Tank Jump Illustration (Steel Peel) and SEXY Quality Test

Discussion in 'Monday Night Combat Gameplay Videos' started by Im Hudson, November 22, 2010.

  1. Im Hudson

    Im Hudson New Member

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    http://www.youtube.com/watch?v=IwftxsNq7pY&fmt=22

    Testing a new code that will force the default play back as HD. To manually get these settings, simply select 720p when viewing any of my future videos. This is going to be the quality level of all future videos, which means we can finally read the kill feed with ease :).

    Content: Some of the trickier tank Jumps on steel peel. The first 10 seconds of the video show a crucial jump that allows you to bypass most sniper Ice traps.
  2. DeadStretch

    DeadStretch Post Master General

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    Very nice. Sound quality is great.
  3. Rev Rabies

    Rev Rabies New Member

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    I came at the first jump, loved the end as well
  4. IlliniJen

    IlliniJen New Member

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    Gold speed, right? I think it affects how far you can jump.
  5. Im Hudson

    Im Hudson New Member

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  6. IlliniJen

    IlliniJen New Member

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    Well, I felt like, going from gunner to tank (no speed on either build), that the tank's jumps were slightly shorter due to him being slower. Jumps I could make with the gunner came up just a bit short with the tank.

    I could get on right now and try it out....hmmm....the benefits of working from your couch!
  7. IlliniJen

    IlliniJen New Member

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    Yes, a tank with upgraded speed does indeed jump farther. I built an armor / speed / skill tank to go along with my armor / RoF / skill default and the tank with speed definitely jumps farther. I usually test it by jumping from the spawn exit to the other side of the spawn ring. Silver speed makes the jump with better distance than a default speed gunner.
  8. Im Hudson

    Im Hudson New Member

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    I know about the default jumps but what about the tank charge jumps?
  9. IlliniJen

    IlliniJen New Member

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    I would say yes because your jump is longer on both ends of your charge (I know you jump before and after your in-air charges). I don't know if speed lengthens your charge. That'd be a question for the devs, but I'm assuming charge overrides any other endorsements and is a "set" speed/length.

    Speaking from a personal standpoint, you don't need any more speed/length added to your in-air charges as they're already ridiculous as it is. "Where'd Hudson go?...oh, he's already halfway across the map after leaving spawn." HACKS.
  10. Cardboardwarior

    Cardboardwarior New Member

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    Oh my god, that first Steel Peel jump. I used it for the first time today and b*tchslapped a sniper off of his spawn ring and off the map. Thanks Hudson.
  11. Im Hudson

    Im Hudson New Member

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    Its by far the most insane tank jump I can consistently hit, and REALLY screws over Ice trap camping snipers.

    I'm working on consistently hitting a spawn to spawn jump on grenade III, but its by far the most difficult one to do. I get it every one out of 50 tries, and the other 49 result in suicides. :p
  12. TELOMOT0

    TELOMOT0 New Member

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    you really are the greatest

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