mouse accel

Discussion in 'Monday Night Combat PC Discussion' started by Lunask, December 21, 2010.

  1. Lunask

    Lunask New Member

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    Is there a way to turn off mouse accel in this game? Its insanely annoying.

    Thanks.
  2. Warskull

    Warskull New Member

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    C:\Program Files\Steam\SteamApps\common\monday night combat\Engine\Config

    BaseInput.ini

    Look for:
    bEnableMouseSmoothing=true
    change it to:
    bEnableMouseSmoothing=false

    It should be right by the top
  3. zarakon

    zarakon Active Member

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    Is that the right file to edit?

    Wouldn't it be:
    \Documents\My Games\UnrealEngine3\HostileGame\Config\HostileInput.ini

    Anyway, mouse smoothing isn't quite the same as mouse acceleration.

    I don't feel like the game has accel turned on, and it seems to ignore my windows mouse settings. What kind of mouse do you have? Maybe your drivers are forcing it somehow


    My question is, how can I enable some small amount of acceleration? (not smoothing)
  4. kurina

    kurina Member

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    My friend and I were investigating this earlier, and although I have yet to personally try it, he says it does work and the aiming feels much better within the game. What we did is:

    • Open up: My Documents\My Games\UnrealEngine3\HostileGame\Config\HostileInput.ini
    • Within the config, search for the section: [HostileGame.HPlayerInput]
    • Underneath that line, add the following: bViewAccelEnabled=False
    • Save file, load the game, destroy moneyball :D

    So give that a try, and see if it helps improve mouse handling within the game.

    Edit: Oops, he already posted this in the other section, sorry for duplicating.
  5. sweeb

    sweeb New Member

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    the accel + smoothing fix made the mouse movement in this game tolerable, thanks.
  6. Digi

    Digi New Member

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    You can tweak the settings all you want, but the game is 3rd person and so is the aiming; No one seems to understand this. The aiming based on pivot aiming and is done with three points ... cross-hair, you, and your view ... pivoting on you of course.

    If you can imagine it, that's why your aim feels accelerated cause while you control your cross-hair, your view is exaggerated because of the pivot. Works great for controllers like on the console systems ... but is counter productive on the PC with a mouse.

    First person shooters have a two point system ... you and your cross-hair. Your mouse movement is directly translated to your cross-hair.
  7. corducken

    corducken Member

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    But that has nothing to do with mouse acceleration and I don't think you've got all your facts straight to begin with.

    But here's the thing, mouse acceleration is real, it was on, and now it's off. Anyone will tell you first or third person that mouse acceleration is easily noticeable. It's not based on your perspective, it's your mouse sensitivity being changed on the fly based on the rate the mouse is changing position.

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