Gunner grapple damage

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by IlliniJen, November 1, 2010.

  1. DeadStretch

    DeadStretch Post Master General

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    umm yea, no. Each class is balanced and each class has Pros and Cons.
  2. TOM12121112

    TOM12121112 New Member

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    gunner isnt OP, he just has 1 great tool when everyone else has a lot of good tools.
  3. southsidesox24

    southsidesox24 New Member

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    Thats your opinion. I happen to think that the minigun is a wee-bit too powerful at the moment, especially at range. I also think that not having an accuracy penalty while jetpacking is a bit too good also. I'm not saying each class does not have pros and cons, but I do believe the large advantage that the gunner has in slaying is a bit too much, especially when putting great turret killing capabilities on top of it.
  4. Snappyguy

    Snappyguy New Member

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    Gunner will do less damage in longer distance after Spunky Special. Hopefully it means you can walk out of your spawn in Grenade 3 without a gunner on the bridge killing you in a second.
  5. rudigarmc

    rudigarmc New Member

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    I preffer you on the forum, just humor doesn't always translate well. And I know how annoying it is to make a joke then someone goes all ape **** on me and takes it all wrong. That is why I try to use smilies or italics or [/this was a joke] to make sure people are in on it.
  6. Im Hudson

    Im Hudson New Member

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    Gunner Grapple damage feels like it should be buffed due to the class's lack of movement skills and lack of movement speed. I agree with this.
  7. BoltAktion

    BoltAktion New Member

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    Buff would cause the level3 to one shot light armored classes like the old sniper grapple did, Can't say I agree.
  8. rudigarmc

    rudigarmc New Member

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    I agree with hudson, just a small boost. Getting a grapple kill with a gunner is dumb luck.
  9. UberGunner

    UberGunner New Member

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    Because the gunner grapple sucks :)

    I have asked this many times... why can only the skinny characters grapple the jackbot? The gunner has a sumo background if you look at his melee kill tags. That means he's not afraid to grapple someone bigger than him. The skill might not be a complete waste if you could 1 hit kill the jackbot with the level 3 grapple. Considering how bad the skill is I don't think that would be unfair.

    Someone said to me how would he grapple the jackbot since he can't climb up on it? I said he'd whack the jackbot in the knee from behind and perform a single leg take down. From there he would put the jackbot in a brief ankle lock. I think that would be cool to see.
  10. UberGunner

    UberGunner New Member

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    So let me get a feel on this.... sniper has a ring out grapple for $150. Assassin has a one hit kill grapple from behind for free. Assault has probably the best grapple overall (as it is also an escape move) for $550.

    The slowest footspeed class has a grapple that is next to impossible to land on intelligent opponents without silver speed. Because it is the only skill in the game that requires a silver endorsement I think the level 3 grapple should kill light classes outright. If we are actually hoping to make the gunner's grapple useful then I'd suggest we make his level 2 grapple have the ring out effect and the level 3 grapple kill anyone it touches (that has less health than a gunner with gold armor).

    While we're at it... let's make him be able to grapple the jackbot. Any class with a red grapple button should be able to grapple the jackbot. That should be the silver lining for having a wasted skill slot.
  11. scathis

    scathis Arbiter of Awesome Uber Alumni

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    When it comes to base speed... Tank is slowest class.
  12. DeadStretch

    DeadStretch Post Master General

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    Well lets see..."Skinny" characters are usually more agile. Looks at it this way how long does it take for a "skinny" person to climb a tree compared to a "non-skinny" person?

    That alone is common sense. You seem to be arguing for arguments sake.
  13. UberGunner

    UberGunner New Member

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    When it comes to Effective speed.... Gunner is the slowest.

    Gunner slows down as soon as he starts to shoot (but enemies don't instantly get slowed once hit?). Don't forget that the tank's charge is a nice little speed boost. If you are using gold skill recharge (like Hudson does) you can zoom around the map with it.

    Sorry for the confusion. I didn't type it out this time, but I have previously that the gunner is effectively the slowest character.
  14. UberGunner

    UberGunner New Member

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    If your argument is about sense then you've forgotten that that skinny also implies weakness. What exactly is the sniper supposed to be doing to the jackbot when he jumps on its face? Note that the sniper and assassin do not wear power armor but the gunner does appear to be wearing a power suit of some kind. As a result he might be able to wrestle the jackbot to the ground with a combination of superhuman strength and leverage. That makes sense to me.

