Is it just me or do other people want to drop their commander on someone they dislike in game? with the commander rocket of course or even teleportation.
Easy fix, do it like SupCom/FA where Commadner DeathBlasts only do limited damage to other Commanders. Mike
You misunderstand, he does not see it as a problem. Neither do I, I believe the commander should be a weapon in more ways than its gun.
gunna die, die hard go out with a bang [even more so than just going boom] plus you can not just loose your base but damage other people. Its a good option.
Watch as your commander climbs up the rocket's side and then fuses himself at the very top slowly raising one arm to the sky basting off like superman and rockets into the enemy’s base as one last message that we will fight to the very last man...while he plunges into the planets side, fracturing the very surface of the planet spewing volcanic magma into the sky... …and then the defeat screen rolls in…I think this would be a much more amusing end to the game than just leaving =D. It’s like knocking over your king in chess but more planets exploding…
Quote for truth :lol: Commanders have been valid weapons since TA, and TA / SC / SC2 all have "commander loss" as a toggle-able defeat condition, rather than hardcoded Just because you think a player should be finished if/when their commander dies, does not mean all players think that players should be finished when their commander dies. Having the option to toggle it as a defeat condition is far more versatile, and provides more tactical options (specifically, teleporting / rocketing / airdropping your commander in as a bomb, or using your commander as a grief bomb early game once you have a couple of factories up). Having commander loss as a defeat condition supresses (mostly) those tactics, however there are still situations where I'd consider it even then. I for one support this idea, and I'm loving the defiant "bad loser button" proposed above :mrgreen:
Comm bombing was a response to the Commander's viability in TA. Quite simply, Comms become a liability after your economy gets up and rolling. The d-gun fails against many larger units (and especially air) due to its poor range. The production power eventually become pointless, and the risk of a death explosion in your base (or your army) was too great. The best option was to use him as the free nuke he was, and drop it in the enemy base. Keep the Comm useful, and the death explosion won't be so much of an issue.
Since when is griefing not a valid tactic? Was the Ghetto Gunship / Cybran Support Commander teleporting (SupCom) / Commander kidnapping / etc not also 'grief' tactics; but all valid. I say commanders should, on death, deal massive damage; in fact, enough to kill another commander that is near by as well. See the hostiles commander heading towards you; what are your options? Run, defend, kill, decoy, 'all in', etc, etc. Just like chess you can force your enemy into a position they would rather not be in but have to deal with it. //rant *sorry about that