Multiple ideas (Lemme hear your thoughts)

Discussion in 'Monday Night Combat 360 Wishlist' started by Kangarou, December 15, 2010.

  1. Kangarou

    Kangarou New Member

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    1. Turret Defense

    Have the ability to pay for either healing your LVL 3 turrets (about half the cost of the level 3 upgrade, i.e. Rockit repairs costing 300-350) It's not instant, but more a heal over the next 5(10?) seconds after paying.

    That, or have the ability to pay for a supplementary small wall (or walls) in your base. They would be cheaper than most turrets, have a high(infinite?) health, and merely block sightlines, preventing some sniper/gunners from destroying turrets all the way across the field.

    2. Juice effects

    Instead of giving the player a few moments of absolute rape, Juice now has a longer effect, with a diminished boost. During Juice, you have abilities similar to getting Bacon, and all of your stats are upgraded to level 3 during the time. Money will emit from you similar to Bullseye (without the requirement of being shot), and can be picked up by any teammate, but getting killed while Juiced will leave behind a Jackbot-esque reward. Entering/exiting juice will cause a wide explosion around you, similar to being the epicenter of a LVL 3 assault bomb/LVL 3 Gunner slam.

    Using the Ejector during juice increases the radius/damage, and the Annihilator while juiced will hit turrets as well as bots (not killing turrets, but harming).

    3. Spawn camping deterrents

    While in the vicinity of an opponents' spawn point, all skills will slowly degenerate, and be incapable of recuperating until leaving their base.

    Also, for a modest fee(50-100), have the ability to respawn at the bot spawn portals.

    4. Allow characters to defuse traps/Assault bomb markers with Smoke Bomb/Flak/ Support shotgun.

    5. In the spawn base, have a Team bank. If someone wants to deposit some funds into it for allied use (Like leaving 550 in the pot and telling your support to upgrade their hack), they can just leave the amount there for any of their teammates to withdraw.

    Comments?
  2. BroTranquilty

    BroTranquilty New Member

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    make assault bombs like ice traps, dont make them shootable, it will be as worthless as gunner grapple
  3. Kangarou

    Kangarou New Member

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    Not really. For one, two of the measures for defusing a bomb I stated (Smoke bomb/shotgun) would be within the bomb's detonation range, and since Assaults often watch their bomb's site, they won't be that effective. The only other thing to defuse them would be a Sniper's flak, which could be used on much better targets, and would be a bit of a sacrifice to spend it detonating a bomb.

    Also, the Assault has plenty of valuable tools already, nerfing one to a minor degree won't make him imbalanced.
  4. Bambam Bm

    Bambam Bm New Member

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    Not to mention the cooldown for the bomb is insanely low, so even if it is destroyed, you'll just get it back in a matter of seconds
  5. Kangarou

    Kangarou New Member

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    Exactly, that too, thank you.
  6. slingshot279

    slingshot279 New Member

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    being able to repair turrets is a cool idea, i think it should cost as much as the upgrade it is on and it should as you said slowly regenerate back up
  7. HI IM SNARF

    HI IM SNARF New Member

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    I dislike the idea of repairing turrets...at least right now. The support has been over-nerfed as it is. Don't take away the one thing that Supports are truly needed for.

    I like the idea of losing skill regen when you're on the spawn ring, but I'd say start it after 30 seconds of being there. And let the skills regen again once you get off the ring, not completely out of the base.

    Not crazy about the juice idea, either. It's fine how it is. Juice is counterable in your base.
  8. Richy Woo

    Richy Woo New Member

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    I strongly support that idea that you should be able to pay to restore turrets to 100% health, but I would also agree that the support class should forever be the only way to Over-Heal anybody or anything, that ability should be kept special.

    I also support the idea of a juice machine/top deck ejector placed inside a teams spawn point, but purchasing from the machine is only ever enabled when their Moneyball is down.
  9. Kangarou

    Kangarou New Member

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    I can destroy a moneyball in 30 seconds. That would defeat the purpose. Hell, if it's on a 30 second timer, I could just trade out with another person spawn-camping.

    Honestly, I'd prefer to put up a wall instead of paying for repair. I'm just not a fan of Snipers/Gunners killing turrets from an extremely safe distance.

    Juice still concerns me. Yeah, you can deal with it, but a Juiced person brought a tank to a knife fight. There are methods for dealing with them, but don't you think they've considered that as well?
  10. Cardboardwarior

    Cardboardwarior New Member

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    I love that team bank idea!
  11. Fuffles

    Fuffles New Member

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    I do too, but one problem I see is a lonely player sitting in spawn going "plzz gib munny i need munny i spnet it al upgadin turrents plzzzz"
  12. HI IM SNARF

    HI IM SNARF New Member

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    "I can destroy a moneyball in 30 seconds. That would defeat the purpose. Hell, if it's on a 30 second timer, I could just trade out with another person spawn-camping."

    Well...if you can destroy it in 30 seconds and nobody is going to attack you, then good for you and shame on them. But if somebody is firing off on MY moneyball, I'm going to be fighting them.

    Spawn killing isn't THAT big of a deal. I've never been spawn killed more than once in a row. With any class. Once you expect it, it shouldn't be an issue.
  13. Kangarou

    Kangarou New Member

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    I've played as a Gunner and spawn-raped a whole team with no issue, deploying across the circle, destroying the Moneyball the entire time. Spawn-killing is a big problem, especially in public matches. You may be lucky (Or the one on a team), but I can easily say that watching your randomized teammates constantly donating money to the other team at your base leads to a loss practically every time, no matter how good you are (I'm regularly top of my team, and I still lose to spawn trapping).

    Note: I know I used three different terms here (spawn raping/killing/trapping), but I know you understand the concept.
  14. slingshot279

    slingshot279 New Member

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    i agree with snarf. if you know theres a camping gunner outside of your base, STOP TRYING TO RUN OUT AND KILL HIM WITH YOUR KATANA ASSASSIN ITS OBVIOUSLY NOT WORKING, lol thats how a few games were yesterday. with any class its not hard to stop spawn killing, you just need practice on taking them out.
  15. DeadStretch

    DeadStretch Post Master General

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    I really like this idea. It would sure as hell promote your teammates to go after Juiced players instead of run away.
  16. TankShadows

    TankShadows New Member

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    If that becomes a problem you can always simply bring up the stat screen and see how much money they've earned and match it to what turrets are upgraded if any
  17. Kangarou

    Kangarou New Member

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    Tell him "Just wait, your turrets'll rack up kills/money in a bit."
  18. Gentleman

    Gentleman New Member

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    I was thinking about added explosive/incendiary/ice round pick-ups in the game.

    They'll be like, rarer to find than Bacon though. Like INCREDIBLY rare because well, could you imagine an Assault with incendiary rounds with a gold Rate of Fire?
  19. thoraxe5000

    thoraxe5000 New Member

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    Team bank is a amazing idea I would love to see it implemented.
  20. BroTranquilty

    BroTranquilty New Member

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    supports will still get more for free by repairing turrets.

    anyhow, i wouldnt need to agree with this, as i didnt feel it necesary in C&C Renegade, if...

    YOU BUMS WOULD DO YOUR DANG JOBS! quit slowly eating a bag of popcorn while watching someone elses lvl3 turret die, just because you didnt build it.

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