    My point, since you clearly missed it, is that anyone who has a red grapple skill button should be able to grapple the jackbot. Considering that the assassin is also a grapple specialist she should also be able to grapple the jackbot. I am arguing to try and improve the incredibly terrible gunner grapple skill in any way possible.

    Most gunners ignore the grapple completely. The few who like it think it needs a buff.
  15. IlliniJen

    IlliniJen New Member

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    Excuse me sir, I take exception to this. The gunner butt splash grapple is graceful and takes agility.

    :ugeek:
  16. Randomdude02

    Randomdude02 Member

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    Well, after reading the whole thread, I'd like to throw my two cents in.

    Currently, I believe Gunner is overpowered due to his ability to actually snipe people with his gun. Pretty ridiculous. His mortar launcher can act as a great replacement for anything too far away, or turrents.

    I don't look at ANY other skill besides passive if I'm playing Gunner unless I'm using it for fun. And I have no problem with that. Why? Because passive is all I need. It's like the Assassin, only polar opposites. Slice through players with ease, and a bit more trouble with bots. Except, you gain a crapload of money, allowing you to just buy juice instead of earning it. And if you earn it..... god help whoever stands in your way.

    The Sniper's grapple now serves an effective role of creating distance (I still don't like it though). The Assassin's grapple takes a whopping 15 seconds till you can use it again. Now, considering this is her only viable method of attack against other Pros, I'd say after comparing her to the Gunner, there's no comparison.

    The Tank/Gunner comparison is ridiculous. The only time a Tank will have an advantage when facing a Gunner is at (very) long range, or close range. Which makes perfect sense. A Tank should be winning close range battles (even though according to Ubergunner's argument, this requires the aid of a Charge, and maybe even a Product Grenade, and they're still more powerful than Gunners.... yeah....), and the Tank should come out on top with the Railgun at long range.

    I understand the opinion of the grapple being underpowered. I do. But, due to his ability to blow the rape whistle constantly, I think he doesn't deserve an upgrade. And it is NOT the most poorly designed ability. Explosive rounds. Nuff said.

    I do, however, fell it should be able to grapple Jackbots. Don't see why not. Would make it more useful, and would look awesome.

    I don't see rudigarmc picking fights, per se. He's just calling what he sees without cowering at the sight of a possible ban. And, I have to say, I salute Scathis for not abusing his power like many other Mods on forums do.

    And, that's all I can think of at the moment.
  17. DeadEye

    DeadEye New Member

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    It should be increased slightly IMO. I've been using it more lately for assassins that can't take the hint from slams, but even on half health assassins it doesn't kill them. Come on.. Really? A massive Gunner with a giant minigun and a mech-suit of armor can't kill a skinny little hoe when she's half health?

    Every single class has at least two abilities that are widely used, except the gunner. Gunner has no charge, no blinding, no sticking, nothing that sets people on fire, no traps, no nothing. All a gunner has is his minigun and a slam, anyone who uses deploy or grapple heavily sets themself up for more harm then good.
  18. Shammas

    Shammas New Member

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    I think all it needs is a jackbot grapple. He flies up to its head with his jet pack and pulls it down from behind or something like that. I like the ankle lock idea too.
  19. vintoks

    vintoks Member

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    I just use the Mortar grapple, it does the same damage as the level 2 red grapple without blowing the money (drops a gold armor assassin to half health). It's more of a work around but at least it's something. But IMO gunner's grapple shouldn't be about damage.

    The issue I see with the gunner's grapple skill is that you don't get anything good until level 3 grapple.

    Even the snipers grapple 1 at least spins the enemy around. Why not give the gunner level 2 grapple something like that or some other temporary non damage benefit?
  20. UberGunner

    UberGunner New Member

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    This is what I've been saying for a very long time. His gun is good but it's not an automatic win button. IF you specialize for long distance than you lose a great deal of up close damage or armor. It's a trade off....

    In order to really have an effect on a fight you need the level 3 grapple. In order to use the level 3 grapple you need to be juiced (but if you were why would you grapple) or have silver speed. No other skill in the game is that selectively "useful". I find myself thinking I could have used the level 3 grapple just then about once in every 12 games. The icing on the suck cake is that you can't grapple the jackbot.

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