version manager

Discussion in 'Planetary Annihilation General Discussion' started by syox, February 12, 2013.

  1. syox

    syox Member

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    As for my experience from minecraft with sluggish mods or stopped support ones.
    I do like to have a version manager for thw vanilla if mods cant keep up with vanilla development.
    To easy shift back to earlier version of vanilla if needed.
  2. cola_colin

    cola_colin Moderator Alumni

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    I dont really get what a version manager has to do with mods, but I really would like to watch old replays with the newest version of the game. Has probably been mentioned before, though.
  3. Raevn

    Raevn Moderator Alumni

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    Mods are very often broken by updates to the core game.
  4. cola_colin

    cola_colin Moderator Alumni

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    oh that kind of problem. Well yeah, but a version manager cannot really solve that, since it would basically mean to just not update the game to play the mods. I always want to play the newest version ;)

    Uber should just plan out the API good enough from the start, so the API always stays compatible with older versions :p
  5. syox

    syox Member

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    Its not about not upgrading. Its about jumping between versions as you like.
  6. supremevoid

    supremevoid Member

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    Good idea but I think its to hard to make it possible because of the size the game will have.

    Minecraft is only a few MB big.
    Pa will be (maybe) a few Gigs big.
  7. Saber2243

    Saber2243 New Member

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    Just make it easy and legal (for some games its not) to download older versions of the game from the PA website (assuming you have bought the game) and a menu as part of the modding menu where you can select the version from the downloaded ones
  8. asgo

    asgo Member

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    I would agree with saber, having the option to install different(specific) versions in parallel should be enough for the given problem case.
    A true version system would probably be overkill and a bit much organisational overhead and managing whole copies of all versions a waste of space.
    Besides having a manual fallback option is one thing, but actively encouraging not to update your mods would be a bad idea. :)
  9. cola_colin

    cola_colin Moderator Alumni

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    I am pretty sure that it is possible to build up a versioning system that only stores the actual changes and not a copy of the whole game. It's all just adding additional technical complexity to the project.
    But hey, SupCom can do it already with a bit of modding and without copying the whole project. So why not PA out of the box?

    Also I doubt that PA will be THAT big, since there is no campaign, not a ton of mapfiles, etc. pp. Procedural generation really saves space.

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