Bot Master Primary Weapon Semi Automatic Battle Rifle ( 6 ) Alternate Fire Aim Down Sight Additional Information The Battle Rifle does good damage to other Pros but does minimal damage to bots You are able to melee with the Battle Rifle Secondary Weapon Lane Gun ( 1 ) Alternate Fire Grapple Additional Information The Lane Gun shoots a wide flat laser, similar to the Tank's Rail Gun. This beam kills all bots in one shot other than Jackbots and Bouncers. Does minimal damage to Pros Abilities X Ability: Buzzer Nest ( The Buzzer Nest protects a certain radius until either the nest is destroyed or the Pro dies ) Level One - Default radius Level Two - Increased radius Level Three - Increased Radius Y Ability: Control Dart ( An electrical dart that will change targeted bots team causing the bot to change directions ) Level One - 1 Dart Level Two - 2 Darts Level Three - 3 Darts Additional Information Jackbots are only affected by 6 darts Bouncers are only affected by 2 darts B Ability: Evade ( Bot Master will dash in the direction of his current movement; cannot Evade in the air ) Level One - 1 evasion Level Two - 2 evasions Level Three - 3 evasions Additional Information Cannot Evade in the air Depending on the Level depends on how any times you can evade before skill recovery is needed Passive Ability Level One - You are paid X amount of dollars when you spawn bots where X is the number of times you have purchased bot spawns this game Level Two - Bots cost $25.00 less to spawn Level Three - You spawn 2 sets of bots per bot spawn purchase Additional Bot Master Information Bot Master spawns random bots, never Jackbots Bot Master is a light armored character, much like the Sniper and Assassin
The premise of the class is interesting but i honestly don't see it adding much or working. Bots are pretty easy to kill, so spawning more of them would help out the other team just as much due to easy money. It also has very little pro-killing ability, while every other class in the game has a decent way to do so. Essentially it is a completely seperate entity from the rock-paper-scissor system which is alien and potentially and very easily game breaking. The idea is awesome, but i really couldnt see it being viable.
Even if it's done in a different way, the Supprot class already has abilities that affect bots and turrets. Another class that does the same thing (even IF done in a different way!) wouldn't feel like it's own class. They all need to be very distinct and not step on each other's toes. Sharing an ability or two isn't an issue (like Deploying), but when the concept for one class is "guy who buffs bots" and another is "guy who buffs bots and players", you have a problem.
Good point, but this idea is glorious in it's own manner. Think about it, XFire_Team_Leader typed up a nice and organized suggestion. This is how all good ideas come to reality, and that's just what it is, an idea. It's a very good start for a new class because of the fact that it emphasizes a new play style that gears toward a huge element of the game that already exists: bots. Also, why would the class need to kill pros? That's what the evade ability would be for. Either way, I'm glad your criticism is constructive, Hildogen, and that you didn't just post something like:
Please don't feel like I said what I did meaning to bash him/her down, if that's what it seems like I had no intention of doing so. I would first like to point out that I stated the idea was interesting, and it no way thought it was stupid. As I said before, it is important for a pro to have SOME sort of killing power other wise they don't fit into the rock/paper/scissor balance between the classes. Also, killing is major part of the theme of the game (as the game is called Monday Night COMBAT). It's also important to remember that overall, a major part of this game is a shooter. While some other classes have defensive capabilities, they are mainly geared towards the combat/shooter aspect of the game, support included. Now I'm not saying that every thing here is something that should never be used. But as a whole, a class that's sole purpose is to work with bots just doesn't seem to fit. I hope this clarifies my thoughts.
I whole heartedly agree with hildogen. To put a live example to what he's saying. My assault would get a lot of free kills on this class because of it's lack of offense. I already target assassins and sniper for their low hp if you put that class in it would easily be my main target. Plus your bots would be paying for my juice. Definitely an interesting idea though.
Hildogen, I'm sorry, my post must have seemed hostile. This was not the case in any way, I simply like to further elaborate on the point at hand. I know you weren't bashing him either, your reply was intelligently compiled and expressed some different views on the topic that may have possibly been overlooked by other people, and people like you are great to have as part of a community. We have to remember that our discussions have no reason to cause drama/negativity toward one another, so once again, I'm not trying to be negative, just constrictive. Please still be my buddy!!!
You can be my buddy. I've seen that you were looking for regular players for MNC. Add me on XBL. I'll join your crew. Need an assault or Assassin?
The "Bot Master" isn't a bad idea, but I feel the need to point out a few things. X Ability: Buzzer Nest ( The Buzzer Nest protects a certain radius until either the nest is destroyed or the Pro dies ) There isn't really anything wrong with this suggestion, but it's pretty much just a slightly different version of the Firebase. Y Ability: Control Dart ( An electrical dart that will change targeted bots team causing the bot to change directions ) This would be the most broken ability ever and would absolutely wreck the game. A whole team could just have one or two Bot Masters, then run over to the enemy base, change bots as they come out of the spawn area, and win within seconds. If the ability were to work like Hack, where it takes a while to pull of the ability, then I could see this possibly working. Then again, it would just create more comparisons to the Support... Also, you shouldn't be able to reprogram the Jackbot at all. That thing is hard enough to take down without an Assassin, so imagine Overtime, with you team's Jackbots gunning for the other's base while you reprogram theirs to attack them. Not good. B Ability: Evade ( Bot Master will dash in the direction of his current movement; cannot Evade in the air ) I'm on the fence with this one. While it would make up for the Bot Master's lack of defense and firepower, it might also make him extremely hard to catch by anyone other than Assassins. Passive Ability Level One - You are paid X amount of dollars when you spawn bots where X is the number of times you have purchased bot spawns this game Isn't that basically the same thing as getting a discount? Level Two - Bots cost $25.00 less to spawn This seems good. Level Three - You spawn 2 sets of bots per bot spawn purchase Ehh... Considering the Bot Master can get money ridiculously fast by OHKO'ing nearly any bot, this could lead to a ridiculous amount of bots that could overpower the other team. And like I've previously said, the whole thing just feels like a Support that focuses on bots rather than teammates and turrets... Promising start, but it would need serious adjustments if it were to be seriously considered.
I'd rather fight a Firebase, purely because I can easily see the direction it's firing in, and it's very predictable. I would assume the Buzzer nest attacks would be very frustrating and confusing. I'll add you. You can play whatever you want, a few of us like to change up classes depending on the map. Sweet, mind if I pay you in robot parts? I seem to accumulate large piles rather quickly.