Support Hurt Beam Overhaul

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Oscar Oli, September 1, 2010.

  1. Oscar Oli

    Oscar Oli New Member

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    We all know the supports hurt beam is abit unfair as it needs no aim and works in high lag.

    If we nerf it, it might be usless.

    Heres a idea. A overhaul that is a buff and a nerf.

    The hurt beam fires in a cone. Only 2 meters long.

    The buff: If can now it hit more than one target making the support get more health.

    The nerf: No more auto-aim, less range.

    It makes the Support more supporting. Instread of holding down LT and jumping up and down. He has to aim for kills, but when low on health and run into some bots and get make onto his feat quicky.
  2. MeltsYurFace

    MeltsYurFace New Member

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    This would make it too powerful in situations when you are facing multiple foes.
  3. Amaranth

    Amaranth New Member

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    The hurt beam works in high lag?

    I thought the animation still showed, but the damage didn't happen.
  4. Rivvik

    Rivvik New Member

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    I think just forcing them to at least be facing the target would be enough.
  5. mipegg

    mipegg New Member

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    The only use for the hurt side of the heal hurt gun is to run away. Its damage is pitiful, and the heal doesnt exactly heal much. You can easily out damage it with shurikens or assault bomb launcher!
  6. Rivvik

    Rivvik New Member

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    The Supporter shouldn't be doing damage with the damn thing in general, I would just like the little chubb monsters to at least be FACING the general direction of the target.
  7. mipegg

    mipegg New Member

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    Why? The support is a pretty balanced class imo. The only thing I think needs changing is the damage that air beacons do to turrets (any maybe fixing no-regs with the shotgun). Our weapons are all close range or require several seconds worth of set up. I fail to see what difference having to face the target makes to it? The hurt gun is atleast an easy way to counter the people who pick a sniper/assault and just bunny hop madly and just absorb 5 shotgun shells without taking any damage
  8. Rivvik

    Rivvik New Member

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    Thanks, Cpt. Stoobing, for proving my point. Since I guess overly shielded and overly damaging turrets, an easy to abuse airdrop, and a bitchin goatee werent enough of an argument for nerfing them :D


    EDIT: in another game I play online, there is a class system VERY similar to this one, where the have a support class that has a hurt/heal weapon as well as a deployable turret. The difference is, is the turret has nowhere NEAR the capabilities of the one that the Supporter has in this game, they are physically the weakest class and can die easily, AND th hurtheal beam locks on but only if they can see the target on their screen. Yet they lack bitchin goatees.
  9. mipegg

    mipegg New Member

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    You seem to just not know how to counter a support. The turrets are easy to kill with bomb/grenade gun/mortar gun/sniper/flak etc etc. The beacons are pretty laggy with the throw (its nearly pure luck to stick someone) and otherwise take a long time to call in, you get caught in it you were either deployed or stupid. Other than that our guns are all very close range and were squishy. Getting killed by a heal hurt gun is just an insult

    Your also paraphrasing there. I said its an easy way to counter bunny hoppers compared to the no reg shotgun
  10. Rivvik

    Rivvik New Member

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    You seem to just not know how to counter a support. The turrets are easy to kill with bomb/grenade gun/mortar gun/sniper/flak etc etc. The beacons are pretty laggy with the throw (its nearly pure luck to stick someone) and otherwise take a long time to call in, you get caught in it you were either deployed or stupid. Other than that our guns are all very close range and were squishy. Getting killed by a heal hurt gun is just an insult

    Your also paraphrasing there. I said its an easy way to counter bunny hoppers compared to the no reg shotgun[/quote]

    No I can kill them fine, but I just think that any class in a shooter game should, you know, have to at least LOOK in the VAGUE DIRECTION of the thing they are shooting at, anything else is well....devoid of any semblance of skill. As far as the turrets go, I just think they should fire slower and have a little less armor, so that one of you fat little schmucks can't sit spinning around it like a mustachioed moon, sometimes even LOOKING AWAY FROM IT, constantly healing it faster than my shots can damage it.
  11. jjcpockets

    jjcpockets New Member

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    The hurt ray is one of those things that makes me hate this game. It's like juice, you just hold down RT and people die, except now you're not really sure who is dieing since you don't have to watch.

    I like that whole cone idea, except I would say that the beam will only remain attached within the cone instead of replacing the beam with the cone (unless that's what you meant).
  12. mipegg

    mipegg New Member

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    While were at it lets take sniper AoE rifle out, so you have to look at the enemy, gunner slam, tank death spin etc etc.

    Theres nothing that wrong with the support. Hack range needs reducing and airstrike needs to do less damage to turrets and thats it


    Play a gunner then, fire the mortar and 2 hit the thing, or a tank. Blind grenade + jet gun, or a snipers flak. There are plenty of counters which arent exactly hard to do
  13. jjcpockets

    jjcpockets New Member

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    But the interesting thing is that all of those require some amount of skill to score kills with (sniper's explosive shots finish off enemies who hide near bots, gunner's slam really only kills if they have low health or get rung out, death spin is like slam but without ring out potential).
  14. Beastleh

    Beastleh New Member

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    Supports are the most balanced class of them all, most OP thing they have is Airstrikes that stick to people. which no one mentioned, so it's obviously not that big a problem meaning the're still perfectly fine.
  15. HungryAntman

    HungryAntman New Member

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    Bull ****. If there is anything I've learned 1-99 it is that support is CRAZY over powered.

    With level 3 rate of fire, Heal hurt gun is the most bullshit weapon in the game.

    With it they can out heal any damage coming from 1 person minus the tanks jet gun and point blank and gunners mortars. And aside from that,the turret has WAY too much life.

    Shotgun can 2 shot nearly everything.

    Hacked turrets in the right areas being healed are near indestructible. Either you get in range of it and take crazy amounts of damage to shoot at it, or that whole lane is cock blocked by 1 class.

    Air strikes 1 shot people. NO MATTER WHAT. And being able to spam them? Game over.

    You can cover your whole base with 3 air strikes and completely turn the game around.


    If you say the support isn't overpowered you are either support main or you haven't played the game.


    Support shouldn't be able to go toe to toe to ANY of the other classes without a serious disadvantage. They are SUPPORT. Not run and gun air strike every where auto aim drain health shotgunan twerps.
  16. MeltsYurFace

    MeltsYurFace New Member

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    "Fixed Heal/Hurt gun not being affected by rate of fire endorsements and reduced its overall healing/hurting ability to compensate for the change."


    That's from the patch notes.
  17. mipegg

    mipegg New Member

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    Ok. If your level 99 why are you still being hit by airstrikes? They have a 1.5/2 second call in and should only get you if your dumb enough to stand in them, deployed or the support is good enough to stick you. In which case the assault bomb would instakill you too.

    Turrets hidden away can be AoEd like Iv said time and time again.

    Shotgun can 2 hit most things. But most things can 2 hit the support at range.

    I dont get what the problem is people have with the turrets. With any class i can take a l3 hack 3 turret out pretty easily. I dont know what the situation is on the PC version but on the xbox the gunner is far more deadly and used than the support is.

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