1) Assassin is ridiculously OP (notice how many people are playing 'sins now?) 2) Glass walls/etc are great 3) The back area of spunky cola isn't necessary and is too open 4) Gunner range nerf would be noticed by a blind person (way too harsh) 5) Spunky Cola has too many entrances to your base 6) Controlling the juice machine is way too important on maps besides Spunky Cola 7) Turrets are complete crap now 8) The game is totally different now.... I'd say it's about a 6 now and was around a 9 before. 9) New loading screens are nice 10) Assassin has an instant kill bug.... awesome.
What is it about her that is OP now? I thought she was unchanged (read: not majorly buffed) except for the damage done after lunges? Her juice rate was supposed to be unchanged.
Did you not see number 10? Doesn't matter what class you are, you die when the assassin does it to you (not a rear grapple). It's a collection of little things that make the Assassin OP..... even the laser turret nerf makes her stronger.
Listin the bug separate from the statement that she is op gave me the impression that it was isolated and could be considered separate from whatever else people will claim she was op for.
Assassin does not have an instant kill bug (her secondary slap does more damage which is the same as her other secondary grapple) and I love how worse the game has gotten now that you feel Gunner is nerfed. Very nice.
Sounds similar to when cloaking while grappling was removed and better hit detection was instituted. You shot down every Assassin that complained about it. Time for every Assassin to shoot down your problem. Assassins aren't overpowered. Gunners needed the range nerf. No reason for them to be sniping.
not unless he has a mortar out. that always have done more/consistent damage than the minigun anyway.
whatever kills a regular tank kills a juiced assassin, for the most part. its ridiculous. 3 shotgun blasts kill a tank, 3 shotgun blasts kill a juiced assassin. pretty simple, idk how people find that to be a challenge. 2 gunners on a team act as amazing juice killers to defend a base with post-patch. its perfect.
I'm happy with just about all of the new DLC things. Great Job Uber! I have noticed that the sensitivity bug is still there (where your sensitivity drops to the minimum, and you have to go to options and sensitivity to correct it). It can still happen several times in a match. There is also a minor map exploit on Spunky Cola where they can get behind the base on the outside of the map and ping the enemy's money ball.
I don't know about that. I mean the wall comes around and stops when just under the enemy base. Don't you think if it wasn't intended they wouldn't of had it open?
There's several problems with the game now.... for one performance has greatly decreased. As we were informed previously Rate of Fire endorsement (which is best for gunners) doesn't work as it should when the game runs slowly. Perhaps it is an accidental nerf, but it makes the gunner quite a little bit weaker. The range damage reduction also does not help the gunner. And now the list of changes to the gunner is vastly in the negative column compared to the positive (since the game launched he has gotten no buffs only bug fixes.... and these were several patches late). The gunner is about 85% reliant on his primary weapon and it just doesn't work as well as it did in the past. I had already basically stopped playing this game long before the update. I played for 3 hours or so before the update and tried it for a few hours more. Most of the people I play with just don't like this game anymore (and consequently won't be buying the updates). The people I know who used to play assassin feel that she's completely broken now. Wait... come to think hasn't the assassin been broken most of the time?
Deploys bug was fixed, making it worth taking to 3 IMO. Played last night and did not have any trouble vs assassins with either heavy class. Played as assassin and she felt Almost exactly the same as before minus buffed dmg after lunges and her s-launcher grapple now doing loads more damage (at the cost of not being able to lunge into it). Sniper LOS was reduced on steel peel and ammo mule, meaning they can't area deny the entire lane from the safety of spawn anymore. This is an indirect buff to the fat slow heavy classes. Spunky is heavy heaven, and your bouncers now get free friends. The gunner was buffed more with the deploy fix than most of the other classes in the update. Assault got nothing. Snipers, tanks, supports all got net direct nerfs, Assassin got some direct buffs. You can't snipe with the minigun, but the mortar is amazing at long range. I love that thing. You used to tell me all the time that mortar > rail gun when tanks fought gunners. What happened to that? The gunner is still amazingly strong. Support players are raging at crying gunners right now.
Ubergunner, I'd say the gunner is on the lowest tier right now. But not by much. -Like the sniper at long range, no one can touch him at mid-range. -He's probably the second best character with juice. -He can tear up turrets from a distance. Plus, the nerf to long-range minigun damage will probably make you better anyway because sniping with the minigun never worked against good players. If you can't overcome the loss of an ability you shouldn't have had in the first place, then maybe you should find an easier, less-balanced game.