1. itskrislol

    itskrislol New Member

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    Personally, I think that replacing the smoke bomb with a smoke grenade would be a AMAZING idea all around, and here's why.

    Smoke Grendade isn't effected by any Endorsements (except Skill Recovery, duh)
    Rank 1: Duration 2 seconds
    Rank 2: Duration 3 seconds and disabled all ground based traps (important: read on)
    Rank 3: Same duration, adds "sticky," increases radius

    First, with the new patch coming out it allows assassins to still melee grapple a support and get away alive. Support is camping that Firebase? Throw a smokebomb at the Firebase so it can't see anything, run in and grapple the Support and get out (you can be grappled in a smoke bomb too, so hide at your own risk). It also works on the bigger Turrets, however Shave-Ice isn't effected due to it being AoE, also because it isn't really considered a "trap".

    Second, the smoke grenade obscures any traps left around by Snipers, rendering them useless while the smoke grenade is active. This gives Assassin's a chance to actually get near a Sniper and take them out, however smarter Snipers will just lay a trap closer as well (this balances because now 2 traps are being used in place of one strictly against the Assassin). ed. note: Snipers wouldn't HAVE to put that extra trap down, it might just make it easier for them to defend against assassin, I personally look at it as "guard against the Assassin or all the others."

    I'm not really sure about making the grenade "sticky" a la Airstrike and Assaults bomb, but if it was sticky overall duration should be far less than if it wasn't. I believe making it sticky would be OP, but theoretically a stuck opponent could just spin around and hope for a front grapple.

    The grenade could also be used tactically, by smoking one way and going the other, you could cause some misdirection and confusion.

    I really think that this would balance out a lot of the reasons that Assassins are currently complaining about as it gives them a chance to actually PVP vs their two biggest threats, while still allowing those same threats to be just as effective against them (if they know how to react/prepare/play their class)

    I love the Assassin, I've just found myself rarely playing it anymore because I feel they are too underpowered against the classes it shouldn't be (Support and Sniper). If an Assassin is pushing lanes, etc then I feel they are doing their part to help, but taking out the 2 biggest camping classes should be where it shines. Also note, that I'm not taking anything away from those classes, how they're played is how I think they are meant to be played, I just think that by giving one class the ability to successfully deal with those threats it would balance the game greatly.

    eidt: fixed random things
    Last edited: September 13, 2010
  2. Amaranth

    Amaranth New Member

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    You can already, in theory, smoke bomb, grapple, escape. The duration's short, so without recloak you're going to be screwed, but I think the same problems will arise with the grenade as the bomb.
  3. itskrislol

    itskrislol New Member

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    I suppose I should have made it a bit more clear. Instead of how it currently flashes those nearby and has a small puff of smoke, I'm thinking more along the lines of a AoE smoke effect similar to the Snipers Flak, only it doesn't harm.
  4. Amaranth

    Amaranth New Member

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    I still think my comment stands.

    Same flaws apply. One of the more notable problems being that, when someone hears or sees a smoke "grenade," the solution is likely to bunny hop.
  5. MikeLanglois

    MikeLanglois New Member

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    Im alittle confused?

    You mean to throw the smoke grenade like the product grenade? That sounds quite good to me, but i can see random blind-throwing happening.

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