Most Overpowered Class?

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by scathis, August 23, 2010.

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What is the most overpowered class?

  1. Assassin

    30 vote(s)
    6.5%
  2. Assault

    15 vote(s)
    3.2%
  3. Gunner

    53 vote(s)
    11.4%
  4. Tank

    9 vote(s)
    1.9%
  5. Support

    155 vote(s)
    33.3%
  6. Sniper

    92 vote(s)
    19.8%
  7. None, they are fairly well balanced

    111 vote(s)
    23.9%
  1. Rodelero

    Rodelero New Member

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    The support is such a joke. I don't think people really get what's so dumb about it. The effort it takes to kill two supports + two firebases who lock themselves in a corner - like the tunnel on the LaseRazor arena is ridiculous. Their turrets will make it almost impossible for you to exist on one side of the map, and nail every bot from one side of your base - so you have to remove them - and yet by the time you dislodge one of the overhealed supports or overhealed hacked turrets they can have respawned and stuck down the next one.

    They are just too much. The firebase is an easy match at medium range to most classes and if the supports know where to put the firebases it's a nightmare to get at them from a longer range. They just have far too many things - and the worst thing is that the more of them there are, the harder they are to deal with. A team of 4+others supports is almost undefeatable defensively, as you simply cannot deal with the firebases fast enough. If you have a coordinated team you can beat uncoordinated supports, but an uncoordinated team or coordinated supports is near enough unbeatable.
  2. zarakon

    zarakon Active Member

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    Playing assassin, when I juice into the enemy base to destroy turrets, firebases are actually the worst thing I can see there. They do more damage and take more time to kill than anything else aside from a Lv3 rockit (which rarely exists)
  3. L3377MA573R

    L3377MA573R New Member

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    I actually think that they are all perfectly balanced. Each class has a trait or 2 that people generally think are OP, but in the end they all balance out. They call each human player a "Pro" for a reason; they're all powerful.

    That's the reason I love this game so much more than TF2. In TF2, each class has a main strength but must rely on others to prevent others from exploiting their main weaknesses.

    In MNC, each class has a variety of strengths and only one main weakness. It requires much more though, teamwork, and skill to do so.

    Most of the people on this forum will argue that the Support class is OP because of the firebase, but only because they look to the other classes for a counter. The counter lies within the Support class itself; by overhealing a gunner, my team can clear a path to the firebase, and then I can then summon great frog-sounding airstrike onto it. Any firebase, no matter the level or amount of health, can survive the blast radius of an airstrike.

    Also, he is unique in that has no ranged offensive attacks whatsoever. The only power with any range that he has is his firebase, but that takes time to build and can't move. Plus, he's not really all that fast, (even with Sprintz) so he, like the Tank, requires cooperation and teamwork to get close and really be effective. By himself, he's only really capable of dealing damage when facing an assassin or catching an opponent off guard.

    The point I'm trying to make with this rant is that I think the Support Class is well balanced. Every class is powerful, but each is balanced by being forced to compete against equally powerful classes.
  4. Red Rain

    Red Rain New Member

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    tank requires no cooperation if u know how to play. i will run thru a base just to kill a single sniper or something without a second thought then while im there kill the rest of there team 2 at a time. only need cooperation when i cant get out of my own spawn due to gunners + support
  5. Rodelero

    Rodelero New Member

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    A class for which it's weakness is itself is overpowered in a game like this. I just don't understand why the idea of what the support class should be is so warped. Every facet of his repetiore is an absolute nightmare to reckon with.

    He is a a class which is not only a huge offensive threat but he can be a huge offensive threat without actually putting himself in danger. That's what makes him so unfair. He can lay his firebase, and stay COMPLETELY out of sight, whilst healing the firebase, which makes it unkillable for many classes. If he sticks it in the right places it means that any attacker will be at shotgun range.

    What I'm really concerned about is Uber's complete lack of movement with this one. They have the power to change these things quickly - so why don't they try something? Why don't they try a balance fix for a few things. Just try editing one part of the supports ridiculous arsenal.

