Isn't the point of not having a publisher being able to have loosely unsorted documentation/no presentable documentation at all? jk jk ^_^
Given how much the game is in a state of flux, and how much is likely to be changed, i think it would be somewhat unreasonable to expect the devs to release all their internal documentation. Just be glad the amount of stuff they are releasing at this early stage, and be thankful that the community may take a (semi)active role on the development of this game.
Do you mean the half stained bar napkins with drunken scribbles equating horribly drawn wimmins to the destruction of worlds, and a horribly hung over dev groans "dude, not so loud. here, I have a game idea, where did I put it..."?
Actually im studying Games Art Design style Degree at Uni, and i'd LOVE to see what some "Pro" design documents are like. Of course they are diff with the Project, but would be lovely to see some examples from Uber for people like me
Same as above. I've done some work as a game designer, I know how messy and out of date most of them are, but they're still fascinating to read through and get some inspiration from. (But I also know why they might not want to share them, so I can understand just fine if they don't)
From topic Ask a game programmer I'd imagine the design documents to be changing day by day and week for week. It would be interesting to be able to see their current backlog. A backlog is basically all the features that could/should be in the game prioritized at different levels. However I am not sure it would be productive for the developers or the community as people have very different preferences to what features they think is the most important.
We don't do much in the way of paper design here. Never have, probably never will. I could go off on a big rant about it but basically design documents aren't as useful as you would think. Of course this doesn't mean there isn't anything at all, but there certainly isn't some huge design tome that would be interesting to look at.