Dear Uber (update review)

Discussion in 'Monday Night Combat 360 General Discussion' started by Rev Rabies, October 13, 2010.

  1. BoltAktion

    BoltAktion New Member

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    Sorry to hear that jen.

    You probably should just ignore deadeye
    The phrase "Don't feed the trolls" comes to mind


    The tread unfortunately is being derailed by all this spelling nonsense.
    Anybody care to post regarding the topic at hand?
  2. HagenMichiel

    HagenMichiel New Member

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    Too late you already broke it.
  3. DonnyD

    DonnyD New Member

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    Jen, my condolences. Time takes away the sting, but the hurt is always there.

    Should we put new treads on the thread to get it rolling again?
    Sorry, I had to do that. Cease fire with the grammar patrol!!!!
  4. BoltAktion

    BoltAktion New Member

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    lmao, that was actually rather clever. :lol:

    I guess I'm going full retard as well from being in this thread too long :shock:
  5. ObiFett

    ObiFett New Member

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    If the assassin lunge really did get nerfed so that they can't kill bots as well. I would like to know what everyone thinks their role is now.

    Before this patch everyone was saying that Assassins should just be killing bots and going after turrets. Now that she can't really kill bots, and has a REALLY hard time killing pros, what is her role?



    I, for one, think they should do the following to make up for her lack of offensive and defensive ability:
    1) Buff her shuriken launcher's damage
    2) Increase the radius and duration of the blind from the smoke bomb. (Make it last as long as the Tank's Ad Grenade)
  6. WiredGunslinger

    WiredGunslinger New Member

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    Cannon fodder :lol:
    Sad part is I can still see newbs lining up with 3-4 assassins all the time. Till that stops there is no point tweaking them up.

    Assassins honestly needed that nerf to bots as they were juicing like mad off them. Of course I wouldn't mind that if they just made it so 90% of juice effects didn't affect turrets.

    I won't comment on it though until a couple weeks go by and Assassins adjust to the new way of play. Then see how it goes from here. People tend to make knee jerk reactions and don't tend to wait for that adjustment period.

    If we went off knee jerk reactions supports woulda been heavily nerfed (people eventually adjusted).
  7. rhineville

    rhineville Member

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    Sure;

    Play more with the update before passing judgment. It came out a few hours ago and made changes that will alter strategies significantly. Play, wait, and see. As I understand it now; dagger lunge does not kill blackjacks instantly? Does hitting them with a few more swipes from behind kill them? Yes. So the assassin can still kill bots. it just takes one second more to annihilate a wave of them. Still the most effective bot pusher in the game as far as I can see.

    Grapples now land more consistently, so backstabs should be easier. That's what assassins do, backstab folks. To say that they're now weak versus the heavy hitters that they would logically be weak to in the first place seems, to me, a reaction to the nerfing of your main class. I'm not saying that that's how it is, only how it seems. Tanks are usually weaker versus assaults and gunners at the right range, gunners are weaker versus snipers and tanks at the right range... assassins are now weaker versus the two biggest guys in the game.

    The fact that it was nerfed to the point where numerous lunges are needed to kill the weakest class in the game is a bit much I agree.

    So far it seems that the assassin has become a bit polarized; early game they're weak, late game they're still the juicing slashing eyestabbing beasts they always were. I'll have to play assassin with the update to see for myself.
  8. BoltAktion

    BoltAktion New Member

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    :| Where to begin

    They didn't nerf juice gain rates, sins can still kill bots, they just can't lunge and kill a group of jacks with the dagger anymore cuz' it does pisspoor damage.
    Juice like crazy is more up the snipers ally, what game have you been playing?

    "Till bad players stop picking the class, the class should be nullified"
    Ya that's perfect logic :roll:

    Knee jerk? hardly.
    More like a detailed breakdown of why the assassin is now inferior to every other class and no longer any fun to play.

    I'm sure you would whistle a different tune if it was your favorite class on the chopping block.
  9. Shammas

    Shammas New Member

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    The assassin might take some skill now. I know the good assassins have nothing to worry about. No one should be face grappling or lunge charging as it is. The shurikens are there for a reason, just ask Scorpion or PU5H.
  10. BoltAktion

    BoltAktion New Member

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    Killing bots is not the complaint, merely pointing out how WEAK the lunge is now, it will not even kill a friggin bot anymore.
    I don't want to play anymore with the assassin, it's just not fun anymore.
    I outlined the new best "strat" to playing assassin
    It's mind numbingly boring. And you are just gimping your team by not picking a better class.

