One Gunner's Wishlist

Discussion in 'Monday Night Combat 360 Wishlist' started by UberGunner, September 26, 2010.

  1. UberGunner

    UberGunner New Member

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    I could be cliche and wish the patch would get here, but I will not. I could wish for a worthwhile skill for the gunner's red button.... but I will do no such thing. I could wish the bouncer didn't suck tremendously but I think I'd be wishing on deaf ears.

    I really like this game, but I wish all the damn cheaters would just stop. Wait that might be interpreted as wishing for the patch... oh well.
  2. trash-berd

    trash-berd New Member

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    The only thing that makes a gunny truly impressive is when he's juiced. Otherwise he's slightly underpowered. Maybe if the level 3 deploy had infinite ammo like the tank?
  3. WiredGunslinger

    WiredGunslinger New Member

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    Gunner underpowered? What planet do you live on? The Gunner is the most offensive firepowered class in the game. I'm sorry you guys don't have that many toys but the simple fact that gunners have brutal firepower at short to medium range and decent firepower at long range more then makes up for it. Not to mention your morters are deadly to any turrets out there. You get the drop on any class without very nearby cover it's over for them.
  4. DeadStretch

    DeadStretch Post Master General

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    I love Bouncers but I do play Tank, so...

    To me Bouncers aren't the type of bot you spawn and let it run around. As a Tank I like to follow my Bouncers and aid them in destruction. I imagine it would work better for a Gunner since they have a slightly faster walking speed and better ranged weapons then the Tank.
  5. peachypony

    peachypony Active Member

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    Agreed..it's by far the easiest class to use and get kills with.
  6. Reltsirk

    Reltsirk New Member

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    Honestly I rail gun gunners easier than any other class. Not that they are a bad class at a closer range but, you should see him coming....

    Also he does have 2 questionable skills to upgrade so he can use his money for turrets. Which I wont complain about.
  7. selkie210

    selkie210 New Member

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    ummm i think your the only person who says gunner is underpowered.both me and my friend who mains gunner say all you have to do is point and shoot
  8. trash-berd

    trash-berd New Member

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    Do you play the gunner? I didn't think so. Grapple ability is literally useless. Deploying is usually useless. The Mortar is only good for taking out turrets. Our minigun sucks until we've dumped 550 dollars into the class, and even then an assault can still win a fight head to head because of how mobile they are. We're the biggest targets, we're slow, easy to snipe.
  9. Im Hudson

    Im Hudson New Member

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    Giving the Gunner a useful B button (that does not grant him a mobility based skill) and a different bot spawn would solve most of his issues. The mini gun/mortar launcher is a near perfect weapon combo for the class. Slam is his signature move, and deploy has its (limited) uses.

    The issue with him is not that he is too strong or too weak, but rather that a single skill of his is poorly designed. The grapple does not complement anything a gunner should EVER be doing. Slam Knocks people AWAY from you. Mortar is a long range weapon, and a spun mini gun will kill anything up close way quicker than a grapple will, not to mention, the gunner ALREADY HAS a non-skill grapple for additional crowd control options.

    He needs a B button move that does not make him a better bot pusher, and does not grant him increased mobility/charge.

    Also, he needs a better bot. The bouncer has way more synergy with the tank than the gunner.
  10. V A L K 3 N

    V A L K 3 N New Member

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    No class is necessarily more powerful than any other, but the Gunner is definitiely one of the easiest classes to play. He's the class I play when I don't want to try.

    I just want you to think about that at the same time you think about how you feel that the Gunner is underpowered. That says a whole lot about you... as a player.
  11. trash-berd

    trash-berd New Member

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    I have a class for every position. No character is harder to play than another in my opinion. you just have to invest time to get used to them. So it doesn't really say much about anything. Out of all the classes, only one comes to mind that needs stuff added and not taken away, and that's the Gunner.
  12. Vuther

    Vuther New Member

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    How so? The bouncers either distract your enemies for you to minigun them, chase after enemies weakened by your mortar, or grapple your enemies for a few seconds to minigun them.
  13. BroTranquilty

    BroTranquilty New Member

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    the red button is questionably useless. maybe they should either make you able to grapple jackbot, or make a upgraded grapple stun the opponent.

    but there is some use in having two grapples. to delay a juiced enemy from destroying turrets, causing them to use all their juice while your grappling them and saving turrets, especially when they refuse to fight back cuz they want the turrets and not you.

    but even then, the gunner has the most damage per range. close/med with gatling, long with artillery. this kills pros dead, i play all classes and this is the only class i can stand on grenade. too many snipers to use anything else, but a gunner can hold his ground behind cover and two hit snipers with artillery.
  14. Cerberus150

    Cerberus150 New Member

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    This. The gunner is not OP or UP. Many people complain, rightfully, that he has mostly useless abilities. I find his deploy to be useful to extend the minigun's range for a few seconds, but it still is far from being an amazing ability. I agree wholeheartedly that the grapple has no use whatsoever. That being said, this is balanced out by the fact that he has two of the most powerful and useful weapons in game by far.
  15. JimCognito

