The idea for a planetary shield is that instead of using straight up energy and a constantly active shield the shield would run on energy stored in a capacitor. While active the capacitor would drain and the shield would remain active until the capacitor is depleted, the more energy generators connected to the shield the quicker the capacitor would charge. The shield itself would only protect the planet from nukes and small/medium asteroids (if there will be different size asteroids in the game) after each asteroid/nuke impact a chunk of the capacitor energy would be taken away, units and unit cannon as well as smaller planet to planet weapons would not be affected by the shield and pass right through. Only one planetary shield may exist on a planet at any one time.
pretty sure we've already got a solid "No" on the shields issue, but the basic "planetary Shield" concept is still cool, just not going to be used in PA.
i know its just a basic idea also from what ive read they said no shields like supcom but they like the idea for planetary shields but dont have any ideas on how to do it properly
It's probably not too hard to do a planetary shield, just take a normal shield, offset it into the core of the planet and scale it up to the planet's size. This could even be done with an FA shield (however it'd be too low poly for the huge size, but still). However, there's also the gameplay side of a planetary shield, which I have no clue on and can give no opinion on until I've played the game either with or without it.
true thinking about the idea, the uses for a planetary shield are not the same as localized shields were used in supcom, its not like they'll be fending off artillery or unit weapons, it'd be limited strategic weapons or asteroids. so how will they work? what will their uses be? will they block units from entering the planets atmo? if yes how do you destroy them? if no then that would give them a fairly limited role to play and with a role that limited it might not be worth including them at all their inclusion could turn out to be interesting gameplay mechanic (though i think it might just slow matches down to wars of attrition, with one person implementing a turtle tactic) or just an ascetic choice that ads to the scifi flavor without provide any true benefit... but really no-one can truthfully comment on anything that hasn't been implemented and properly play tested to some degree, its all just speculation at this point
i would just implement the shield as a strategic defense kinda like the anti nuke silos but on a planetary scale (you saw the kickstarter vid the defenses did nothing to stop that asteroid). I would allow units to move through the shield and be used as normal. Its main role will be to prevent total planetary destruction
Even if they said 100% no to any type of sheild the idea could still be added if you edit it a bit. For example, a planetary defense ring. Think a ring like structure/space-station around the planet filled with over sized powerfull defensive cannons supposed to take down astroids but to big to target smaller objects and not powerfull enof for the HUGE astroids or moons, maybe? Or if you would want to go more realistic but less awsome, a grid of defense satelites.
shields would be awesome, not on a planetary scale but on a smaler one, for protecting standing units and bases, this would open many new strategys for the player.
Planetary shields are good that (theoretically) they wouldn't be able to overlap with something and thus have the same problems shields did in FA.
Supcom showed us what happens with shields. Players stack up 100 of them to make an impenetrable turtle, and the game stalls for 4 hours. Of course, that was as much a fault of stupid shield mechanics (4x recharge when down, 100% restore) as anything else. A proper shield should be worn down and never restore at full strength. Given the area coverage, shields also can be a big drain on system resources. That alone is reason enough to keep them out of the game. For a game of this scale, capturing land and spreading your bases apart will likely be the best solution on defense. Better spread means more scouting, more response time, less vulnerability to splash damage, and more buffers to protect your commander. If there is going to be a shield, it will likely be restricted as elite commander tech only.
you seem to forget that i suggested a "single" (cannot be stacked) planetsized (surrounds the planet) shield per planet that will run on a capacitor/battery (so it cannot be sustained indefinitely) which will "slowly" recharge over time to be used only to prevent strategic attacks such as planet to planet nukes/asteroids and would be really fing expensive to build
Citation needed. As far as I was aware I'd heard shields were unlikely and that they were thinking of alternative ideas.
http://www.reddit.com/r/gaming/comments ... ry/c5ws504 www.reddit.com/r/IAmA/comments/z8l44/ia ... on/c62uz0o
If you want to protect the planet from damage, why not just put some armor on the world? Core did that and it worked GREAT.