Product Grenade (Tank) - do you like the bounce?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Cornstalk, September 10, 2010.

  1. Cornstalk

    Cornstalk New Member

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    As the topic says, do you find the bounce on the product grenade to help or hurt this special?

    Personally I find in most situations, I'd rather see it detonate on impact. It's more intuitive to shoot it at a taget's feet then to lead or bank it. If I had the accuracy to land product nade in someone's face reliably, I'd be headshotting as a sniper instead.
  2. Amaranth

    Amaranth New Member

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    It's awesome when it works, and frustrating when it does not. I think it mostly evens out.
  3. Tracker4502

    Tracker4502 New Member

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    As it stands the product grenade is not easy to use. It usually means shooting the ground ahead of a Pro with the hope that the second bounce will be small. Perhaps a compromising edit to the product grenade at level 3? Something to the effect of it exploding twice (once at each contact point) without it separating into 4 grenades at the end?

    So the grenade is fired and hits the ground once. It does its damage and blinds but bounces on. It then hits the ground does the damage and blinds again but dispersers instead of unleashing four mini grenades. This way it still has the AoE feature at level 3 but you don't have to lead it to compensate for the bounce.
  4. mipegg

    mipegg New Member

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    Id rather the bomblets explode on contact AND after a certain time tbh
  5. heavensnight

    heavensnight Member

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    the bounce is needed to bank around corners , i like it as is. the only thing i dont like that much is the hit box size , its too big i try to pass it close but past a wall and even tho its not aimed at the walls corner it will hit it anyway and bounce off it instead of hitting my intended targets.

    but that bounce is better than no bounce trust me.
  6. DeadStretch

    DeadStretch Post Master General

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    The product grenade does detonate upon impact with a Pro,Bot and even a turret. However it does bounce off of walls and any other "terrain."

    I like the bounce on it. It might take some getting used to though.
  7. Bankshot

    Bankshot New Member

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    IMO the ball has WAY too much bounce. It's like a damn tennis ball.
  8. Qbakies

    Qbakies New Member

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    I'm not a fan of the bounce but I hate the initial trajectory even more. I launch the PG over intended targets too often (especially firebases).
  9. Tiller

    Tiller Active Member

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    When it works, as in bounces in between the glass barriers of a base and catches a Sniper, its awesome.

    When it doesn't work, and you miss by a hair and it bounces into the air and off the map, its not awesome.
  10. mipegg

    mipegg New Member

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    I find its bounces off the walls seem almost entirely random though?
  11. Cornstalk

    Cornstalk New Member

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    So far I'm seeing the issue with the grenade isn't so much the bounce, but the ridiculous amount of accuracy it takes just like Tank's primary and secondary weapon.

    The physics of how it bounces combine with the bizarre trajectory it follows really does complicate what should be a simple act of "Throw grenade at target".
  12. mipegg

    mipegg New Member

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    This is what I mean, the bomb doesnt seem to even bounce off 'correctly' IE at the same angle of incidence. It pretty much seems completely random and pure luck. Especially compared to down the grenades from the assault launcher seem to bounce perfectly, just like shuriken
  13. Red Rain

    Red Rain New Member

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    the product grenade is mainly useful for bouncing around corners at snipers who hide behind the glass. thats the whole reason it has the two step kill too. i dont get why people expect to use it then charge someone when its really just a crowd control'



    also wtf are people talking about it being hard to aim? its got pretty basic physics and the only time its hard to hit people is shooting it downward
  14. Cornstalk

    Cornstalk New Member

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    At close range aiming at a standard 'centered' point of view, the product grenade can actually go over your targets head or miss them entirely by being too far to the left. It's hard to tell.

    At long/mid range, you usually need to lead it farther ahead then you would aim with the rail gun. This means you have to stop shooting them with the rail gun to use a skill, making the tank the only class that actually has to change his aim to use a skill while/between shooting at a target. Should the product grenade miss, it goes so far behind the intended target that it's wasted.

    Aiming lower on the ground to bank it into them is an option, but again you must divert your aim a pretty drastic amount to do so. The grenade also takes a long time to detonate (as far as heat of combat is concerned) when it just sits idle on the ground. Meaning most people will have already run past it unless they're running in a VERY predictable line. And if they're being -that- predictable with their movement, they're already dead to the rail gun anyway.


    The grenade as it fires and bounces right now does not flow with the tank's normal weapon use.
  15. Red Rain

    Red Rain New Member

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    explodes on contact, simple arc movement can even bounce off floor into people if ur scared of goin over. and its fairly easy to lead people unless ur extremely far away where u can still just bounce it off the wall behind someone to hit them in the back.

    its also the only realiable ranged damage the tank has. sure the railgun hurts people but its basically a weaker less accurate sniper so ive only ever used it to finish people off
  16. OoPpEe1985

    OoPpEe1985 New Member

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    I like the bounce as it allows for bouncing to hit areas you cannot reach by a straight toss (like getting camping enemies around a corner) and I LOVE how it will do a instant detonation if it hits a target. However as it was said - it's next to impossible to get a direct hit to do this.

    I think the best way to fix this is to make the "hitbox" for the grenade bigger. So if it lands 2-3 inches beside them - it will instantly blow up. I cannot count how many times I've thrown one only to have it just skim their clothing or you make the perfect bank shot but the bounce makes it mix by those 2 pixels. Bigger hitbox will fix this, would make for more instant detonations with players still having to aim their grenade. A balance tweak could be a 0.5 second reduced "blindness" for the hit player(s) as some players are deadly as is with them dont want them becoming more deadly.
  17. UberGunner

    UberGunner New Member

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    I'm going to guess the bounce was put in for balance reasons. Ever play Mech assault on Xbox? The best weapon made you choose how long its fuse would be. The weapon only did maximum damage if you timed the fuse exactly so it exploded in the air near an enemy. It took skill to use because it was immensely powerful.

    I get the idea that the product grenade was balanced with the same thing in mind. I would gladly trade you my throw skill for it.
  18. heavensnight

    heavensnight Member

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    how about this , after you press X to throw the nade if you want you press X again to detonate it near the target that it normally would bounce past?
  19. UberGunner

    UberGunner New Member

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    That would still be way too easy to aim. Everything should have a little bit of a learning curve. Otherwise anyone can just hop in and dominate.
  20. mipegg

    mipegg New Member

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    You mean like the gunner? :roll:

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