"I'm Mickey Canor, Hi-yo! To deal with the flooding of the MNC ranks, we now run some matches with 4 teamd at once! So here are your old favourites, Hotshots and Icemen, and welcome to our new teams, the Thunderheads, with their bright yellow combat gear, and the Slimeballs, with their very fetching snot green armor. Let's begin, at the new Achilles Arena!" It'd be simple enough. Each team has 3 bot lanes, so if I was on Hotshots, I would have a lane running to Icemen, Slimeballs and Thunderheads. To prevent boredom, if a team's Moneyball is breached, they get scrambled onto random teams. So say Icemen are defeated first, they are scrambled, so that Hotshots have 8, Thunderheads have 8 and Slimeballs have 8. If then Thunderheads are defeated, it goes to 12-a-side Hotshots vs. Slimeballs. Anyone think that'd worjk? (I'm thinking of chaos, but there ya go.)
I love the idea of a four team match, but I don't know if splitting up the losers onto the other teams is a good idea. Losers should just get booted out so they can start another match. If you let them play after they've already lost, you'll probably see a lot of griefing from sore losers. EDIT: Just realized that the problem would be that there would be a 50% chance the host would be on a losing team before the games ends. Hmm.
Four team Crossfire would never work. For starters one bot line per enemy base wouldn't work. You think there's turtling now with 2 lanes per base just imagine one. With a full room of 12 players, bots and all the "chaos" it would be leg central, and I mean framerate lag not internet lag. Not to mention it's hard enough to get a room of randoms to work towards one goal just imagine three.
Because it's one lane per team. Not to mention enemy bots fire at each other and don't move when they do so.
You can have 4 teams of pairs and add some dynamic to control where you want YOUR team's bots to aim for. Taking some examples from Footman Frenzy custom game, it wouldn't be a standstill all the time. There is a level of strategy (attacking weak players vs. turtling vs. getting hostility from other players) if control of forces is added.
I think 4 team crossfire would be neat. I just don't think there is anyway to implement it in a practical and fair way. I can't even imagine how frustrated i would become if my team got attacked by the other teams right off the bat.
3 v 3 v 3 v 3? Or maybe if we are lucky 4 v 4 v 4 v4? I dont think MNC can handle 6 v 6 v 6 v 6. Either way, if each team was to have 3 bot lanes. One going left, one going right, one going centre (basically one going to each enemy base) however it cycle through which one is currently sending out bots, it should keep lag under check and not take away from lane options.
I think it shouldn't be more than 2 teams. The risk of being ganged up is quite high when you look at it. One team starts off losing and 2 teams finish em off just b/c it's last team standing. I think they could have neutral bases to fight over. That would be cool, like that one mode in unreal tournament. I think it's Conquest or conquer or something.
Some sort of attack/defend style mode, ala Invasion Halo Reach would be good. One team defends, another attacks for some reason. Switches after 10 minutes/when attacking team wins.
I'd love to see something like this, even with just three teams. Imagine a giant triangular battlefield with a huge killzone in the middle. I think that'd be a blast.
Yeah I think this would be the main problem too You might be able to get 4 squads and two teams (2 squads per team) on a bigger map, but then it is basically back to 1vs1 but with more mayhem and lag.
Although the balancing would be hard for this game it would be just fun. It doesnt always have to be super competitive, it can be fun you know.