Hi, enthusiastic kickstarter backer here I was just thinking - if you're really going to have 40 player 12 hour games, it's almost unavoidable that someone will disconnect at some point for some reason, say a 24h disconnect for those of us with dynamic IPs, or someone tripping over an ethernet cable.. Now with such a long game it would be a shame if you were to disconnect and lose all your progress. Maybe freezing a disconnected players assets for a certain amount time and allowing them to reconnect to the match and pick up where they left would be a good idea? I'm sure you've thought of this, but just in case you haven't..