asteroid suggestions

Discussion in 'Planetary Annihilation General Discussion' started by zeus9999, January 10, 2013.

  1. zeus9999

    zeus9999 Member

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    i would like if asteroid has these
    1. you can build on them (of course)
    2. launching them would cost a ton (to the point where nobody in early or mid game would do it)
    3. you can stop them on-route to your planet by taking it over
    4. you can mine from them (by that i mean infinite cause how could you empty a whole asteroid in 1 game)
    5. special shields for it (for secret bases)
    6. you could build everything under the ground so its literally invisible

    please consider these ideas
  2. elexis

    elexis Member

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    1. Pretty much confirmed
    2. Unless you can think of a reason why they would be early game (I cant)
    3. Interesting, depends on the timing of the whole thing i guess.
    4. fair enough (quite easily - build a rocket that can propel an asteroid ant tell me how much resources you use ;) )
    5. Could be tricky to implement/balance, perhaps some sort of device that screws up the navigation of asteroids targeting near it?
    6. So i cant see it. I can still use my human powers of deductive reasoning to guess where you are and then point an asteroid at it. Certainly beats a bunker-buster.
  3. carbonpollution

    carbonpollution New Member

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    all of these things would be fantastic to have but to add these would have to set it back a couple of weeks for the re-tuning and all
  4. zachb

    zachb Member

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    I remember seeing something like this earlier. And it would probably be fairly easy to implement.

    First you say that that the amount of travel time an asteroid has to smash into a planet is based on: the distance between the asteroid and the planet, the size of the asteroid, an d how many engines you build on it. And the average flight time is usually around 5-10 minutes or so.

    Whenever someone launches an asteroid at a planet, everyone on that planet (maybe everyone who built a radar tower on that planet) gets an incoming collision alert and a timer.

    During that time the defending player will have to get some units on the asteroid and win the ensuing fight enough that they can get some engineers to capture the engines.

    Any asteroid that is moving and has the majority of it's engines captured by other players stops moving (or just veers safely off course).

    This way launching an asteroid at a planet creates a little mini fight. No matter how much people are turtling it forces an encounter that needs to be resolved in a few minutes.

    The attacker has to put enough forces on the asteroid to defend it, but when it smashes into the planet all the time and effort they took in building defenses explodes with the asteroid, so they are going to have to balance between building a really expensive bomb, and building a vulnerable asteroid that'll be easily taken over.

    And the defender has to scramble to put together an interplanetary invasion force that has to win in a few minutes.
  5. zeus9999

    zeus9999 Member

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    well i think there should be terminal velocity where an asteroid can only move so fast so you can have time to slap a force together and mount a counter attack

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