Minor issue: hurt gun animation

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by breischl, August 28, 2010.

  1. breischl

    breischl New Member

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    I had a bug happen in a game last night, where the hurt gun animation was off-target. The gun seemed to be hurting pros/bots as expected, but the beam was always pointing off in a wildly different direction. It seemed to be pointing towards the center of the board, but I didn't cover enough ground to say for sure. This was on Grenade 3 Arena (I think... big outdoor oval one with the glass "greenhouse" in the middle)

    In the same game I also was unable to buy bots. Indicator said green, I had the money, it just wouldn't give me the option. Is that something that's supposed to happen in OT? If not, I'd say that was a bug too.
  2. RedBeardRaven

    RedBeardRaven New Member

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    For the H/H gun I would say that it sounds like an issue of lag but there isn't enough information to support either theories. About the bot spawner I know that it can get glitched as it has happened to me on a few occasions from over using it. It will unglitch after a little while or if you just move around looking at it in different directions. ( I believe that it might be a camera orientation issue along with something else , meh. ) as
  3. HagenMichiel

    HagenMichiel New Member

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    I just had the exact same problem. The hurt/heal gun worked, but it didn't point in the direction it was hurting/healing. Pointing towards the middle like you said.

    I also could not hack.

    When i died, the spawncounter went to 0 but i could not move. The only option i had was to change my character (to the same class) and then wait the spawncounter down again.
  4. Vinticus

    Vinticus New Member

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    One time I was trying to test whether you can hurt AND heal things at the same time while I was hurting bullseye and an injured teammate ran up to get some money from him too.

    This odd glitch happened where it naturally didn't do both like I wanted, shot both beams at bullseye, then when I stopped "healing" it caused the red beam to go where I stopped the "heal" beam but continued doing damage to bullseye.

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