Overtime needs to be looked at

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Drag0n92, August 24, 2010.

  1. DeadStretch

    DeadStretch Post Master General

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    You think so? See the thing with overtime and Juice most players don't see enemies they see a downed moneyball and that's what they go after. I on the other hand see a bunch of Juiced mindless players running around with their mind on one thing. Hint is that one thing isn't the other team, which makes grappling and stalling them even that much easier while the rest of my team is getting off a successful "Juice rush."

    "You'll only lose slower..." Good that's slow enough to have my team pull the win out. 5 seconds can make that much of a difference with a Juiced Tank and/or Assassin at your moneyball.
  2. Amaranth

    Amaranth New Member

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    I like overtime.

    I think it fits with the sports model. Not every sport handles ties the same way. Not every sport has ties on the same level.

    However, it does seem to make 80% of the game irrelevant. It also seems the team play element is somewhat negated. I mean, honestly, when the moneyball goes down, it really does seem that the easiest way to do things is to take on the enemy's moneyball or to defend your base. Either way, people just go "every man for themselves." Which can be great, because I'm amused by dropping three or four guys hot shotting it, but still.
  3. Cornstalk

    Cornstalk New Member

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    Here's a few cause and effect examples...

    Icemen do an early rush and drop the hotshot's ball. They manage to do about 10% damage to the ball before the hotshots repell them.

    What should happen:
    Hotshots double their efforts to push back and do more damge to the icemen's ball before the 15 minutes are up.

    What actually happens:
    Hotshots camp the middle and wait to juice the ball in overtime.



    The match is a stalemate until a support and gunner escort a jackbot into the enemy base. They do 50% damge to the ball until they're stopped.

    What should happen:
    The now losing team will lane control to bust open the money ball and hopefully drop it enough to get the win back.

    What actually happens:
    The team flounders and puts all their chips on surving to OT to steal the win.



    That's pretty much how every game breaks down now.
  4. Drag0n92

    Drag0n92 New Member

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    For those defending overtime happening all the time, I think you are misunderstanding me. I never said overtime should be REMOVED; i said it should exist only in the case of a tie game, which im sure you are all aware happens alot anyway. If that doesnt make sense let me bring up a very true scenario. I was in a game once as a tank and my entire team was a bunch of noob assassins and snipers. Now naturally the other team used precise teamwork and skill and got several bots to our base, which is quite difficult normally. So somehow we just barely reached overtime and me, assuming we were toast anyway, saved up some money and assaulted the base with juice several times. The result? Despite the opposing team having better teammates, coordination, and actually getting bots to our goal, they lost to one player (me) due to some untimely luck. Now THAT my friends is why overtime needs to be changed.
  5. gimmic

    gimmic New Member

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    We had a couple games last night where we stomped them the entire round but could never quite destroy the moneyball. They turtled, then all juiced us in overtime. It gets very annoying.

    At the end of regulation play, the win should go to the team who damaged the moneyball the most. Overtime should be for tie breaking, or where nobody was able to damage the ball the entire game.
  6. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    The problem then comes in with teams that damage the moneyball in the beginning of the game, then turtle and defend ALL game because they know they've already won.
  7. Qbakies

    Qbakies New Member

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    That's not a problem, it's a good strategy. Like in football, once you get ahead you try and eat as much of the clock as possible to stay ahead. It should be up to the losing team to have to take back the lead by damaging the enemy's MB more than their own. Right now it doesn't matter because you just make it to OT (which almost always happens) and spam the juice.
  8. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    Then, your own argument works against you -- spamming juice in overtime is a good strategy. Use money wisely throughout the match so when overtime hits you can guarantee a win.
  9. OptiMAT

    OptiMAT New Member

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    P.S. I still like my idea of Overtime staying in the game but becoming a Drain process.

    Teams that have managed to damage the moneyball during the 15 minutes get their chance to win, and Team that doesn't still has a chance to come back - but it still requires that either team get bots down lanes and on to balls to take out the shields.

    I too, think that OT Juice Rushing ruins the game. Today I even had a team of Tanks and Assassins who Juice Rushed in Normal time by shooting the ball down while Juiced after buying it (not buying skills I imagine because first case was very early on).