    Support can:
    Heal
    Hack multiple turrets making them massively more powerful
    Heal/overheal bots/pros/turrets making them massively more effective
    Lay a turret wherever it likes
    Get juice for healing, even if it's completely pointless healing
    Layable turret actually heals a closeby player
    Improves bots around hmself
    Can spawn by far the most effective bot
    Can throw sticky timed attacks which kill anything which is in radius, and can throw three of these for a full charge
    Has a gun you don't really need to aim, which can easily kill light armored classes
    Has a one-hit-kill close range weapon
  6. Hiero Glyph

    Hiero Glyph New Member

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    I think this is a very important point. Uber should be trying to remedy these issues quickly. Worse comes to worse they can easily update things for a period and then switch them back if they don't have the desired effect.

    Every day they delay brings us a little closer to Halo: Reach.
  7. Gawain301

    Gawain301 New Member

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    Fable III, Call of Duty Black Ops and Dead Rising 2 are coming out beside Halo: Reach

    With more within the first half of next year bringing Gears of War 3 and Ghost Recon Future Soldier.
  8. Goose

    Goose Active Member

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    I understand the hate for the Firebase. That thing is a beast and should be tweaked. Air strikes are fine but Firebases do need some tweaking (health, damage, both).
  9. faits

    faits New Member

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    A support camping in his base with two hacked rockit turrets and a 3.3 firebase is basically a ****
  10. Uncle Kulikov

    Uncle Kulikov New Member

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    The only things that seem overpowered to me are specific abilities used in certain ways.
  11. HagenMichiel

    HagenMichiel New Member

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    I dont really see that much of problem in Firebase.
    I use it a lot, and i get lots of kills from it, but it is the opponents that do not know how to handle it properly.

    I usually deploy my firebase under a bridge near the enemy base. Once it's deployed and hacked i cause lots of havoc.

    I have seen other supports using their hurt gun on it trying to kill it or deploy their own firebase in my bases range. Wrong. You use an airstrike problem solved.

    Assassins come over to front grapple me and die shortly after. What he should do is backgrapple or dash-front-grapple me to get rid of me. It can be done with me standing next to my turret if he cloaks during the grapple. He then proceeds to use it's smoke-bomb to disable the turret and destroy it.

    The other classes can outrange the turret to destroy it or walk in at the right moment along with some bots or a friend to destroy it.

    But 90% of the people do not do this....and there is your main problem!
  12. Rodelero

    Rodelero New Member

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    Brilliant. So you really don't understand the problem do you. You CANNOT destroy a firebase with an airstrike if the firebase is below a bridge. If you are healing that firebase, only certain classes can kill it, and only if they can find an angle from far enough away.

    The smokebomb doesn't disable it for long enough to kill it. Have you actually tried it?

    Let's be honest - you don't really play as anything but support much, do you?
  13. faits

    faits New Member

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    In a perfect world, yeah. In the world of awful, laggy hosts we're actually playing in?

    I can't even begin to say how many times I've attempted to do exactly what you just outlined, only to have my back grapple turn into a front grapple, or miss altogether. Then when I actually do get the grapple, the firebases seem to ignore my smoke bombs half the time and just continue shooting at me for some reason.

    Unless it's a hacked 3.3, I can usually kill a firebase before it wakes up and kills me (assuming I'm not taking fire from elsewhere.) I prefer to take them out from a distance with shurikens if possible though.
  14. zarakon

    zarakon Active Member

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    Assassin's melee attack does rather pathetic damage to firebases
  15. faits

    faits New Member

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    Use your sword, not your melee.
  16. HagenMichiel

    HagenMichiel New Member

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    !? !
    Please explain the difference
  17. Rodelero

    Rodelero New Member

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    He means the sword, patently. The point is that, yes, if you find one support with one firebase, you can deal with it as an assassin as long as absolutely nothing goes wrong. But it only takes one other pro to be there to make it nigh on invincible.
  18. zarakon

    zarakon Active Member

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    The coming update will prevent assassins from cloaking during grapples, so now they'll be eaten alive by the firebase while trying to kill the support. Yay.
  19. Rodelero

    Rodelero New Member

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    That's a ridiculous change to make. The assassin will now be fodder for everything. What a complete joke. The support is, if anything, losing one of its last real weaknesses.

    Great Uber Ent, great.
  20. Hiero Glyph

    Hiero Glyph New Member

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    Note that an Assassin can still likely cloak after a grapple so the chances of them escaping are still very good. Besides, the cloak during grapple things was blatantly overpowered and more often than not it allowed the Assassin to kill the Pro without any regard for the Firebase or surrounding turrets. I guess now all Assassins will be forced to consider their surroundings a bit more just like every other class.

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