Livestream 1/10

Discussion in 'Planetary Annihilation General Discussion' started by Polynomial, January 10, 2013.

  1. Polynomial

    Polynomial Moderator Alumni

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  2. LordQ

    LordQ Active Member

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    Utterly gorgeous. And it's interesting the way they're differentiating units from the terrain. I'll be looking forward to seeing how units will look on darker maps.
  3. embox

    embox Moderator Alumni

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    I hope we get dessert planets as well.
    Robots in cake-land... Mmmm!
  4. rorschachphoenix

    rorschachphoenix Active Member

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    Thank's for the screenshot!
  5. exterm

    exterm New Member

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    Didn't Neutrino say this would be posted in the backer forums? o_O
  6. thefreemon

    thefreemon Member

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    Gorgeous concept. I look at it and I see a pure and pristine TA landscape, waiting to be destroyed by all the awesome units and weapons at our disposal.
  7. Satch3L

    Satch3L Member

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    I can get the contrast between the brighter Desert biome and the darker units/buildings. But how about the Metal worlds and Lava planets? What i'm saying is how will dark look against dark? Would be nice with a screenshot to show how that would work out.
  8. Neumeusis

    Neumeusis Active Member

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    Just watch the video (wasn't able to join for the live stream :-( ).

    The art looks amazing, even better than I thought.

    Beside, you guys have some really great ideas for the game !
    Hope you will be able to do all the stuff you want !
  9. rorschachphoenix

    rorschachphoenix Active Member

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    Well, lets check the difference...

    [​IMG]
  10. Polynomial

    Polynomial Moderator Alumni

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    It REALLY looks like Supreme Commander 2 based ONLY on that screenshot =P
  11. ayceeem

    ayceeem New Member

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    It looks like sex.

    I hope in the game it will be possible to set the buildings' orientation.
  12. rorschachphoenix

    rorschachphoenix Active Member

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    I don't think so.

    But I think it looks better than TA, SC and SC2.
  13. rorschachphoenix

    rorschachphoenix Active Member

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    That would be good.

    I hope it will be possible to shoot the mountains into pieces. :mrgreen:
  14. pureon

    pureon New Member

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    Structures, rocks, plants, colours, lighting, texture blending... it looks great, better than what I was expecting, even if it is still in 3ds Max :)
  15. pivo187

    pivo187 Active Member

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    Wow this game is starting to look like the true sequel to TA! I wonder how destructible the terrain will be..That is one thing I loved about TA, it seemed the explosions & effects were much better than Supcom, & the gameplay just felt more fast paced. Supcom always felt really slow to me...Pa is looking to follow the gameplay of TA!!
  16. Pawz

    Pawz Active Member

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    Lol I have no idea how you get any gameplay feel from a static picture.

    PA is going to have to strike a careful balance between the fast, in your face combat of TA (A game you played zoomed right in) and the requisite slower pace of interplanetary combat.
  17. Kahdir

    Kahdir New Member

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  18. pivo187

    pivo187 Active Member

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    Pawz- I was basing my conclusion from the video shown for the kickstarter. The explosions look awesome like TA, & the pace looks a bit faster than supcom. The explosions/effects just didnt feel right compared to TA along w/certain unit sounds
    However, newest screenshot makes me think TA with amazing graphics =)
    I agree w/you there will need to be a balance but it should fall between TA & Supcom.
  19. cmdrfirezone38

    cmdrfirezone38 Member

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    Please keep this look. It has the cartoony look like the kick video but has more detail to the environment. Please keep.
  20. KNight

    KNight Post Master General

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    That's not so much a problem to me, Supcom2's problem was that how maps looked didn't correlate to how you played on them very well if at all.

    Mike

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