    Maybe if juice damage bonuses didnt affect the Moneyball it would be a current-system workaround but you'd still get cases of people not trying for objective for a full 10 minutes before overtime, which is a fail of an objective game mode. At least with a Drain you'd be forced to play the way it's 'meant to be' just harder.
  10. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    yeah, let me clarify. I'm only pointing out that regardless of whether or not a change is made, people wont be happy. SOMEONE will bitch.
  11. mcpatriot

    mcpatriot New Member

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    Also agree with OP. Overtime right now feels too random.
  12. Cornstalk

    Cornstalk New Member

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    But an early rush to damage the ball is a strategy within the intended flow of the game. In order to damage the money ball, that team needs to safely escort enough bots into the enemy base. This means taking out their defense and the enemy bots while also protecting their bots and taking down enemy pros.


    Juice the ball typically involves:
    1. Get up on the ring above the ball
    2. Juice
    3. Win

    Bots are ignored.
    Base defenses are ignored.
    Juice makes you beefy enough that only counter juice or 2-3 pros are required to drop you before you can do significant damage.

    Why even have the bots?
    Why have the shield on the ball?
    Why have turrets?

    Those three things make MNC pretty unique compared to other shooters. Without those, we may as well go back to capture the flag on Unreal Tournament III.


    Edit: The problem is not Overtime itself, but the fact that overtime entirely circumvents what makes MNC unique.
  13. vorsmyth

    vorsmyth New Member

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    I agree, the main issue with the juiced ending is that it totally ignores bots and defenses. I just sunk 1400 into a lvl 3 rocket, then hacked it to 3.3 and they just stand on the upper ring and it does nothing.

    Its not that overtime is terriable, its that it themaitcly doesn't fit with the 15 min before it. Bot spawns don't mean anything, same with base turrets. All of a sudden as support my number one thing is to pull out my shottie and grapple assaults and assassins, it just feels really weird.

    I would say keep it with pure jackbot spawns, and have a slow drain on the money balls. If the other team is pure turtleing the jackbots do wonders to break open the D and without the juiced bam dead ending you have to time to escort quite a few in.
  14. Hiero Glyph

    Hiero Glyph New Member

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    Yeah, I said basically the same thing in another thread. If the rules are so flawed that OT needs to throw them out and teach us a new game why not just play that 2-minute game instead?
  15. zarakon

    zarakon Active Member

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    How about this?

    - Keep the bot escalation (lots of jackbots)
    - Don't automatically bring down the moneyball
    - Don't allow turrets to be rebuilt
    - Remove the 2 minute time limit


    This will maintain the general feel of the game, but the bot escalation and preventing new turrets will help to guarantee that the game ends in a timely manner (this is the whole point of overtime, right?). By not bringing down the moneyball, you remove the backdooring that everyone hates.
  16. Hiero Glyph

    Hiero Glyph New Member

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    The problem with the turrets not being rebuilt is that it forces a team to use a Support player to heal them. I think the delay after a turret is destroyed and can be rebuilt is enough penalty.
  17. DeadStretch

    DeadStretch Post Master General

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    That'll just turn OT into Team Deathmatch. Instead of Juicing the Moneyball people will Juice the turrets.
  18. Cornstalk

    Cornstalk New Member

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    Seems the 2 simplest solutions are:

    No OT unless the balls are equal health

    -OR-

    Don't drop the shield for OT


    Once the pro's hurt shield issue is fixed, that forces the teams to rely on their jackbots for the last 2 minutes. The question then is... what if neither team can every drop the money ball over 17 minutes? How would a winner be decided? Most over all money I would guess.

    I'm still in favor of the first, but if OT must stay as is, at least making players rely on bots to drop the ball would stay in tact.
  19. Hiero Glyph

    Hiero Glyph New Member

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    If OT ends without either team destroying the moneyball the winner is the team that did the most damage to it (just like how we want regulation to end).
  20. UberSoldat 247

    UberSoldat 247 New Member

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    Don't know if it's been said yet but the easiest thing they could change to make this "better" (I personally think it's fine the way it is) is once over-time hits, all juice dispensers dissapear off the map.

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