New class ideas?

Discussion in 'Monday Night Combat 360 Wishlist' started by bdcjacko, September 8, 2010.

  1. bdcjacko

    bdcjacko New Member

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    I'm just throwing this out there, and just saying what might work, but whatever. Anyhow a few new classes I thought up that might work if balance correctly:

    1. Trebuchet: Basically a long range heavy hitting class. Slow to reload, slow to move, slow to fire, but very effective when they hit. You would have to chose if you want a armor piercing round or a blast area round. I would assume this class would need some armor to eat a few bullets to give time to let off a round.

    2. Knight: a heavier armorer melee specialist. Probably move about the same speed as the assault, but with enough armor to get close and personal. Also short range "sawed off" shot gun for a range attack.

    3. Haxor: Pretty much like a support only on the opposite end of things. Should be able to disable turrets, set proximity mines. Armed with pistols or something.

    Discuss.
  2. Amaranth

    Amaranth New Member

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  3. bdcjacko

    bdcjacko New Member

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    I didn't use your attack class between the gunner and assault You can still have that.
  4. Red Rain

    Red Rain New Member

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    it would be cool to see a fast mid-close range shooting class. with support's health and double pistols as a weapon
  5. marcotte

    marcotte New Member

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    viewtopic.php?f=19&t=2527

    Flesh your ideas out some more, and throw them up in this thread-type-thingy here, it's good to see people wanting more for Positions in future releases.
  6. Amaranth

    Amaranth New Member

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    "Knight" is the same as the melee class I suggested with essentially a shotgun secondary where none was mentioned.

    Trebuchet is essentially the artillary deal I mentioned.

    Not that I really care, since they were ***-pull ideas I'd never develop anyway, but it's fun to call you a thief.
  7. bdcjacko

    bdcjacko New Member

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    Forum nazi.
  8. bdcjacko

    bdcjacko New Member

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    Yeah, I know...well the trebuchet was the bazooka man I thought up.
  9. Amaranth

    Amaranth New Member

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  10. bdcjacko

    bdcjacko New Member

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    I don't know how a thief class would work.
  11. Amaranth

    Amaranth New Member

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    Probably like Assassin. So basically, it would have a "steal" ability that wouldn't work, and people would whine at you for thinking a thief should be able to steal in the first place.
  12. mipegg

    mipegg New Member

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    Id like to say that theres any decent ideas for other classes but there simply isnt. The classes ingame have it down. Other than healing needs to be the support primary job and the tank needs to be more tanky.
  13. ChrisMikeRack

    ChrisMikeRack New Member

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  14. bdcjacko

    bdcjacko New Member

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  15. ChrisMikeRack

    ChrisMikeRack New Member

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    Or.. helpfull member?

    You decide, call 0-800-DIALANOOB
  16. bdcjacko

    bdcjacko New Member

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    So you are a forum nazi and a noob?
  17. ChrisMikeRack

    ChrisMikeRack New Member

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    Sure, whatever doesnt bother me :)

    This thread still fails whatever the weather
  18. munrock

    munrock New Member

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    Thieves would be good. Stealing money would frustrate juice rushers.

    You could have a money gun that costs money to reload, and leaves cash pickups around anything it hits. Attacking would have to be either costly or rubbish because the class would earn so much that it would be a juice rush threat itself. But denying the opposing side money would be invaluable. Maybe some debuffing skills to give the player strategic options.

    Would probably be better to have a money draining turret.

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