Like regular Crossfire - but with a twist. All your skills start at ZERO, with the exception of your Passive. Your tank cannot deploy. Your Snipper can't decorate your little nest with a f***ton of mines, the assassin can't dash or cloak, and the Support is unable to hack turrets. (I know that the next patch will fix that anyway, which is a good thing - but hush regardless, I'm aware). (I know, all you Firebase, Icemine, Airstrike, Dash, Fly, and Cloak junkies wanna stab me right now.) You have to buy the level 1 of the skill before being able to use it - a hundred bucks is fair. What this whole rigamarole does: ~Reduces the amount of players spamming cash off the hop to 3 out their power(s) of choice. It also forces the players to go out and push lanes a little more to earn cash. ~Makes it a little harder to spam the Juice Machine and the Annihilator within the first 30 seconds of the game being underway. ~Helps players determine which abilities are worth the upgrade in a pinch. ~And because I'm a ****, the Juice Machine is turned off during overtime, forcing many players to finish the moneyball off without the RB+LB+RT-Tapedown combo. You already get a juice boost when you respawn. Every class has an easy way to slaughter the armies of Jackbots that mill around to Juice Out.
Actually this doesn't sound horrible and in fact interesting, so long as you get enough money to either upgrade everything to lv1 (and just that) or go crazy and upgrade passive to lv2 or crazier yet... build turrets! dun, dun, dun!
Because it'll still force people to build up turrets and make Bots before they go out to push lanes. (Edit) You know, unless they buy all skills at Level 1. In fact, I can kinda see some people doint that, too. -.-' Ah, but for the spirit of the game, an idea was lost...