XShadowStormX's Pro Strategy Thread

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by XShadowStormX, August 12, 2010.

  1. slob18c1

    slob18c1 New Member

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    Couple tips for those trying to figure out support. At first I did terrible as this class, but now I've got the following strategy which rakes in plenty of kills/assists/money.

    As support, I find it rather easy to keep my long shots alive. I play a defensive support style and mostly stay in my base watching after the turrets. To avoid having my turrets killed from melee range, I drop my support turret right near whatever nub I have my long shot at. I also try and build a machine gun turret close to it. This way if an assassin jumps me or whatever, there are 2 guns to quickly take them out.

    I haven't had to deal much with anyone killing my turrets from range, unless it's my own and I've just placed it terribly, damn you snipers. However, going back to my play style and suggestions, I say that you should constantly being checking your turrets. If no one is pressing your base, I go out with shotgun in hand and help my team with heals and airstrikes. The only time I actually go into the enemy base is when I'm juicing.

    Now this works for early-game/mid-game. Come overtime when you're going to be zerg rushed, I advise to move and adjust your turrets. I like to drop my personal turret by the moneyball, and if the 2 turrets closest to the money ball are inactive or have been killed, I rebuild them as machine gun turrets. If anyone is attacking the money ball, 2 machine gun turrets plus the support turret will mow down anyone. Sure it can fail soon as you can't heal all 3 turrets effectively, but until that happens it's very easy to rake in several kills.

    Lastly, just take care of turrets. A turret killed not only gives the other team money, it takes away from your defenses which is what the core of the game is about - protecting your moneyball. Learn the maps and find key positions for your personal turret, somewhere that isn't right in the main lane, but somewhere that it can access and shoot a main lane. Your personal turret has a lot of burst and takedown damage so it's easy to get kills as passersby unexpectedly find your little ball of death.

    Hope that makes sense, still haven't fully woke up :roll:
  2. XShadowStormX

    XShadowStormX New Member

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    I am going to give some counter points that I would change in this strategy.

    Building your Firebase near a turret is a great idea but a laser turret or a rocket turret is would I would put it near for a defensive player. Longshots require to much babysitting and tend to get attacked frequently due to the low amount of health on them and the higher cost.
  3. slob18c1

    slob18c1 New Member

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    Touche
  4. DrSnaggletooths

    DrSnaggletooths Member

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    Interesting. Did not know the ice turrets revealed assassins.
  5. Entropy

    Entropy New Member

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    I see people mentioning what to do against a "stock" sniper. How do you tell what the opponents endorsements are?
  6. XShadowStormX

    XShadowStormX New Member

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    There isn't a good way short of asking the other player. Most people will freely tell you what they kick yer butt with though :cool:
  7. GrumblyCoyote

    GrumblyCoyote New Member

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    I just wanted to know how to be a good assassin?!
    Cause i'm suck at this class.
  8. DCtheEE

    DCtheEE New Member

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    Cloak, Grapple, Smoke-Bomb, Jump, repeat.

    That, or reroll Assault.
  9. KahLriK

    KahLriK New Member

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    If you have to ask, the latter is your best option.
  10. GrumblyCoyote

    GrumblyCoyote New Member

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    What do you mean by saying "latter"
    and how do I grapple? (I know its the left bumper but when I do it on an Human enemy it just dmg him for 50% of his HP, same with the sowrd.)
  11. DCtheEE

    DCtheEE New Member

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    http://lmgtfy.com/?q=latter :roll:


    A human enemy as opposed to a magical unicorn named Sprinkles? Try grappling from the back. It does more damage than grappling from the front.
  12. Sunabozu

    Sunabozu New Member

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    I'm having a lot of fun with the gunner class (Gold RoF Mortar spam is amazing!) but I do have a couple of questions.

    One is exactly how to work his red button grapple into his gameplay. It seems like I'm either far away lobbing shells, or if I'm up close I'm shredding people with my minigun and either kill the target or die before I got into grapple range. Especially because you move slower if you are shooting the minigun. Or the class is one I don't want close to me (ie. assassin) and it's better to just slam them away.

    My other question is if anyone has some tips about using the mortar when you are firing from an elevated position. The mortar round seems to launch from around the gunner's feet so it ends up hitting the lip or the floor of the raised platform I am firing from and not hitting the target. Any pointers on this?
  13. Rolo

    Rolo New Member

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    Ummm, perhaps he's talking about bots?




