Design Monday Night Combat 2

Discussion in 'Monday Night Combat 360 General Discussion' started by ZOoo00OOm, November 22, 2012.

  1. ZOoo00OOm

    ZOoo00OOm New Member

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    This forum is nearly dead, I'll say that. But maybe just to add a little bit of life to it, we can at least try to design how MNC2 would play out. Figure maybe if the devs check here in the future they'll see this thread and take some notes.

    1.) If two or more players upgrade the same turret to max, the money earned by that turret is split up between the players who purchased it.
    2 players = 50 %
    3 players = 33.3%

    2.) When the moneyballs shields are down, the damage output from the player is drastically reduced. Also, only bots can keep the ball down. The moneyball's timer is shortened to 25 seconds.

    3.) The amount of juice gained by each class varies. Meleeing bots no longer gives juice. Assassins and Snipers build juice at a slower rate.

    You guys can add to the list as well as discuss the ideas listed and proposed.
    :D
    Last edited: November 23, 2012
  2. missionaryposition

    missionaryposition Member

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    More power on juice.

    Juice is the biggest reason why I liked MNC.

    It's so different from other online games I've played.
  3. thegemicide

    thegemicide Active Member

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    custom maps would be amazing, imagine the maps jon would come up with, 2nd spawn room away from moneyball, maybe 1 or 2 more classes, team captains which would pick the classes for his/her team would be a blast. custom pub function (instead of feedle and myself having to do the glitch me bob to do it)
  4. iammclovin117

    iammclovin117 Active Member

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    No, MNC died when uber made SMNC for me.
  5. ZOoo00OOm

    ZOoo00OOm New Member

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    What do you mean more power? Juice seems pretty fine to me.
  6. RandomToon

    RandomToon Well-Known Member

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    MNC with bug fixes.
    Network code optimization.
    Vote to kick.
    Vote to host migrate.
    Different game modes voted on (think Counterstrike)
    Start with one custom class unlocked.
    Change team option.
    Change turrets.
    Summon any class specific bot.
    Juice machines shoud be nubs that need to be built and can be destroyed - they give juice but not always full, depending on turret (juice machine) level. Maybe just pay and they spit juice boxes or something.

    For starters.
  7. missionaryposition

    missionaryposition Member

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    1-2 shots should kill anyone instead of 3-4.
  8. igotbannedagain

    igotbannedagain New Member

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    That's stupid. In fact, it seems borderline retarded.

    No offence intended if you are indeed stupid or retarded.

    1. Blood mode

    2. CoD style kill-cams.

    3. Ability to use "<" in your club tag.

    Do those three things and I'm good.
  9. bluntkingmcpussy

    bluntkingmcpussy Member

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    I would be a damn happy camper if they just did some small tweaks, and added a good handful of new maps (at least 4-5), and maybe some new classes too, if they could be implementet and still keep the classes fairly balanced that is. I guess it would be nice to have a bit more stats to look at too, like win/loss ratio, score per minute etc.

    One of the tweaks should be doing something to prevent juice chaining. I saw someone who suggested that the price for buying juice could go up each time a player uses a juice machine. This should be individual though, so that even if your teammates have bought juice your first buy is still $500.

    And ofcourse we have glitches like spawnstrikes, insta-strikes, mortaring spawnroom etc. I guess these should be fixed, but I wouldn't cry if they weren't, cause they can be pretty damn fun to exploit if you ask me (and you did).
  10. igotbannedagain

    igotbannedagain New Member

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    One more thing!

    A pre-purchase abridged psychological evaluation - to screen out the crybaby whiney *** bitches.

    Those four things and I would totally buy the sequel.
  11. bluntkingmcpussy

    bluntkingmcpussy Member

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    Are you sure you really want that? What would trolling be if everyone just took it with a smile?
  12. igotbannedagain

    igotbannedagain New Member

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    I'm talking about the people, usually children, who will whine in-game because they were sure they grappled someone, or so-and-so is hacking because there is "no way s/he's better than me".

    The rest of 'em are welcome to come play!
  13. gunked

    gunked New Member

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    A new innovative thing for MNC2 would to be able

    kicking people from a private match,

    Inviting people to a Private Match when your not host,

    Not dropping below 30fps when you juice,

    and here is a crazy one....

    being able to switch teams in a private match lobby!
  14. ZOoo00OOm

    ZOoo00OOm New Member

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    The maps in MNC had a flow to them. There weren't walls or barricades at absolutely every square inch. I've seen 3 maps in SMNC (thats all I could see), and they all look cluttered.
  15. knickles

    knickles Well-Known Member

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    General Changes-
    Juice Rework
    Different Engine
    More Pros (That stick with the sports theme)

    Changes that maybe could have been interesting-
    Health Pickups instead of Regen
    Slightly less lethality, not nearly as drastic as SMNC (Just because I didn't appreciate how lunge + front grapple dictated a light class engagement)

    PC Specific-
    Sniper Nerf
    Better server browser, removal of star rating, and modding tools

    This is pretty much what I was expecting when I first heard of an MNC sequel.
  16. ZOoo00OOm

    ZOoo00OOm New Member

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    In some ways, MNC reminds me of a slower-paced Unreal Tournament.
  17. igotbannedagain

    igotbannedagain New Member

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    I state my regret.
  18. ZOoo00OOm

    ZOoo00OOm New Member

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    I bet you do
  19. missionaryposition

    missionaryposition Member

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    I'm still waiting for YouCanKillMe's

    "yo they should nerf me on the next game".
  20. vI Snack Iv

    vI Snack Iv New Member

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    They should!

    Kid was way OP

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