Tank's Death Blossom, Damage based on Ammo?

Discussion in 'Monday Night Combat 360 General Discussion' started by Downfall, August 24, 2010.

  1. Adree1

    Adree1 New Member

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    You can still charge-blossom, you just will want to quick-reload first. It will make soloing the insanity blitz a bit tougher though.
  2. UberGunner

    UberGunner New Member

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    I think the tank is probably the hardest class to play well.... but no class deserves an exploit. I do think the tank burn damage could probably use a slight upgrade. I'd say leave the burn damage the same but increase the duration.
  3. Bankshot

    Bankshot New Member

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    I'll throw in giving the tank more "afterburn" damage as he ranks up his passive skill.
    3/5/7 dmg /sec for example.
  4. WiredGunslinger

    WiredGunslinger New Member

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    I'm mostly a support guy but I do agree with not reducing it. Not many are playing tanks to begin with.
  5. Sunabozu

    Sunabozu New Member

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    I love playing Tank and I will be slightly sad to see my 100% damage with 1 ammo death blossom go. It just means I'm going to have to play my tank slightly differently. Right now it's kind of a no brainer and you always death blossom right before you run out of ammo because why not? Its big damage and you were about to have to reload anyway.

    I think in the long run its probably a change for the best.

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