Most Overpowerd class (Post DLC)

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by An Artic Fox, December 3, 2010.

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Most Over Powerd Class

  1. Assault

    95 vote(s)
    39.9%
  2. Assassin

    30 vote(s)
    12.6%
  3. Support

    9 vote(s)
    3.8%
  4. Tank

    10 vote(s)
    4.2%
  5. Sniper

    28 vote(s)
    11.8%
  6. Gunner

    15 vote(s)
    6.3%
  7. None

    51 vote(s)
    21.4%
  1. leov1993

    leov1993 Post Master General

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    Why are people choosing assassin as most OP? :lol:
    I vote gunner, only because of the many times I see one at red health, I shoot first, they're about to die but then they turn around and I'm dead in a second or less.

    Tanks are pretty easy haha.
    Asassins, one tackle
  2. Diablohead

    Diablohead New Member

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    Only OP thing I have on the assassins is how quickly they can take down turrets while juiced, change that a little and I think the balance is spot on fair, for now.
  3. StrongestMace

    StrongestMace New Member

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    Alot of people will think Assault because hes one of if not the best pro killer class. Iv been exclusivly playing Assault recentless and I gotta say its very easy with a combination of bomb, charge, fly and the decent damage of the assault rifle to rack up kills. His mobility is unlike any other class. But hes still weak agaisnt heavier classes(a good or average tank is difficult to take down) and the gunner can easily mow you down unless you get the jump on him, or hes a downie. But the Assault SUCKS at bot killing and his moneyball damage is pretty mediocire compared to other classes.

    Personally I think no class is OP. But a good Support on Spunky Cola can turn the tides of a game and heavily control the map.
  4. Enigma5081

    Enigma5081 New Member

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    I just gotta say GOOD JOB UBER!!!

    Well balanced i can take out most players as long as i think about what i need to instead of running straight at them in a blind rage.
  5. SHStiger

    SHStiger New Member

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    There are no really OP classes in the game, but I do dislike how Snipers are able to shoot their own bots and have the explosive rounds damage pros around it. I don't play Assassin often, but it is kind of annoying how they can simply shoot their own bots when you're trying to destroy them.
  6. Red Rain

    Red Rain New Member

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    i single-handedly killed an entire moneyball with juiced shurikens before 3 enemy pros killed my moneyball at half health sooooo.... idk


    also this^^^^ especially as a tank.if there are guners on the other team the only class i will play is sniper cuz headshots are the only way to kill them without possibly getting insta-dead

    lol reading this thread after i posted and found more to laugh at
    idk about u but i like it when people are funneled thru small doors for me to headshot...
  7. zodbones

    zodbones New Member

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    The classes feel balanced now, but I didn't want to vote "none" as there are always some things that need to be looked at.

    For the most part I voted for the class that annoys me the most which is the support, but mainly because his firebase at times feels too strong even without a hack, and his shotgun feels like it deals too much damage to pros and not enough to bots.
  8. Leonyx

    Leonyx New Member

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    I gotta say, I'm really happy with the balance after the DLC. I haven't really said that any class was overpowered before, but I really stand by my belief now.
  9. Bonecrusher

    Bonecrusher New Member

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    Assassin due to the air grapples. It still exists in the game while doing a lunge grapple.
  10. Liefglinde

    Liefglinde New Member

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    Snipers air grapple a lot more than Assassins.

    What is this I don't even

    As an Assault, I have singlehandedly pushed lanes in to the enemy base easily. And as far as moneyball damage... bomb + grenade launcher spells death for the thing. The amount of damage that combination does is insane.
  11. xX Ript3r Xx

    xX Ript3r Xx New Member

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    Assassins just need their ability to air grapple to be nerfed.
    Assaults are the overpowered ones quick regeneration of all abilities with skill regen 2 and armor 3 makes them more than overpowered. A game shouldn't be noob friendly for people who use that assault all the time. I'm top 200 Players and I'm about to quit this game cause of them alone.

    I vote Assault.
  12. xX Ript3r Xx

    xX Ript3r Xx New Member

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    I totally agree with you man. There is no real fighting it but with another assault it's just ridiculous. No class should be that over powered. People say the gunner is but thats not true. Sure they are strong but I as a gunner player see them as the 2nd most underpowered class besides the support himself though his turret needs to be nerfed. Anyone can do good with a assault and which it shouldn't be that way. It should be if your not good you have to get better to do well not be able to pick the game up and get a good score.
  13. BoltAktion

    BoltAktion New Member

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    Id have to say...none.

    They are all very balanced atm.
    If anything it would STILL be the sniper.

    He can kill you in one shot without even hitting you.
    Traps are the best thing in the game as far as map control/crowd control.
    Explosive rounds with rof can completely shut down a lane with no effort or risk at all.
  14. Jet Magnum

    Jet Magnum New Member

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    I voted on Assault. He is simply too good at everything in the right hands. It outguns a Gunner, it's bomb is completely ridiculous compared to something like an airstrike (headcrab kill, fast cool down, trap functionality), flying negates any grapple attempts unless you're hit by a lvl 3 charge with is an easymode lunge-grapple combo.

    In comparison, snipers aren't that infuriating even when people seem to complain a lot about them because of the explosive shots.
  15. Cardboardwarior

    Cardboardwarior New Member

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    This, so much. Just because the Assault isn't amazing at bot smashing like the Assassin, Tank or Sniper doesn't mean he can't do a very good job (and at a distance as well).
  16. mute

    mute New Member

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    It makes absolutely no sense at all that the regen for Assault's bomb is umpteen-billion times faster than the Airstike. It's almost just as deadly, has a HUGE splash radias @ lvl3, and has a remote timer. Hell, it starts/finishes regening before you even use a planted one. Just another reason why the Support nerf was absurd and way under-studied before put in place. The only thing that annoys me more is the uberlameness that is the Sniper's craptraps x3 that never run out ever never ever never, so my vote is still for the Sniper.
  17. Cardboardwarior

    Cardboardwarior New Member

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    Unlike the airstrike, the bomb won't OHKO and doesn't tear turrets apart.
  18. ManaCorporation

    ManaCorporation New Member

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    Okay, sniper explosive rounds ARE WAY OP. I'm serious. I'm NOWHERE near a bot or a turret and it still freaking gets me. It's so stupid how far the explosive range extends. It needs to be toned down completely.

    This becomes blatantly obvious on Steel Peel. It's impossible when a Sniper is in his base and focusing on a bot lane. As soon as the bots spawn, it's instant KO to ANYONE near those bots despite being 'safe' inside base.

    The only acceptable fix to this is to REMOVE THE ABILITY FOR A SNIPER TO BOOM-BOOM USING HIS OWN BOTS. This is exploited so many times I can't count anymore.
  19. harpy515

    harpy515 New Member

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    I'm still going to vote support. I used to use the class a lot, then I realized how easy and noobish it was. I hate how you can use the heal/hurt gun without aiming. Nothing is more frustrating than a support just jumping around randomly while you actually have to aim.
  20. Jet Magnum

    Jet Magnum New Member

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    Headcrabs are a guaranteed kill. and considering an assault's mobility they are much easier to chuck on someone than an airstrike. Airstrike kills are more circumstantial because more often than not you know to get the hell away as soon as you hear the beacon's ring. Also you need multiple strikes to down a turret, depending on its level and whether it's overhealed of not, not counting the strike's cooldown.

    Sorry if this comes as offensive, but maybe you just fail at taking them out.

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