Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

?

What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. dredd

    dredd Member

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    Till i hear a Dev say ya the sniper is geting nerfed im calling Bs because this is the first i've heard of it and it would seem that 155 people agree with me....the support is more op then the sniper
  2. Hiero Glyph

    Hiero Glyph New Member

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    Uber has already stated that the Sniper will be getting nerfed/adjusted:

    Source: http://www.uberent.com/blog/2010/10/monday-night-combat-halloween-unmasking-part-i/
    Source: http://www.uberent.com/blog/2010/10/monday-night-combat-halloween-unmasking-part-ii/
  3. dredd

    dredd Member

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    First time i've ever heard about this at any rate it wont nerf the sniper in the way these assassin kids want so here they will remain crying about how its bs for the sniper to the sniper to kill the squishy assassin to get punked at long range
  4. Xx Tikki xX

    Xx Tikki xX New Member

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    how is Support OP? he has airstrikes? yes you live them as a juiced gunner there not OHKO, they are on most classes but not all. Firebase is the only thing i can see that is OP but if you run at it what do you expect. you can normally catch them as they throw it down or you can out range it as most other classes, the shotgun seemed to get buffed my guess was from the hit detection that thing is amazing now if you get to close to a support that can aim.
  5. TOM12121112

    TOM12121112 New Member

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    i believe that the support itself is not overpowered, but in the right maps, multiple supports on one team are overpowered.
  6. dredd

    dredd Member

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    A shotgun one hit kill at 10 feet away in game is Op in my book and more and more kids are starting to use that....its gona get bad....real bad im tellin ya
  7. TOM12121112

    TOM12121112 New Member

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    1. use armor. you cant complain about getting ohko as the weakest class in the game, especially when you dont run armor.

    2. as a sniper, why in the world do you let a support get into shotgun range in the first place? i can understand it happening a couple times, but if you make as big of a deal as to post about it in two different threads, then you must either have VERY bad awareness, or complain too much about too little of a problem.
  8. StrongestMace

    StrongestMace New Member

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    Wanna know how you'd make the Support not OP? Reduce his Juice gain signifigantly(or atleast make it like the Ubercharge in TF2 and have it so healing ovehealed targets gives little to no juice). And limit 1 per team. Seriously 1 support is fine. But get more than 1 on the opposing team and you might as well head back too the main screen.
  9. BariSaxBandGeek

    BariSaxBandGeek New Member

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    I think the sniper is by far the most overpowered class. Reasons- well for starters the grapple is almost always an insta-kill and when it isn't you have no health making you a 1 hit kill for any weapon, that and the explosive bullets do way to much damage to the surrounding area which is to big of a radius, the ice traps make it close to imposable to get near him for assassins and other units that have close range attacks and the fact he has 3 makes it difficult for even mid range units to get to him making it excedingly difficult to kill him unless your a better sniper, his sniper rifle does too much damage to turrents it takes 2 medics to keep a turent alive if a sniper goes after it, and the oozy's range is too far and it does too much damage (usualy killing with just a quarter of a clip). I think the nerfs that are being put on the sniper are not enough they need to limit the ice traps to 1 and lower the oozy damage at the very least. :evil:
  10. PohTayToez

    PohTayToez New Member

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    :lol:

    There is so much about this that is just factually incorrect.
  11. TOM12121112

    TOM12121112 New Member

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    i got this.

    the grapple is almost always an insta-kill and when it isn't you have no health making you a 1 hit kill for any weapon
    ~no, i believe at level 3 it is a ohko on silver armored assassins/snipers, but thats it.

    the explosive bullets do way to much damage to the surrounding area which is to big of a radius
    ~radius isnt actually very big

    the ice traps make it close to imposable to get near him for assassins and other units that have close range attacks and the fact he has 3 makes it difficult for even mid range units to get to him making it excedingly difficult to kill him unless your a better sniper
    ~assassins can lunge through AND jump over them, meaning the only one who cant avoid them is a support; who has better things to do than chase after snipers

    his sniper rifle does too much damage to turrents it takes 2 medics to keep a turent alive if a sniper goes after it
    ~lies. a single support can almost keep up with a juiced sniper, let alone a non juicer.

    the oozy's range is too far
    ~the accuracy limits the range, and any sniper with accuracy is limiting their other aspects, such as armor or their rifle.

    it does too much damage (usualy killing with just a quarter of a clip).
    ~lies again, it takes more than one clip to kill an assassin under normal circumstances

    they need to limit the ice traps to 1
    ~$550 for one icetrap? really?

    lower the oozydamage
    ~it does minimal damage already, the big benefit is the quick reload, making it almost continuous fire. also, its "uzi".
  12. Cardboardwarior

    Cardboardwarior New Member

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    I'd reccomend making the Sniper trap freeze at lvl 3 instead of 2, and only freezing the fellow who tripped it. Skill drain is moved to lvl 2 and doesn't drain as fast unless you continue to stand in the frost. It still freezes bots at lvl 2.

    Also, Explosive rounds do less damage to people / can only wound people unless they are directly hit.
  13. Bambam Bm

    Bambam Bm New Member

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    Uber should make a new poll when the DLC comes, because most of these votes are from people who voted awhile ago and probly will never change their vote, it would be nice to see a new up-to-date poll when the DLC comes out
  14. zippyhall

    zippyhall New Member

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    I absolutely love this game. The only game I come back and play over and over
    BUT
    Snipers:
    -amazing snipers ruin the game

    The problem is people are just too good and there is nothing you can do to beat them.
    One sniper can block the whole of one side of the map meaning 5 others can just storm one side and win the match everytime. The game becomes pointless as you can never reach the opposition base against the sniper.

    Just my 2 cents
  15. Pig Of Denmark

    Pig Of Denmark New Member

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    O and i guess snipers in real life holding off whole platoons is OP too huh?
  16. Bambam Bm

    Bambam Bm New Member

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    'sigh'... go play CoD, MNC isnt supposed to be lifelike..
  17. Pig Of Denmark

    Pig Of Denmark New Member

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    Just saying sniper has to hold his own. Now i like having some as a spotter for me also and help with ppl. but thats just me using my brain >.>
  18. AssassinsGoneWild

    AssassinsGoneWild New Member

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    Haris Pilton supports this message.


    .../sign :p
  19. lDeadEye

    lDeadEye New Member

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    The problem isn't with good snipers. The problem is the tons and tons of bad snipers who try to be good. I have come across 2 snipers that I actually had to worry about killing me in less than 3 shots... And they don't play the game anymore. But to me it's silly that a bad sniper who can only hit bodyshots can change an entire game.
  20. Kyver

    Kyver New Member

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    Gunner. Gets quite annoying being killed in less than a second by a fully upgraded minigun.

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