    The consistency with grapples would be fine and dandy, if backstabs killed people and were not on a 15 second timer. A gunner/tank or assault with gold armor can survive a back grapple followed by a dagger lunge now...do I even need to go on?

    Ya that's the point, did you not read my posts fully?
    I play with a party, most matches end before or 1-2 minutes after I upgrade to katana
    (even while not upgrading any skills period other then passive OR buying jump pads/ annihilator)
    Which means I am weak for 90% of the match

    "Weak" is honestly an understatement when talking about the damage of the new dagger lunge
  11. BoltAktion

    BoltAktion New Member

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    Please shammas, please let me touch your epenis.
    Also, can I join your koolkidsklub? I wanna be mlg like you and ur boiizzzz

    And why exactly does the assassin class have a lunge attack and front grapple if they are never supposed to be used?


    Logic....how does it work..
    Last edited: October 13, 2010
  12. infrablade

    infrablade New Member

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    And I quote myself:
    I should add that the decreased lunge damage and the inability to protect herself with grapple/cloaking has made the assassin a non-issue for most opponents... her offence 'stat' ratings should be shown much lower now.

    All those who were pushing for this change should be happy now as the assassin is unlikely to to hold back your advances as she was once capable.
  13. Galcian420

    Galcian420 New Member

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    Zzz, I had difficulties having fun with the sin before it got nerfed, now I doubt I'll ever even try that class out again.

    What I don't get is that they nerfed the dagger, but left the sniper and his explosive lvl3 passive alone. THAT is some fucked up **** right there.


    Offtopic: I swear, I think I may start posting in complete txt-style, just to see certain members heads explode trying to read it. Grow up guys.
  14. MootPinks

    MootPinks New Member

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    The assassin felt pretty much spot on to me before the patch, with the exception of the speed glitch. They can kill you if played well but if you know what to look and listen for you have a chance.

    The only things I found overpowered about them was huge host advantage and the speed at which they can decimate an entire base of turrets when juiced, neither of which has changed I guess (not played the patch yet)

    I would have loved to play assassin more but lag made her almost unplayable (UK -> US host most games)
  15. BoltAktion

    BoltAktion New Member

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    The thing that bothers me the most is that the assassin is the only class in the game now that has to wait on a cooldown to attack pros

    Lemme lay out a scenario for you.

    Your on grenade3 and you start pushing up the left out of spawn

    You see a gunner and assault pushing bots, you sneak up and get them with an ejector
    They both are in mid yellow hp at this point and slowed down to boot
    So you hop down and backstab the gunner.....now what?

    Before the update you could try your luck and lunge the assault 1-2 (maybe toss in a slash or two after)times depending on his armor and net a second kill stoping their push

    Now....well ..you can shoot at him with shurikens? because ofc we all know how easy it is to kill a jetpacking charging very mobile class with slow moving projectiles
    Run up and tickle him with your slashes while you get charged/sprayed down?


    What other class in the game has to wait 15 seconds to be able to even attack an enemy pro?

    It's like if the assaults rifle had a 15 second cooldown between reloads.
    Or if the tanks jetgun overheated and had to cool down for 15 seconds each time the ammo was fully spent.

    The assassin feels like a gymnast with a butter knife now.
    Last edited: October 13, 2010
  16. MagnumVeritan

    MagnumVeritan New Member

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    Dear Uber (because i thought thats who this thread was aimed at, not the players),

    Thank you for making such a quality game for a reasonable price and allowing us a place to come and be as casual or as hardcore we wish.

    Thank you for building in objectives and making a game type so that those who prefer strategy can enjoy that while those who want to just test their skills against other players can be useful as well.

    Thank you for obviously caring about your community with forum responses, tweets, and channels of communication to keep us up to date and feeling involved.

    Thank you for being proactive about fixing glitches and balance issues and putting in the time to make the update. Thank you for putting up with the headache of certification and not banning everyone who asked you "when is the patch coming?" for the umpteenth time.

