Im seriously tired off...

Discussion in 'Monday Night Combat 360 General Discussion' started by JackBotXL, September 12, 2010.

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  1. JackBotXL

    JackBotXL New Member

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    Gunners slam kicking you back a freaking mile! (overkill much?)
    Lag issues(2/3 games)
    Snipers grapple being more powerful than that of the assassin(ridiculous, and isn't the assassin supposed to be the strongest melee?)
    Assassin being weaker than a butterfly(a butterfly can kick more ***)
    EVERYONE has a freaking GOLD armor perk (holy ****)
    The games tendency to stab people in the front as an assassin, even though you clearly grappled him in the back(likely a lag issue)
    Holy ****, i'm on fire! But wait...Hold up , its not hurting me(????why)

    Conclusion: release the PATCH!!! and a few more...
  2. Amaranth

    Amaranth New Member

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    Silly noob. Assassin isn't intended for fighting. Assasin is meant to spam shurikens in the spawn until time runs out.
  3. JackBotXL

    JackBotXL New Member

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    silly noob , you do that
  4. jovial1

    jovial1 New Member

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    The Gunner's got poor mobility. His slam has the knockback it does because it's the ONLY way he has to clear out some space around him. If you're approaching a Gunner, try watching for the slam and jumping over it. Plenty of folks do this.

    I don't know if it's as huge a deal 2/3 of the time, but I don't see anyone really trying to deny that lag's a problem.

    Assassins are the strongest melee in the game. They're the ONLY melee in the game. Melee is right-trigger with your sword/dagger and your right bumper lunge-slash. People don't seem to realize that Grapple <> Melee. As has already been stated repeatedly, skill based grapples beat weapon-based grapples every time - and they should since someone probably spent money to upgrade that grapple.

    I've heard the counter-argument to this, that Assassins also spend money to upgrade their grapple by upgrading their passive to get the sword. I don't have numbers, but I think that does increase your melee damage as well as your grapples. I do believe, however, that Assassin's passive skill could use a look. I'm not sure how much practical benefit they receive from fall-damage reduction beyond their smoke-jump while most other classes seem to gain two tangible benefits from increasing their passive.

    The Assassin is far from weak. Not many classes can easily handle a Jackbot XL singlehanded - an Assassin can. Their melee attacks are a threat, and their speed and sneakiness are unparalleled. What they aren't is durable - and that's because they're built around the notion that if they're getting hit then they're doing something wrong.

    I'm not sure if any of my custom classes have Gold armor right now, so clearly not everyone.

    Lag's a legitimate issue and one that Assassin's definitely suffer from more than some others. The patch is coming, and we'll see how that helps things.

    I'm eager to see the patch, but let's take it one patch at a time. There's no saying what unforeseen effects will spring from the one that's currently in testing.
  5. Vike113

    Vike113 New Member

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    The removed fall damage would be nice if it worked, the benefit of it is that your cloak wont flicker when you hit the ground. But even with Passive 3 it still flickers and makes you visible to bots/turrets/pros, and the patch notes say nothing about fixing this.
  6. savvon

    savvon Member

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    I am eager for this patch as well. I am playing less and less everyday due to annoyances and simple fixes not yet implemented.

    However, I feel if the patch is a few weeks off...the game will die.

    Gamers today have no patience and will go somewhere else once a games name has been tarnished and MNC name is on a tight wire right now.

    Don't get me wrong...I am rooting for UBER because I think this game CAN be a great game if they get on it A.S.A.P. (and a few weeks is not A.S.A.P.).
  7. Vike113

    Vike113 New Member

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    The patch should be here in 1-2 weeks, the patch notes were released 2 weeks ago, they were probably sent to Microsoft 1-3 days after they released them and I've heard that Microsofts confirmation take 3-4 weeks. So I'm guessing that it'll be here in 1-2 weeks.
  8. JackBotXL

    JackBotXL New Member

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    IGNORE THIS THREAD.This was done after an incredibly shitty match, so yes i got a little pissed off. I did not read your reply,save for the beginning, which i completely disagree.But whatever.
    If you need a reason why i disagree ill give you one for the first one. Firstly the gunner DOESN'T need to be fast hes a walking tank(not the tank, A TANK).He can take anything out from a distance, specially with the later added double mini-guns, and the slam keeps everyone away. Speaking of which,your not perfect the slam is bound to hit you even if its accidental. Its range is simply to long. One can cut it in half, and it would be just as powerful, i mean its not like the assassin as a jet pack ,and you know its ridiculous when you jump half the friggin' map(mind you my issue is not with the damage that it does)

    Also with the sniper.Dude, the sniper can pretty much become untouchable so its bullshit for him to have such a grapple.
    In any case it was a shitty game, due to lag no less, so yes just ignore this ****
    I like the little cult following this game has in here
  9. jovial1

    jovial1 New Member

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    I think it's safe to say we've all been there.

    The Gunner's easy prey for the Sniper from extreme long-range, and the Assault and Assassin can use their mobility to dance rings around him. He turns too slowly to train those cannons on the Assassin attacking from the rear, and there's no way he's going to outrun her to escape.

    Gunner gets one chance to slam when he hears a cloaked Assassin, and typically has to hope that he hits someone he can't see behind him in order to gain some breathing room. I don't typically upgrade it to 3 when I'm playing Gunner, so at that level, perhaps the knockback could use some tweaking - but then again, Sniper and Assault both have some extreme knockback associated with their grapples. But even at level 3 that skill has a cooldown. If he uses it, and you can avoid it with a jump, that Gunner's easy pickings.

