Hard Mode for Galactic War.

Discussion in 'Planetary Annihilation General Discussion' started by BulletMagnet, November 7, 2012.

  1. turpiini

    turpiini Member

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    There's definitely more important matters than this, as said before, this kind of thing only for singleplayer is kind of a waste of time, people who want to cheat, will find a way to cheat anyways, and forcing a cloud sync would require an internet connection at all times, right?
  2. insanityoo

    insanityoo Member

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    It's one thing to be hard, but this is kind of silly. If there's some way for you to get to a system, there's obviously a way to retreat from it (not that it should be easy or cheap to retreat). Also, I agree that if you lose your commander it's game over.

    But the thing is, it's supposed to be a galactic war, therefore it's about winning the war, not every single battle. Retreating from a losing battle is a valid tactic, though you risk the AI chasing you to the system you retreated to.

    Maybe we just have different ideas of what the galactic war should be. To me, it shouldn't just be a series of disconnect skirmishes, but I suppose that complicates things.
  3. flasimbufasa

    flasimbufasa New Member

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  4. ajoxer

    ajoxer Member

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    Simple solution to the retreat thing- Force the player to make the decision strategically. You need a certain amount of power or a certain unit still standing to retreat.

    Could lead to some amusing 'Retreat? At our moment of triumph? I think you overestimate their chances.' sort of loss?

    IE, if you are guaranteed to lose if you make one bad choice, then it's too brutal. If you can't lose unless all your systems get taken over, it's tedious. Having it be a tactical choice in-battle of whether you can retreat or not seems more interesting to me.
  5. insanityoo

    insanityoo Member

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    Pretty much. What I was think was that it'd be a building. Something expensive and time consuming. So basically, it would come down to "do I build this before I need it, 'just in case', even though I could use the resources else where, or do I wait and risk getting overrun before I can finish it." Also, if you build it early, you risk your "escape pod omega" getting sniped.
  6. tybad1

    tybad1 New Member

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    I agree with this.
  7. BulletMagnet

    BulletMagnet Post Master General

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    The war will continue on, but you won't.

    Simple. You're dead.

    Is there any point having that war stored on your computer if you can't play it? I don't think there is.
  8. ayceeem

    ayceeem New Member

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    You'd think the price of losing a battle on a strategic map would be the loss of that ground. The purpose of Ironman mode in this case would be to prevent scummers from denying the loss of ground.

    If we're going to go for a complete game over, which means on the strategic map it's only possible to perform a string of victories, then we might as well not have the map at all and just play a standard fare campaign that follows a string of missions instead.
  9. ajoxer

    ajoxer Member

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    BM, that sounds more like an Endurance mode- Keep playing random scenarios. If you lose, game over. If you win, new scenario.

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