    Lots of great tips so far ShawdowStorm, thank you very much, been trying Assault with Gold skill recovery and I'm loving it.
  14. DCtheEE

    DCtheEE New Member

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    I just thought it was funny that he was specifically calling out human enemies. And if you're grappling anything except Jackbots and Pros, you're failing as an Assassin.
  15. XShadowStormX

    XShadowStormX New Member

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    First up: the Gunners red skill and how it plays into his lineup.

    His red skill is his last resort panic button for me. When an assassin is on you and ground slam has failed (he jumped over it) next on the plate is grapple because your guns are not spun up so you are a sitting duck. This is also a great skill to use when you are reloading.

    Next: The mortars and how to avoid them at your feet.

    The mortars are not supposed to fire in a straight line and the need some clearance in order to spit them out of the barrel. This means you either need to be over the edge or aim at tad higher.
  16. broncoburns

    broncoburns New Member

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    Setup: Overtime, Juiced Sniper, Going for an all-out "juice run"

    If I can consistently hit the Moneyball, would it be better to use the sniper or SMG? I'm guessing the sniper would do more damage but reward less money. Is this an accurate assessment?


    EDIT (I chose to avoid a double post): Your earnings for the match are only affected by how much money you accrue throughout the match, and is completely independent from how/whether you spend the money, right?
  17. SwiftX

    SwiftX New Member

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    I just have a quick question~

    Does the Assassin's Dagger/Sword have critical chances when she is:
    1. Swinging normally (Right Trigger)?
    2. Grappling/Assassinating (Left Trigger)?

    I wanted to know because I'm not sure if a Critical Chance sponsor upgrade would actually improve anything aside from the Shuriken Launcher.
  18. XShadowStormX

    XShadowStormX New Member

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    You are correct, the sniper rifle is more bang for your money ball buck but your not in range to collect the money on the ground and you are making less for less ammo hitting the ball.

    That is correct, spend that money away and we will take care of the math for you.
  19. AZRabbit

    AZRabbit New Member

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    As previously stated, assassin's smoke jump allows you to dodge them.

    The assault can fly, as I'm sure you know.

    The gunner can hover long enough to get over them if you need (and learn how to estimate their range), but since most keep them close to themselves, you might not need it.

    The tank also has a shorter hover ability, but you can use his dash skill while hovering to get over them. Even if you hit it, you've usually got enough forward momentum to get them into burnination range before it takes hold of you. Even if you still can't reach, you can always toss the product grenade, turn your back to them until you can move again, and hope for the best.

    A support can toss an air strike at him, or drop the firebase and hack it if you can sneak around.

    Another sniper should never be that close unless you're planning on using a flak/smg combo.
  20. its rostad

    its rostad New Member

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    well everybody my favorite class is the assassin and i want to share my class setups / strategies with you all, first off i want to share nthe ultimate class to take out turrets,

    position - assassin

    endorsments-

    gold - rate of fire

    silver - reload speed

    bronze - clip size


    this class will enable you to use the shirken gun at a high speed along with reloading swiftly, as i have noticed assassins build up juice faster then almost any class, so with this in mind this is my strategy, i upgrade cloak and dash to level 2 right off the start, then i immediatly sprint to a side of there base immediatly while cloaked so no enemy players see me ( for this to be succesfull it is better to avoid enemy contact) so once you are on a side of therre base out of range of their turrets take out your shirken gun and unload, normally wwith the class i use it will take 4-5 clips to take out a turret, also in this time you will probably build up 75% juice, with that said look for any other turrets visible and able to be taken out with the shirken gun, this will get you a full juice bar, then cloak, and get really close to the next turret to take out and juice up, take out the turret in 1 - 2 hits then press Rb to lunge at the next turret in range and do extra damage, if you do this successfully you will take out any turrets in there base, after you do this it is easy picking for the bots you have so go back and escort them to the enemys money ball, (assassins 2 shot bots), this strategy does not have to be in the beggining of the game, you can go back and do this to take out enemy turrets at any time during the match...

    another class i like to use,

    position - assassin

    endorsments-

    gold - armor

    silver - skill pill

    bronze - speed



    the reason for skill pill is because i like to have my dash up as much as possible, it is key for evading enemy players, also when i have lvl 3 cloak my cloak actually recharges when im standing still cloaked,

    on thing i must say about the assassin is that the shirken gun should get upgraded with the assassin upgrade! i know it already does high amounts of damage but its travel time is rediculous, unless a player is stationary, you can not kill him, and even if they are stationary they will most likely move after being hit by the first shirken unless its a scoped sniper. please consider this!!!!

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