Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

?

What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. zarakon

    zarakon Active Member

    Messages:
    1,581
    Likes Received:
    0
    Ok, we get it, the gunner has a couple skills that aren't worth (fully) upgrading.

    That doesn't mean he's weak. The dual minigun / triple mortar upgrade more than makes up for it. In the end, it just means you have an extra $1000 to spend on annihilator, turrets, bots, or juice
  2. Vinticus

    Vinticus New Member

    Messages:
    295
    Likes Received:
    0
    Ha! Anyway you think Assassin is a little OP because you play gunner alot and that's his weakness. If I HAD to say any class was really OP it would be gunner with accuracy endorsement or sniper with a combo of RoF and skill regen. Gunners can literally snipe across the map with his minigun and snipers can spam explosive shots while having low cooldown on his insane grapple. I know because I do this when I play them. :lol:
  3. Phox9

    Phox9 New Member

    Messages:
    2
    Likes Received:
    0
    Support should be a support character. He shouldn't have any powerful offensive moves, only defensive and obviously support.

    He could still earn money from anything he heals ie: pros, bots, turrets etc, as they get kills he gets assist money
  4. Geminosity

    Geminosity New Member

    Messages:
    196
    Likes Received:
    0
    On an interesting note, my friend has recently been experimenting with Gunner and he's used deploy level 3 against my sniper a few times. It's annoying effective as it removes headshots from the equation (he also runs with gold accuracy so he still chews me up at fairly long distance) To be honest he's the gunner that gives me the most trouble so far and he's not even a dedicated gunner player :p
  5. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    I support my teams turrets, pros, bots, ect., and still seem to get crazy K/D's in the process. Support does not mean hiding in the base. The Support easily has the most work on any team.
  6. Geminosity

    Geminosity New Member

    Messages:
    196
    Likes Received:
    0
    Ok, I've been dabbling in all the classes now and I'm ready to say that the sniper is probably the class worthy of the 'overpowered' label. In proficient hands the sniper is capable of bringing the enemy to a halt (I stopped the enemy team charging completely in one games with 3 shots that resulted in 3 kills. Both gunners went down to headshots while the support just died because the previous two headshots on the gunners also happened to go through him so the 3rd was lethal :p ).

    Having played both as and against a sniper heavy team it's possible to completely shut the entire team inside their own base. Freeze traps everywhere and just opportunistic headshots on people as they pop out of spawn. You don't even have to be in the base yourself to do it, just on the outskirts.

    If anyone's attempts to get past my icetraps doesn't land them a grapple then they'll be sailing out of the arena too as the sniper's totally insane grapple is one of my first buys (behind level 2 frost traps) and once I get explosive shot then good-bye to anyone and everyone near turrets too. You can't build one because I all I have to do is shoot the building box thing that pops up a few times to kill the guy trying to upgrade it.

    I'm not really convinced the support is too problematic outside of relentless airstrike spam (especially under structures you're standing on so you don't get any warning) and perhaps the good old hack rush (which pushing the enemy turret hack to level 3 might stop). Outside of these the support isn't that impressive. Sure his shotgun hurts but he's got to get near you to work it and avoiding that is fairly easy as long as you're not an assassin :p The firebases are annoying but they melt under sniper fire like butter in an oven.

    As long as you're not too predictable with it, the gunners slam is the ultimate "you got too close lol" move but considering how slow they are it's tempered somewhat but holy hell does their gun hurt (especially if you're carrying golden accuracy like I do). I must admit that Ubergunner's point on the grapple being questionable seems well aimed as you're simply too slow to really grapple much, especially not enough to dedicate to it's own ability. If they're in grapple distance you usually slam instead and then finish off your dazed victim with your dual-miniguns (no brainer upgrade). Deploy has it's uses and level 3 is handy if they have snipers. I had one gunner shredding our ball in deploy mode with a support out of sight healing him so I tried to take him down but just as I got him down to one shot's health he juiced. Took freaking ages to kill him without headshots and that unseen support topping him up :p
    Overall though the gunner class doesn't feel crazy good or anything.

