Hard Mode for Galactic War.

Discussion in 'Planetary Annihilation General Discussion' started by BulletMagnet, November 7, 2012.

  1. insanityoo

    insanityoo Member

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    This.
  2. calmesepai

    calmesepai Member

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    Hardcore mode i guess would be ok as long ot saves regurly enough in case crash out or some thing would bethe main thing for me
  3. tybad1

    tybad1 New Member

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    Not being able to quit without your game being deleted is a little too much imo. For all we know, GW could last quite awhile, I don't want to have to sit at my computer for an entire day because I can't quit without my game being deleted. I agree with the X-com like save system. Something like that could work.
  4. BulletMagnet

    BulletMagnet Post Master General

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    Forcing a save, and then forcing you to pick up where you left off isn't a bad idea at all.

    That said, it might be exploitable if someone copies out the raw save file at convenient points in time. Might be a trick for The Cloud then.
  5. Col_Jessep

    Col_Jessep Moderator Alumni

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    True enough BM but people will always find a way to cheat in singleplayer if they want to. Making it watertight(ish) would be a big task and I think there are other features resources can be spend on.

    The cloud save could work well but it depends on the file size if it is worth it. I wouldn't want to upload a 20mb file every time I save my galaxy.
  6. thetrophysystem

    thetrophysystem Post Master General

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    Idk, here is a better idea tactically, as in an idea for galactic war in general:

    -In Galactic War, you can "retreat" to an already conquered galaxy. You must be able to transport through space to do it, and it is like a destination on the edge of the galaxy, that you must travel to, and can be shot down trying to get to.

    This way, you could have a difference between losing when an enemy has you pinned, and escaping if you catch early enough on that your enemy outleveled you.

    Strategically, this counts as a loss because that opponent gets that star system, but it lets you continue the fight elsewhere, so games carry out more.
  7. ayceeem

    ayceeem New Member

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    If some people want to game the system that badly, is it really worth the developers' effort to try to stop it?
  8. igncom1

    igncom1 Post Master General

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    If its single player, then the effort in trying to stop that kind of action is kinda pointless really.

    Let people pay it how they want.
  9. Pawz

    Pawz Active Member

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    Why not make it a game mode for a sector of the globally hosted (By Uber) galactic war?

    I should add this to my other post. It's a good idea, and if you have a central server (Uber's) you get the additional benefits of security AND bragging rights to other people :)
  10. zordon

    zordon Member

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    What do you mean by sector?
  11. BulletMagnet

    BulletMagnet Post Master General

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    I'd like to know where sectors fit in between the Galaxy and each system.

    In any case... I think it's best to keep the idea simple.


    You lose once, you start over from the beginning. None of this pansy "ohnoes, let's retreat" tripe.
  12. elexis

    elexis Member

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    I think by sector he means solar system?

    @bulletmagent No war of this scale should be a one-sided battle to crack the enemy's defenses. That said, I guess you would have more than one commander otherwise losing a single battle means losing the war.
  13. BulletMagnet

    BulletMagnet Post Master General

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    Yeah, but you are the commander.
  14. elexis

    elexis Member

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    So in a theoretical galaxy of 50 enemy systems, you have to win all 50 battles, losing even one means yo lose everything?

    Wither that or your eject pod includes some sort of teleporter.
  15. BulletMagnet

    BulletMagnet Post Master General

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    That's exactly what I'm advocating.

    It's Hard Mode for a damn reason! If you can pull that off without cheating, then you've definitely made an achievement.
  16. elexis

    elexis Member

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    This would only work against the AI though. Against people you might as well play a skirmish because any fight is sudden death anyway.
  17. BulletMagnet

    BulletMagnet Post Master General

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    Please, go re-read my OP.

    You clearly haven't been paying any attention this entire time.
  18. elexis

    elexis Member

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    herp derp me :D
  19. Pawz

    Pawz Active Member

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    By Sector I mean, a segment of the galaxy. Generally a collection of stars / solar systems that are relatively close together.

    The idea being that you can change the parameters of the game for different sectors, and thereby conquer the entire galaxy without having to play the same game style a thousand times. This would be more important for a Galactic War hosted by UberNet, as a way to allow players to choose for example if they want to play a 1v1, 2v2, 3v3, player vs player, or player vs AI modes.

    A Hard Core sector would then be a collection of systems that are visible on the Galactic Map, but when you go to play on those worlds, you start a mini-campaign of your own. As you move through the systems, you could get a live picture on your Sector map of how many other players have made it as far as you. If you die, you start at the beginning again.

    Depending on how fast people complete the Hardcore sectors, you could regenerate the maps every month or so to keep it fresh and to adjust the difficulty.
  20. Pluisjen

    Pluisjen Member

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    If you simply store clicks and send those, allowing the server to build a fast save file from it, it should be pretty light-weight on the client side and a really small file. But it'll be more work from the server and might mean you can't reload a file for a few minutes after quitting.

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