    Slam doesn't keep anyone away, it knocks them away. If you don't want to engage a gunner at close range out of fear of a slam, shred him with your shuriken. At Stealth 3, you get a full clip of guaranteed crit stars as long as you fire out of cloak.

    I don't know if anybody's arguing that the Sniper's grapple isn't a bit out of line. I'm certainly not.
  10. AssassinsGoneWild

    AssassinsGoneWild New Member

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    I'm more of a gold speed or ROF guy myself...

    To the lag response, this game rarely lags for me, and I have played games that lag 24/7 reguardless of my connection *cough* Bioshock 2 *cough*. I think you're either overexagurating your 2/3 statistic or your internet really sucks. Also your avatar makes me want to kill Scott Pilgram and teabag his face repeatedly.

    To the people saying the assassin is great at bot killing, big freaking deal, so is everything else.
  11. AssassinsGoneWild

    AssassinsGoneWild New Member

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    You feel as if it will die? Dude, it WILL die, unless a game is a industry juggernaut like MW2, people won't overlook glitches, and even then people will (rightfully) whine. You're right that people are ridiculously impatient (me being one of them, mama I want my ice cream NOW), and it doesn't help that MNC may possibly be viewed as a B rated game simply because it's an arcade game.

    That said, Uber giving away their first DLC and Scathas actually talking to people on the forums/customers makes my spider senses tingle with hope... Or some sort of wierd analogy...

    I don't think Uber is here to **** with us, just sayin'.
  12. Beastleh

    Beastleh New Member

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    Gunners are the perfect class. If you're far away, you die, if your close, you're knocked back, slowed, and you die. or he'll plant down and his bullets stun you, even though it only takes about 10 bullets max, out of about 200.

    Assassins are a One shot kill, Nuff said. Snipers are one hit kill long range AND short range, A sniper should never be able to kill anything if it's short range. Ever. The grapple should Knock back. that is ALL it should do. Minimal damage.
  13. JackBotXL

    JackBotXL New Member

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    Also your avatar makes me want to kill Scott Pilgram and teabag his face repeatedly.
    Oh c'mon, man
  14. JackBotXL

    JackBotXL New Member

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    Oh c'mon, man[/quote]
  15. JackBotXL

    JackBotXL New Member

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    Oh c'mon, man. I think this **** should be over with. Also you think scott sucks? Sharp darts, my friend.
  16. Im Hudson

    Im Hudson New Member

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    Hardly a perfect class, considering a Tank can kill a gunner with ease at close and long range. At long range, the gunner's damage is a small amount of damage over time, where as the tank front loads the damage in burst with the railgun/grenade.

    The gunner is HUGE meaning he should always be blinded/nuked by the product grenade, and likely take the cluster bomb damage too. If he's close, Charge 3 will kill him after that. If he is long range, he is an easy rail gun target. Slam is the only thing you have to really worry about against gunners, and you have a jet pack for that. Gunners are actually the most dangerous at MID range against tanks, which is strange, because mid range is typically described as the gunner's weakest range.
  17. mipegg

    mipegg New Member

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    Wait what? Minigun does more damage than the jet gun at every range, the gunner runs faster than tank and has basically the same HP. He gets near you, slam and shread with the minigun, he tries snipe you. Guess what? You have the mortar which seems to do more damage than the railgun and AoE
  18. Im Hudson

    Im Hudson New Member

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    A tank and the gunner START with the same amount of HP. They each have 200. A tank gains 50 HP per passive level. Meaning a tank at passive 3 has 300 HP without armor endorsements. Armor endorsements give 25/50/100 HP, meaning a gunner will only have the same HP as the tank if he has the gold armor endorsement, and tank has none and no passive upgrade. A tank with Gold or silver armor will have 350-400 hp. Gunner can have 300 MAX.

    You forget that if you are in jet gun range, you are in charge range. Jet Gun off a bit of health, and charge 2/3 WILL kill a gunner (or knock him down, so you jet gun more, hit with grenade, or death blossom. Again, crowd control is the strongest aspect of the tank that most people don't take advantage of.) Slam is easily avoidable since you have a jet pack. I also run Gold rate of fire on my tank, so that could explain my DPS to most gunners at close range. The tank puts a bit of DPS down with the jet gun, then bursts down the remaining majority of HP with Charge. Charge 3 will also disrupt the gunners damage output. This is all assuming you did not blind the gunner before hand.

    In the rare event that you are hit by slam, you can use charge to get behind cover (which is why charge should be upgraded to 3 so its on close to a 5 second cool down).

    Despite the mortar being AOE, it has a much slower travel time than the rail gun, and is much harder to aim/get shots off due to the projectiles spawning from about ankle hight on the gunner. The tank has an easier time putting down rail gun fire by popping in and out of cover than the gunner can, since the gunner has to walk out further to get his shots off, and then waiting for the mortars to fly through the air and impact on the ground rather than the target itself (in most cases). The tank also has no problems with elevation changes, which can challenge the mortar trajectory.
  19. x Deadpool x

    x Deadpool x New Member

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    The Gunner's Slam will knock out/damage/slow a Tank at any randge that the Tank has of hitting the Gunner with the Jet Gun. Also, using a charge attack will not work because it is out-prioritized by the Slam. The Gunner is THE perfect counter to the Tank. It's faster, more powerful, and will insta-kill any tank that comes near it, as long as the Gunner knows he's there.
  20. bdcjacko

    bdcjacko New Member

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    Gunner and tank are easily matched. If the tank can product grenade the gunner the move to the side, he can kill the gunner.
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