    I'm still not playing much assault so I won't say much about him except he doesn't feel very powerful unless you abuse his charge/charge throw. The only thing I can say fighting against him is that it's incredibly frustrating using dash on my assassin to run up to him and grapple, only for my grapple to slide off him like he was a greased pig and then he does his charge throw easily guaranteed hit me and punt me out of the ring. Damn you stupid lag. Damn you XD

    Assassin is the class I have the most fun with but for the love of god her grapple needs major lag compensation. Actually, everyone's does except the assault charge grapple which seems to work fine. Considering they're bringing the lunge's damage down for the dagger, it'd be nice as a counterbalance if the lunge just hit as soon as you bumped into the enemy because right now people just grapple me out of it, even when there's no conceivable way they should've known I was about to pounce on them out of the ether. Lag issues aside she seems ok but it'd be nice if she had some answer to level 3 frost traps outside of maybe "I'll leave that sniper alone" There's also an odd issue where I lunge into people then grapple and yet despite the lunge pushing me right up against them and connecting the grapple still just wiffs in their face for no apparent reason. It's quite irritating and seems wildly unpredictable.

    I've still not played tank so I have no thoughts on the class.

    All in all though the sniper just seems to excel at the game above any other class in general performance. Some may work better in specialised areas than the sniper but he's the best bang for your buck when you're on the class selection screen, especially if you fit him out right with a custom class. A team full of snipers who have even the faintest clue what they're doing is like a nightmare even H.R. Geiger or H.P. Lovecraft couldn't dream up.

    To reflect this long thoughtful process of experience and observation I've changed my vote from "they're all balanced" to "sniper is overpowered."

    What's everyone else's thoughts? :eek:
  7. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    Good post, glad you see the same thing as I do regarding the Support. Though I really don't think the Sniper is op.
  8. Geminosity

    Geminosity New Member

    Messages:
    196
    Likes Received:
    0
    It's also probably worth mentioning that I can kill a 100% money ball off a single juice bar on the sniper. I couldn't even dream of doing that with assassin or support... they're more like 50% off a single juice and nowhere near as safely :eek:
  9. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    They are fixing juice effects on the MB with the next patch. Also, I find it hard to imagine you could do more than a juiced Gunner or Tank but IDK. What weapon do you use?
  10. Geminosity

    Geminosity New Member

    Messages:
    196
    Likes Received:
    0
    Gold RoF sniper rifle. Seriously, try it. With the overtime damage buff that's getting taken out in the patch you can kill a ball from full hp with one juice bar. It's obviously not quite as crazy before overtime though it's still really nasty :3

    I've reversed whole matches with this tactic. It's so quick most people don't even know what the heck just happened XD

    Of course, in order for this to work you have to be shooting the ball the full time you're juiced; no stopping to dodge or anything. Not too hard to get into a position that allows it though.
  11. Zelandia

    Zelandia New Member

    Messages:
    35
    Likes Received:
    0
    I had to vote Support.

    The turret is insane, I've run as a tank with gold armor endorsement and have been killed in seconds by the stupid thing. After the patch as an assassin I'll just outright avoid getting near them if I see a turret. Shuriken gun will have to do.

    Airstrikes; I'm tired of everyone saying "Oh it's easy to move out of the way of Airstrikes" It's not always easy to spot them and maybe I'm the only one who doesn't always hear them either. But Airstrike Spam is just about as bad as noob tubing in MW2.
    I don't think they should be one-hit kills either unless you've been stuck. I could be standing on the line of the an airstrike thinking out of out it's range and boom! dead.

    With the changes being made to hacking I don't see hacking all that bad anymore, However, I do think it's rather stupid that if I'm hacker level 2 and someone else is hacker level 1 they can hack an already hacked turret, level it down, and steal kills.
  12. Cheesecakecrush

    Cheesecakecrush New Member

    Messages:
    441
    Likes Received:
    0
    I happen to think Host is the most overpowered class in the game. I was playing on Grenade III, and a gunner was on the inner ring on the OTHER SIDE OF THE MAP, and took out half of my health in a second as an Assault with Gold.

