Doubts about space battles

Discussion in 'Planetary Annihilation General Discussion' started by kualhada, March 11, 2013.

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  1. kualhada

    kualhada New Member

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    Will have battleships and space battles? are going to be huge battles in space with giant fleets? if not what do you think of the suggestion?

    :) gtz
  2. iamacyborg

    iamacyborg New Member

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    I'd love to play a game with that in it, particularly being able to bombard a planet from a fleet in anchor above the world, but I don't think this will be the game for that.
  3. drsinistar

    drsinistar Member

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    From the Confirmed Features and Suggestions thread.
  4. kualhada

    kualhada New Member

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    I say this ~ Will have battleships and space battles? are going to be huge battles in space with giant Fleets? ~ not for something like star wars xD
    I think large fleets for control of space and if it is a large map with many planets, sun and moon as a galaxy think necessary fleets of ships, bases and fortresses for the defense space, all to better control and defend their empire and prove its supremacy against other


    _____

    thx :)
  5. BulletMagnet

    BulletMagnet Post Master General

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    From what Uber has indicated so far: no.

    I believe PA should be about armies of tanks and robots, not fleets of ships.
  6. kualhada

    kualhada New Member

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    /\

    I think you're wrong if it were a battle between tanks and robots do not need a galaxy, my post and more to discuss and take questions :) I like to think that the uber with great ideas on this question.
    in a game with the thematic of annihilation of planets, a good plan and various different strategies to destroy an enemy planet and take makes the game much more competitive
  7. christopher1006

    christopher1006 Member

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    Uber has made clear there will be no deep space epic battles between ships. However there will be the orbital layer which will contain things you'd expect like satellites, factories, maybe some point defenses, you get the idea. The closest thing to a space battle I can see happening would be fighting ships which can travel planet to planet in order to transport troops or bombard planets and the bombardier ships would be fairly susceptible to high altitude bombers. While deep space battles in games are very fun, at least for me, I don't think this is the game that could make it work within reason.
  8. kualhada

    kualhada New Member

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    I am saddened by the decision of the uber: (
    I think the contrary PA is the perfect game for epic battles in space as well as land
  9. menchfrest

    menchfrest Active Member

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    I understand, and would also like to see the two together, but as has been mentioned, there are non-trivial issues with making such a game, both lore and gameplay. Given the limited resources (people and money) and the aggressive schedule, I am impressed we are getting as much as promised.
  10. kualhada

    kualhada New Member

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    I'm really impressed with the game, so much so that I paid without even thinking twice.
    then I'm showing my opinion even that was disregarded :)
    Ok not to have big space battles, but I think important the idea of ​​having battles in space however small and localized, an important strategic factor can be decisive in a war for a galaxy, i think it should be reconsidered even on a small scale, and debated again
    hehe.
  11. menchfrest

    menchfrest Active Member

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    Well this was pretty clear during the kickstarter about space battles, and depending on how small scale you're talking that could include the orbital battles (or units at least) around the planets we fight on. The only thing is that at this stage we don't have full information on what that looks like (because it likely doesn't fully exist yet).
  12. iampetard

    iampetard Active Member

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    The only space battles that you will see in PA is smashing an asteroid into a planet in the late game stage.
  13. kualhada

    kualhada New Member

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    I think even without space battles, we'll see more of it in the late game
    hope you're thinking small PA is much more than that :D
  14. taihus

    taihus Member

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    Considering that PA is a successor to both Total Annihilation and Supreme Commander, I understand why Uber has decided to put a greater emphasis on refining big robot battles on the ground as opposed to Star Wars style space combat. They have confirmed, however, that there will be units which operate in orbit around planets.
  15. kualhada

    kualhada New Member

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    I know and understand that, but I still think it will not be complete without interstellar battles, maybe in a Expansion will be? I'd love to.

    but I guess I'll have to content myself with the orbital units, I think it will be quite different than I expect, I am very curious to know how are and how it works.
  16. bobucles

    bobucles Post Master General

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    From the way that Uber describes their game engine, the space between planets is going to be practically void. There won't be any place to have battles except on and around planets. This may change down the line, but it does not appear to be an initial goal.

    I don't think that a lack of space battle will be a big problem. The primary purpose of space is to connect planets together and make giant asteroids possible. As long as you can hop from world to world and get lots of robots fighting each other, it's all good.
  17. ruadhan2300

    ruadhan2300 New Member

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    What I'd like to see for space combat in PA would be the orbital layers functioning as essentially an enormous "ocean" with naval style warships travelling on its "surface"

    If you issue the order, then you can tell a ship to break orbit and move to the orbit of another world, but it can only move directly from one to another with no extra activity between.
    My mental image is that you could manufacture a "troopship" of sorts and load it up with a large army, order it into orbit, order it to the orbit of another world, then land it anywhere on the surface to deploy troops and construction units.

    This would fit within what we've heard about space combat in PA, no Homeworld style free-movement in space, but still within reasonable bounds. A little closer perhaps to Sins of a Solar Empire, but rather than being able to travel around freely within the gravity well of a world, you move on the surface of a sphere, You could have stations floating on the sphere which could construct whatever, you could build satellites and place them anywhere reasonably on the sphere...really I can't see any downsides to this method beyond the slightly unrealistic idea of ships not moving in or out respective to the planet below. Only slightly unrealistic since it takes more effort to change altitude than it does to manuever at the same altitude.

    Chief advantage of this method is that it could use the exact same game UI and controls as the normal ground/air/sea war. the only difference is that the ships are further out from the planet than aircraft and your right-click ordering clicks on the surface of the sphere that the starships are moving on rather than the planet's surface. If this isn't implemented in PA, I will endeavour to mod it in myself because I can't see it being incredibly complex to implement.

    I just really love the idea of being able to order an orbital bombardment from a warship in orbit.
  18. Raevn

    Raevn Moderator Alumni

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    The unfortunate effect of this though is it makes ground units pointless. As soon as one player achieves orbital dominance of a planet, the planet is theirs.
  19. ruadhan2300

    ruadhan2300 New Member

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    that can be game balanced, ships can be expensive and few and far between, low rates of fire, not as potent and/or accurate against ground targets...you can do a lot to balance these things. never mind the potential for enormous Theatre Shielding and the already mentioned surface-to-orbit cannons, if surface to orbit weapons are relatively commonplace, then that will neatly relegate warships to supporting ground actions rather than simply pwning bases with impunity.

    Practically, orbital bombardment in my mind is relatively similar to having a naval battleship off the coast of a warzone. the added firepower is exceptional, but you can still potentially lose it to a variety of threats.

    Oh and of course, if ships are being built on the ground, then orbital dominance is less worrisome. it's when you can't get the factories into orbit to build the big ships while the enemy has fleets and fleets of them that you have problems. but this is what Surface-to-orbit cannons are for.
  20. kualhada

    kualhada New Member

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    what do you think of orbital cruisers to block other units such as artillery and engineers master the orbit of the planet or a moon gaining control of the route of orbits can now defend it, keep estrategic corridor may give way to a planet (to be used with ballistic purposes)or other thins xD or some bot fighters destroying bases created in one part of a vast asteroid belt. I would like to see things like that too, but not going to have :D
    its just my imagination ^^

    I want to just play the alpha test: 3 even without space battle, I think it will be an epic game made ​​for fans of Total Annihilation
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