to be iterated out - try something, tweak, try it again, tweak, etc, until you end up with a clean, clear result that works well.

    We DO know that formations in Supcom didn't work that well, and that Zero-K's line-drawn formations works pretty well. How that translates for a flow field system with an HTML5 UI is something nobody knows until they actually put it into action.
  3. snezzey

    snezzey New Member

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    Cheers mate :) thanks for the quick answer

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