I've been thinking about it for a while and wanted other people's thoughts on this topic... How do you feel about the fact that the game shows kills, deaths and assists on the scoreboard, along with a K ratio in your stats? For example, if you play well and earn MvP but had a 1 to 20 K that match, would it reduce your sense of achievement to any degree? How would you feel if the scoreboard didn't show these and instead showed things like bot kills, moneyball damage or the like instead? What's your ideal scoreboard and personal stats? The reason I was considering this is that I recently tried a new playstyle that was particularly team-work heavy and got MvP but my K was awful (regretfully the team wasn't very good and my usual playstyle gives me respectable K). On one side I thought 'hey I helped my team lots still' but on the other, I couldn't shake the niggling fact that my overall K was probably going to take a dent because of it and it gave me a negative impression of the new playstyle despite it easily giving me MvP. I'm no glory seeker nor am I particularly blood-thirsty so I found this effect quite odd. I was wondering how other people approach this stuff. Does anyone think the teamwork in the game would be better if these stats weren't so prominent over money or other potentially team-related stats? Or am I just overthinking this?
The first thing I look at on the stat board is where I rank overall/money earned. My k/d ratio is pretty much crap, but a lot of the time I am first or second in money. It would be nice to see all the little things that I do well that go into that overall money column, but the column itself is enough for me. I'll die 30 times if it means our team wins the match.
The second page of the post-game report does list bot kills, turret kills/upgrade, hazards, etc. so you do get those. I don't really worry much about my K/D ratio as it's an objective based game, but remember that every time you die you are helping the other team by giving them $25-100. That allows them to upgrade skills, make turrets, and spawn bots faster so dying a lot can still be detrimental to your team as a whole.
I've managed to do a lot of "team-helping" and get a solid K. In these situations though I just tend not to have a very high ratio (sitting pretty at around 8:3, 10:2) since I'm not hunting anyone down, I'm just stopping any sort of play they try to make. I agree though, it's a strange game because like all major competitive sports that MNC models itself after, teamwork is most important but everyone knows LeBron James's name.
If I killed 1 person and died 20 times even if I was top player I'd probably be raging yeah because it means I've spent roughly half the game on the spawn screen... While I know that K/D isn't the objective of the game it is the way I challenge myself to have a good game or a bad one. Today later on I was ripping up killing lots of bots and lots of other players and went 20 - 2 and that, for me, is a good game. The next game with the teams switched up I went 13 - 13 and got frustrated. No one likes dying. atm my K/D hovers at 1.2 which is below average for me on a shooter. I would like to see W/L or, even more preferable (as quitting/bad teams/good teams play such a huge role in W/L ratio) 'money earned from objectives' where it shows the money percentage of your total earnings that has been gained from killing bots and moneyball damage.
Well, I do like to have a good K when the match is over but like other people said above this game not just about your K. I usually rank players based on there earnings then just the amount of players they killed. Yeah you might have killed the guys on the other team repeatedly but why are there bots in our base taking out our shields? Alot of time when people just focus on getting Kills they completely ignore whats happening in the game at the moment. Now not everyone ignores what happening and they tend to lend a helping hand sometimes. But most of the time they ignore it and end up loseing. Looking at the endgame scoreboard the losing team probably had more kills overall then the winning team but in the end still lose.
Personally I think it's a stat to be tracked like any other, but unfortunately it seems to encourage little rage kiddies who want to be "ub3r l33t" to concentrate on PvP instead of team gameplay. Eventually they'll either realize that their 3:1 K ratio doesn't mean squat and start playing as part of the team, or get frustrated and quit MNC when they keep losing games over and over because their constant PvPing doesn't help their team...
I am all about more extensive stat tracking. Amount of time and kills for each class, amount of games played, best and worst games, most/least used weapons/skills, etc. And make all this viewable to the public so you can gameplan against people/teams.
As mentioned earlier, a good game is a decent kill/death with also a lot of bot kills and turret upgrades etc. It would be great to see a total bots killed stat added to the final scorebored, because a large percentage of my games are bot killing focused and I kill pros when I can, my team doesn't know that, and although it's not completely necessary for them to know it, it'd be nice for team mates to see I am contributing outside of slaughtering pros.
First of all... 20 x 5 = 100, so 1 minute and 40 seconds. And also, there have been times where I would spend 10 seconds there, not 5.
Damnit. I'll just sneak over and edit that. Now that you mention it, I often get 10 second respawns too, and in laggy games I get a spawn glitch where I have to reselect class.. good show sir.
I guess I should mention that another reason I started thinking on this topic is that an old game I used to play called XMP didn't actually show anything except player scores and awards (you got extra points for being the top healer in your team, top damage dealer, etc). I remember that being a very heavily team-based game and rather a lot of fun. I certainly didn't get the same feeling of performance anxiety I get from MNC while checking my K ratio, even though it's really the money I check first :3
Honestly i would stop playing. The fun in the game is rushing to the money ball flattening everything i see, if i don't know how many weak little monkeys i smashed on the way, it's defeating the perpose imo.