    JimCognito New Member

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    Why do people say the Gunner is good at long range? Unless you have silver or gold accuracy you can't hit anything otehr than a Tank or another Gunner at medium range, plus even with better accuracy Assassins can simply lunge away, Assaults and Tanks charge away, Snipers have a high jump and just bunny hop and even though supports try to buuny hop it nearly never works, so that means Gunners and Supports are screwed while everyone can escape with ease. Once I pull the trigger if the enemy can't escape they're gone in less than 3 seconds.
  16. JimCognito

    JimCognito New Member

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    I think the grapple is good, very few things satisfy me more than smushing an Assassin but it is hard as hell to pull of on Snipers and Assassins, which are the 2 classes that would most likely be killed by the Gunner grapple, the amount of times a Sniper, Assasssin or Support grapples and the runs into me and I get grappled, yet I'm on top of them, grapple and miss. He's a half ton monster, I expect his grapples to be aesier to accomplish on a target, no matter the size.
  17. BroTranquilty

    BroTranquilty New Member

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    i still would find it acceptable as far as balance for a gunner to be able to "jump into the air slow-motion with his fist locked together volley-ball style, and slam it into the jackbot's head, causing it to collapse flat on its back and doing 1/2 damage before it stands back up"

    kind of like the support and assassin grapple. would make the grapple useful. or the grapple needs to stun pros that he "knocks on the head"

    [EDIT: everyone gets 1 demerit. i was going back through these forums, and noticed the support cant grapple the jackbot. what was i talking about in this thread, i asked myself? oh yah, i meant the SNIPER and the assassin. nobody caught that. its been here a month. 1 demerit. sheesh lol.
  18. UberGunner

    UberGunner New Member

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    Crappy skills do not balance the gunner. The tank does more damage up close when you consider his level 3 charge and jet gun. The tank's railgun does more damage at long range than the gunner's minigun. And of course let's not forget the tank's blind+grenade power which could even things out if everything else were equal. Bear in mind that the gunner's maximum range also just got a little bit shorter.

    The assault can kill a gunner just about as quickly as a gunner can kill the assault when you only consider their primary weapons. And then you consider that the assault has a bomb and a charge skill.

    If a level 2.2 firebase (or better) starts shooting you before you start shooting it then you are dead. If a support catches you while you are not spun up than he can easily kill you with the shotgun (while bunny hopping so he ignores your slam). The level 3 airstrike is gigantic and if you were shooting when he threw it then you probably just died.

    The deploy skill is completely ineffective against an upgraded sniper. This skill is also taking a hit due to the range decrease. Unless you combined the effects of the gunner and the tank deploy into one skill I don't know if I'd bother fully upgrading it.

    Having a grapple skill on the gunner that has no passive bonuses is a cruel joke. If you insist on making this skill viable then change it: level 1 offers a 5% damage reduction vs grapples, level 2 offers 15% damage reduction on grapples and level 3 offers 25% damage reduction AND prevents you from being thrown by enemy grapples. Even then I still probably wouldn't buy it.

    I'm glad that someone finally agreed with me that the bouncer doesn't work well with the gunner (thank you Hudson). Two bot types work great and the rest don't really do much.

    Having worthless skills as a gunner means you are largely ineffective against enemy teams. You will however get plenty of kills in public games. Being able to drop a bomb or multiple ice traps gives you leverage. The gunner can't compete against team coordination without some kind of special skill.
  19. BroTranquilty

    BroTranquilty New Member

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    gunner with a support help can kill everything. from firebase to turrets to each and every pro to other gunners.

    proof: deadeye uses gunner as a highly effective anti-pro class. tanks dont seem to beat him judging by his k/d. my assault sometimes does. when given team support, the gunner, if anything, is overpowered with a full-fire minigun and a high-damage-at-long-range mortar gun. when not given team support, a team full of gunners does seem to cause way to much damage to everything. its just a straight-forward high-power-low-maneuverability class. the tank is different, as a combo-weapon class (you dont just walk torward everything firing a weapon, you have to chain a product-nade with a charge with a deathblossom)

    if you cant make the gatling gun and mortar gun alone work, id play a class with some skills and less overkill weapons. like the tank, which has skills and is strong, but is slow and has medium-range problems. or the assault, which is fast, but doesnt have as much health and his weapons are watered-down.

    i already play gunner here and there (about 1 in 12 games), but i feel like im inspired to use him the next week or so more-often.
  20. UberGunner

    UberGunner New Member

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    So you're talking about a two player combination here. Two assaults will kill the gunner as the support tries to keep him healed. Good luck against two snipers on grenade III. I could go on but I'm not going to in the interest of time.

    antiproof: deadeye loses team matches quite a lot from what I hear (against real teams).

    As for full gunner teams being OP.... you might have a few more deaths but you're still going to completely hose that team because they have nothing besides a good gun.

    Since you didn't get my point about the tank I'll make it simple for you. The tank does almost as much damage (or more than the gunner depending on range) and has two great skills that work well with the class (the third is not bad if you use it to heal quickly). The idea of a grapple on a slow moving character is pathetic. The effective usefulness of the gunner's deploy is 5% or less.

    You either don't play an assault well or you don't ever play against good people playing assault (or possibly both). The assault is quite capable of killing a gunner if for no other asset than his mobility.

    You play gunner less often than I play anything else and feel you know the class. Again since you missed the boat... the gunner is fine in public games but the lack of essentially having more than one good skill makes him gimped.

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