    Seriously. The other side of the upper ring that circles that platform in the middle.

    Now in Zero lag conditions, that still would be remarkable off host. Yes, Gold level Accuracy could've provided the ability to do it, but come on. The advantage for host is magnificent.

    I know about the awareness of the lag issues with hit detection, so how about some client side balancing eh?
  13. UberGunner

    UberGunner New Member

    Messages:
    556
    Likes Received:
    0
    I run at snipers in a zig zag leap pattern. They usually hit me once as I close in on them but sometimes they never see me coming. I fly over their traps and kill them at medium range.
  14. UberGunner

    UberGunner New Member

    Messages:
    556
    Likes Received:
    0
    Having one good skill and a passive skill makes him one dimensional and that does make him comparatively weak. It means that you are very limited strategically and that makes a huge difference in team games.
  15. Red Rain

    Red Rain New Member

    Messages:
    274
    Likes Received:
    0
    it doesnt mean hes weak. it means he has to spend less money to reach his full potential and can therefore spend more on juice and bots and stuff. ( if u havent looked at his bio and **** hes meant to have fairly weak skillz)
  16. Rawfulll

    Rawfulll New Member

    Messages:
    222
    Likes Received:
    0
    welcome to the assassin's world bro
  17. x Deadpool x

    x Deadpool x New Member

    Messages:
    12
    Likes Received:
    0
    Assaults and Supports, easily. Gunners are up there too. Gunners and Assaults can instakill you with their ridiculous fire rate/damage. Instakill, as in the second your health meter shows any signs of you being hit, you'll be dead. This coming from a Tank with +3 Armor.

    Assaults:
    Multiple automatic ring out moves. The hitbox on their charge is just unbelievable. I play a tank, and if I'm HOVERING IN THE AIR, and a good 5 feet to the side of their charge, they still grapple me from it.
    Fast and can fly all over.
    Damage/Rate of fire is close to that of a gunner.
    Spammable grenades.
    The remote grenade will ring you out no matter how far you are fom it, basically. The Assault also can camp his *** off with it.

    Seriously, the Assault has so many OP moves and nothing negative against it.

    Camping moves, spammable moves, super powerful, really fast, GIANT garpple hitboxes,etc. Please nerf this guy.

    The Support is pretty much the usual. Make Airstrike not a OHK for stronger/overhealed characters, make firebase not as small and powerful, etc etc etc.
  18. wakkydude

    wakkydude New Member

    Messages:
    53
    Likes Received:
    0
    Agreed 100%. The problem is the support class is the best combat one, which is just a joke.
  19. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    Wow, the support is the best combat Pro? Then why is it that my gunner and tank friends seem to get so much more kills than me. I usually go positive 15 on average but they go 20 or 25. And you want to know why? It's because i'm healing them and occasionally they camp at my firebase getting me some last bullet kills in. Really, did you think this through? What does the Support have that can surpass a Gunner, Assault, Tank in a combat situation. Just about every class out ranges the Support except for the tank and he has the health for it. I wish I could go up against Gunners and not die in 2 seconds. all we have is the upper hand on Assaults because the hurt gun does quite bit of damage and our shotgun is a 2 shot kill. They don't kill us fast enough for us to get the last shot in like the gunner can. Airstrikes are great surprise/ambush but I would hardly call that combat. We die in many one on one situations.

    And how the hell can the Assault be more efficient than the Gunner? That's just ridiculous. The gunner is built to farm kills and that's his job.
  20. mipegg

    mipegg New Member

    Messages:
    172
    Likes Received:
    0
    Support is by far the easiest to get huge kill streaks with. My best is 35 or so with support, next closest is 24 on tank. RoF 3 with armour 2 (or the other way around depending) and accuracy 1 (unless your one of those H/H bunny hopping noobs) and you can run around with the shotgun out damaging the tank gun all the time

Share This Page