    You changed some things. My two favorite classes had some large tweaks done and I'm going to be a little worse until I learn to compensate (not that i was ever great to begin with) or you guys determine the changes were too large of a nerf. I'm trusting you, because you've only proven to be worthy of that trust so far, to monitor and communicate with the players and to figure out if the tweaks were really game breaking or if it fits the overall view of the game as you guys wanted it. Please continue to do as you have been and keep us updated on what you decide to change in the future.

    Thank you for already planning dlc and I can see uber staff names listed as reading the forums right this moment so I know you care about your product and us as your customers. In the end there are quite a few of us who appreciate the quality of the game and the ethics of how you support it that even though we don't live on the forums, we will be playing this game until the servers rust.

    And yes I know it sounds strange, but I'd like to even offer up a thank you that you care about people having the right to voice their differing opinions though I'm sure I'll either end up flamed or just flat ignored.
  17. StarPilot87

    StarPilot87 New Member

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    This is just something I've noticed so far, and I'll probably add to it as I get more playtime with the patch. Players that take damage during Juice will sometimes fully recover their health when the Juice wears off. It wasn't like this pre-patch, and I haven't noticed a consistent pattern to it yet, as sometimes players will still be damaged when Juice wears off.

    Also, Longshots on Steel Peel still like to be useless and shoot at walls that their projectiles can't go over. The only position I've seen a Steel Peel Longshot actually hit things in the center area is the front left turret nub (either base), and in general that's a bad position for a long range turret.

    On another point for those talking about the Assassin Dagger nerf, you have a Shuriken Launcher for a reason. If someone doesn't go down from a dash-to-grapple attempt, pull out the shurikens and finish them with it. I have twice as many Shuriken kills than I do blade kills from this habit, and all of that was pre-patch. It also lessens the ability for Tanks and Gunners to use their close range skills to do something about you since you're falling back.
  18. rhineville

    rhineville Member

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    @bolt: I concede that I may not have fully understood your complaints, hence my qualifier stating that I needed to play assassin with the update to fully experience the changes made.

    ... however, this scenario might not be a good representation of the problems faced after the changes. Are you saying that previously it was fair that you'd be able to maybe take out 2 enemies on your own in that situation, and now that you can only take out one and survive that it's unfair?


    The thing is, this is assuming that you continue to attack from head-on. I'm just going from the feel the assassin gives off with her next to non-existent health and slight frame, but it seems that she's a hit and run artist. In your situation what's wrong with blinding the assault, lunging to the bots they were pushing, destroying them and getting out of there?

    The assassin can fight back, but as you mention not effectively for another few seconds. I could mention that the support has no answer to anything outside of hurt-heal range except for a single throwable item that's easy to see coming and dodge and has a long cooldown. He does however have other options such as getting up a firebase and staying in areas where he can't be sniped/grenaded/railgunned/minigunned easily. Similarly the assassin has other tools such as running faster than anyone else, bomb-jumping and becoming invisible.

    I'll ask a serious question to keep the conversation going; do you think that in your scenario a quick escape from the assault followed by other activities waiting for the cooldown (killing bots, harassing players with shirukens) can be a viable strategy, or does taking the assassin's staying power/combat options take away enough that she's unplayable?
  19. Billy Rueben

    Billy Rueben New Member

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    Meh. I still like the Assassin. She still seems to play more or less the same. I just use my epic Shadowrun skillzorz to uber pwn n00bs lol rofl. I also like the decreased cooldown for a "missed" grapple.

    A couple things that still need fixed though are:
    -My dash skill can get stuck. I can't use it again until I die. This is a HUGE issue, because I do not know a workaround yet.
    -My juice bar still gets stuck full. All you have to do is go into your skill menu, I know. But it still sucks having to wait for it to drain completely. Happens sometimes as other classes, but it happens ALL THE TIME with my Assassin.

    Sidenote: Using proper sentence structure and spelling makes it a lot less annoying to read. Just reread your post and correct things. Simple.
  20. TouchFuzzy

    TouchFuzzy New Member

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    I don't get it. Dagger lunge doesn't do much damage anymore, but what happened to all of your other options? It's not like that was your only way to hurt enemies, and nothing else was changed.

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