1. roadkillgrill

    roadkillgrill Active Member

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    Ever since fake fullscreen has become an option I usually pick that, its more multi-monitor friendly
  2. knickles

    knickles Well-Known Member

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    yup, me too for the same reason.
  3. neutrino

    neutrino low mass particle Uber Employee

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    Does anyone think we even need "real" fullscreen mode anymore?

    Back in the day it was a big deal because we needed to match refresh rates. Fake fullscreen simply interacts better with everything else.

    Personally I always run the game in a window.
  4. boschboehrlie

    boschboehrlie New Member

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    I prefer playing in borderless windowed mode (like in Source games and SuperMNC).
  5. thapear

    thapear Member

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    Yeah, same.
  6. KNight

    KNight Post Master General

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    Windowed for me, I like being able to use my second monitor for things without needing to Alt+Tab and because of modding.

    Mike
  7. elexis

    elexis Member

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    I use fake fullscreen wherever possible, many games still dont use it though.
  8. oihan

    oihan New Member

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    No matter the game I am playing, I always play fullscreen.
  9. chrishaldor

    chrishaldor Member

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    I play fullscreen or "fullscreen windowed" whenever possible
    I think it's because I don't like having my desktop distract me from the game, and I always have my second monitor if there's other stuff I need open

    That being said, the only time I will play windowed is when I'm on a game that messes up horribly if you alt-tab, like Shogun 2 for example.

    So having all the options as well as support for window focus being lost (which I assume you guys will have anyway since you actually know what you're doing) would be tippy-top in my books
  10. neutrino

    neutrino low mass particle Uber Employee

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    As long as "fake fullscreen" works for you I'll probably not bother with "old school" fullscreen.
  11. crystaline109

    crystaline109 Member

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    I play fake fullscreen whenever possible, makes alt-tabbing to a browser faster and more seemless
  12. oihan

    oihan New Member

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    I use fullscreen for that very reason - performance issues and the likes. If performance won't be an issue with "fake" fullscreen then by all means....
  13. erastos

    erastos Member

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    Me too. While we're on the subject of display modes please don't forget those of us using unusual aspect ratios and high resolutions (I run nvidia surround 3x2560x1440, there is no such thing as too many pixels.)
  14. stretchyalien

    stretchyalien New Member

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    I always play real fullscreen. More because I haven't come across something that truly "feels" fulscreen but isnt.

    Some games, the windowed mode will lose cursor focus. Others, the built-in windows bar at the top is distracting, or too easy to accidentally hit.

    If faked fullscreen is something that others have used, I'm willing to try it, but I personally have never been very satisfied with it.

    That being said, the fullscreen does have some issues with alt-tabbing to other programs. For example, Skyrim you'd have to alt-tab back twice, and it would then crank really hard for 10-15 seconds to resync the display with the game.

    EDIT: Somewhere earlier in this thread, someone mentioned that it seemed like the general attitude on the forums was to put pretty much nothing on the UI, then mod the hell out of it. All I can think about when this idea is brought up is WoW UIs.

    WoW UIs had both advantages and disadvantages. Every player could find SOMETHING that they liked. There was a huge community database that was generally well managed to distribute them. They tended to fall apart when the user who was making them quit or got busy though, because they'd become nonfunctional after the next update. Even if the mod-dev was on top of it, there would still be a day or so where NOBODY could play after an update because all their UI mods were out of date.

    -Stretch
  15. nightnord

    nightnord New Member

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    People are talking about "screen waste" for clock and your are even talking about window mode =)
  16. hi41000

    hi41000 New Member

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    I think there should be universal clock and that I mean how long the match has been going on and with that you should be able to tell what time it is :D or it can Come with a clock with uni clock right above it :D
  17. kryovow

    kryovow Well-Known Member

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    @Clock: useful but no "you played now 2(3,4) hours" reminder like in Anno2070 xD
    @Window mode: I dont use window mode by now, cos most games dont work properly for me with it. first i hate to see a border, especially the big top bar. and I often have cursor focus problems with it. Dont know why, maybe depends on the game
  18. eukanuba

    eukanuba Well-Known Member

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    What is fake fullscreen? If it's got a window border then I don't like the sound of that. I always play using real fullscreen, I would be far too distracted playing windowed, even if the window covered the screen.
  19. madcook

    madcook New Member

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    I play TA every week, and have been doing for years and years. Am I the only one who knows about pressing +clock during the game? Takes up next to no space, not intrusive at all.
  20. sylvesterink

    sylvesterink Active Member

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    I prefer the "fake fullscreen" method, but be sure to give this a good testing on Linux. In my experience there have been occasional issues with performance in "fake fullscreen" apps. Some of the time it's due to driver implementations (though that's swiftly being rectified for Valve and their Source ports). At other times it's due to the window manager, most notably because of compositing features (OpenGL enabled graphical effects) hogging resources. (This problem is most evident in desktop environments such as Ubuntu's Unity, or Gnome 3, as they can't be turned off. KDE should be fine. XFCE, Fluxbox, Openbox, etc are unlikely to have this problem.)

    If I recall correctly, you're developing on Ubuntu, so hopefully you'll be able to test for those issues more readily, but be aware you may need to provide a fall back to traditional fullscreen style.

    FYI, I'll be testing it out for Fluxbox, KDE, and XFCE for the alpha. (Maybe Openbox, if I feel the need.)

    For those who don't know, "fake fullscreen" is when the game is actually running windowed, but without window decorations and at a scale that fills the whole screen. This means that it feels exactly like traditional fullscreen, but the window is more easily managed, so actions like alt-tabbing, or hitting the windows key won't cause the game to freak out.

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