Unit block list

Discussion in 'Planetary Annihilation General Discussion' started by eukanuba, August 18, 2012.

  1. DeadMG

    DeadMG Member

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    Which is only one specific variant, instead of "The game as designed and implemented by dev team, minus nukes".
  2. ghargoil

    ghargoil New Member

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    I don't get this debate at all... there's the default/vanilla version of the game which most people will end up playing -- and I hope (and expect) it to be well designed.

    If people want to make/invent their own variants, then they should be allowed to.

    That's like saying Counter-Strike or Q3 Arena or Unreal Tournament are "broken" and "poorly designed" because they allow mutators, instagib mode, or other "unconventional" gameplay modes.

    The point of playing games is to have fun, and the longevity of Total Annihilation was certainly NOT due to the vanilla game being "the best" and "unchangeable", but rather because people really could modify it and play different variants as they pleased.
  3. tripleomega

    tripleomega New Member

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    1. They would not. All they'd have to do is make a game, name it "Game XYZ - No Air", and play. No mods required.

    2. They'd have to learn the game to some degree anyway to even know how they'd like to change the rules.

    3. If your problem is that not enough people take the time to learn to play the vanilla game at a reasonably high level, then this is not a solution to your problem. You can't force people to be better players, you can only help them become better players. What you really want is a really good and inviting tutorial/training system that turns newbies into competent players.
  4. eukanuba

    eukanuba Well-Known Member

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    In fact you could say that Counter Strike is broken because Half-Life's default gameplay was good enough, Unreal Tournament likewise due to Unreal, and Quake 3 Arena? What a load of rubbish, not one Shambler, hand-held axe or Chthon to be seen - ruined the game!
  5. pipilek

    pipilek New Member

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    HI, I think unit restrictions IS THE BEST OPTION you can get.


    Total Annihilation has awesome Unit Restrictions option and I want to see that option in that game also!

    I don't understand people who say NO to this option. OK, if u say units are for a reason then don't use that OPTION at ALL.... nobody makes you to use it... but if u want to block some towers... like BIG bertha in TA... then you can do it... that's the goal of this RESTRICTIONS...People IF you DON"T WANT to use IT THEN DO NOT... YOU WILL BE ABLE TO USE ALL UNITS, SOME people prefer to not play with all armoury... I've already said my 2 words... Bye all. and I hope this game won't be updated every week and new models won't appear for every possible unit... Hope this will be like OLD,GOOD Total Annihilation.
  6. thygrrr

    thygrrr Member

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    Unit restrictions are fine, but make them numeric like in TA - like, if you don't like Air Spam games, limit air to 20 units or so.
  7. pipilek

    pipilek New Member

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    Yes, make the unit restrictions excatly like in TA... that you can decide the max numbers of each unit on the battle. It is very good option.
  8. sstagg1

    sstagg1 Member

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    Why the dislike for unit restrictions...????

    When playing SupCom I liked to limit to only tech 1 so we were forced to have massive battles with terrible units. When playing with friends, it's nice to be able to 'enforce' house rules. If we agreed to no experimentals, but then someone goes ahead and builds an experimental, game over. That could have easily been avoided with unit restrictions.

    Also, say we don't like a particular feature of the game (eg: long range artillery, or shields, or nukes, etc), being able to remove them from the game is very helpful.

    Also, it's just fun to mess around with unit restrictions. No air, no water, tech 2 limit. Adds variety to the game, with absolutely no consequences.

    I agree with including unit count restrictions, as mentioned throughout the thread.
  9. pipilek

    pipilek New Member

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    +100000000
  10. mauly

    mauly New Member

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    I already thought of proposing unit restriction, but since TA has it I thought it's obvious we'll get it. The whole discussion reminds me of instagib modes for FPS. Veterans hate it because it requires less diversity of skills. They might lose to a noob with good aim. Noobs like it because it's less elite. The higher the skill cap, the bigger the chance for the game to end up with only insta servers (warsow, nexuiz). PA will be very complex, so if the game rocks and doesn't have unit restriction, I bet there will be a noob mod very soon.

    I'm new to RTS multiplayer (only played lots of campaigns) so I'd love to play with low complexity at the beginning and add units step by step, like in the campaign.

    So +1 for unit restrictions.
  11. theavatarofwar

    theavatarofwar New Member

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    This is exactly why we need this. Remembering TA strategies, the flash tank rush was always popular, and it was popular because it was extremely effective. The only good way to counter it was with a flash rush of your own, which is a problem considering there were two factions, and only one had flash tanks.

    My group would always have a "no flash tank rush" rule, without using the unit limitations you can set up at the start of the game, and part of the problem there was that you couldn't save the restrictions as a profile, to load later.

    We generally preferred large-scale battles with high levels of tech, and flash rushes eliminated all of that. Wanting to forbid this didn't make us "bad players" or "ruin our game". Running options you want to use for reasons you want to use them for, is never a bad idea.
  12. thygrrr

    thygrrr Member

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    I would just out-raid the flash rusher with an Instigator/Raider rush myself.

    But Flash tanks were OP - tiny hitbox, fast, crazy burn rate with their EMGs.

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