For Backers Only: Scale Tests - Renders

Discussion in 'Backers Lounge (Read-only)' started by garat, January 15, 2013.

  1. KNight

    KNight Post Master General

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    I like what I see.....

    Wat. Please tell me this isn't the magic flowfield hover input.....

    Mike
  2. neutrino

    neutrino low mass particle Uber Employee

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    Don't get your panties in a bunch, the units are going to have weight. We've already had that discussion.
  3. Sorian

    Sorian Official PA

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    Yeah, having a little bot push the commander out of the way would just look weird.
  4. Malkara

    Malkara New Member

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    How about when a lot of bots are pushing against the commander to get his attention, that'd be.. cute! :D
  5. taihus

    taihus Member

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    "Down, boys! Down!"
  6. KNight

    KNight Post Master General

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    I'm not worried about bumping, I'm more concerned about units clipping into eachother in order to "flow" into a tight space, this happened all the time in SupCom2.

    Mike
  7. terrormortis

    terrormortis Member

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    hmm.. maybe I should take the "pathfinding for mobile robots" course at my university and become a strategy game developer? :lol:
  8. neutrino

    neutrino low mass particle Uber Employee

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    The guys here have an article going into the next game AI book. I suppose you can just read that.
  9. neutrino

    neutrino low mass particle Uber Employee

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    I am against units clipping into each other and we will be trying to avoid that.
  10. terrormortis

    terrormortis Member

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    this could be interesting, since I am studying mechatronics I always wonder if game developers use similar methods for pathfinding, describing the position of units, calculating physics etc like I use for real life robots ^^
  11. KNight

    KNight Post Master General

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    This is probably the most uplifting thing I've heard all week.

    Mike
  12. kryovow

    kryovow Well-Known Member

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    thanks for trying to explain, and Im sure someone did understand it, but I didnt ;)
    Just good to know, that you try to implement it ;)
  13. Hydrofoil

    Hydrofoil Member

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    I understood it :)
  14. neutrino

    neutrino low mass particle Uber Employee

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    You should hear me scream about it.

    To me it's very important for the sense of realism that the units have sense of size and power. Having then skate around like they are on ice completely ruins that (unless they are a hover tank).
  15. KNight

    KNight Post Master General

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    You're my new favorite person forever.

    Mike
  16. HeadClot

    HeadClot Member

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    Question about the human sized units. Will those be in game as a harassment weapon in game? Think modern day suicide bombers but robots that climb onto the enemy bots/buildings and explode.
  17. warrenkc

    warrenkc Active Member

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  18. feadthedead

    feadthedead New Member

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    looking great already on the scale of units and buildings.
  19. Alcheon

    Alcheon Member

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    maybe the units make an inclination change in orbit?, before landing on their target
  20. Bhaal

    Bhaal Active Member

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    I miss something like max slope. I remember awesome all terrain spider units from TA.
    Dont forget them :)

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