Disclaimer: I can't really tell if Uber is trying to get away from Steam or not these days between UberNet and then how popular Steam Trading is on SMNC. Its likely PA won't need Greenlight, but if modding is going to be a big focus, Workshop really seems like the best way to organize it. I'd love to see some kind of Steam trading and workshop trend going with this game like SMNC has experienced. Thoughts on this?
Personally I'm all in favor, and it would save them probably a ton of effort to set up and get things going. Would it be unreasonable to suggest that Steamworks is the platform of choice, but then make it possible to 'do it manually' so that everyone who doesn't like Steam can get it in their preferred method?
when steamworks came to SupCom one i cried.. teas of happiness it went from me and my friend having to spend an hour aranging a match though GPG net.. (though we usually broke down and used hamachii) to saying "want to play a game" i REALLY want to see some nice steam intergration, not steam exclusivity, but integration! Steamworks for the mods/matchmaking, the cloud to back up saves ect ect@
Didn't Uber already state that they were using UberNet for PA's online connectivity... stuff? I don't really know much about the multiplayer online backend connectivity whatevers, but my understanding is that they were using their own system, not Steamworks.
Actually not true...Skyrim can use both Steamworkshop mods and other mods systems. Steam Workshop simplifies a lot of things for the mod community. The level of mod management that Steam workshops brings to the player is really good, auto updating, tracking and useful mod managements.
I was talking about Steamworks (which this topic is about?). It's an API to interact with features of Steam's client (and via the client with Steam's servers).
This isn't true. It requires a Steam install, but doesn't make Steam the only point of sale which is what the FAQ on Kickstarter suggests. I just can't tell if Uber is moving away from Steam or not recently.
Steam is also not the only point of sale for Steam games. They can still be sold elsewhere, but Steam is still a requirement. The distinction between a DRM-managed Steam-game and a game that requires Steam to be running is non-essential, isn't it? . Are there even any games, that use Steamworks, but do not use Steam's DRM?