Crucial Class Changes

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by UberSoldat 247, August 19, 2010.

  1. UberSoldat 247

    UberSoldat 247 New Member

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    *Note that all of these ideas are opinions shared by many others, they are not just my own thoughts although a couple of them may be.*

    Assault - The Assault's charge (B) ability seems to slip off of your opponent sometimes. I will charge right into my enemy and instead of them taking damage, I will simply slip off to the side. Maybe you could make his assault rifle do just a tiny bit more damage too.

    Tank - I understand that the Tank is ... well a tank. This being said, he should be slightly slower. I know he is already one of the slower characters but if you put a speed perk on him, or even after you kill any enemy they usually drop a speed upgrade, he is simply too fast. Another thing I've noticed is that his charge ability has too large of a radius. Many times I would be a cloaked Assassin and a Tank would charge past me about 2 meters and it would still hit me although there was no physical contact. Remove his jet-pack effect he has when you hold down the jump button.

    Support - Many would agree that this class is the most over-powered. This class has too much base health, and gains juice too quickly. He gains juice from healing other teamates/increasing total health, turrets, and bots. His gun has auto-aim which is ridiculous because it can shoot around corners and while doing this, you can hop around avoiding other bullets. His firebase when fully upgraded (which doesn't take long to upgrade) is too strong and has too far of a range. His shotgun should be removed, and his seconday weapon should be the attack ray, and his primary the heal ray. Lets not forget that he is called the SUPPORT class.

    Gunner - The Gunner does the most DPS (damage per second) and has a lot of health. Therefore he should be slow to create balance ... but he isn't. If the Gunner was a bit slower it would be more fair, and he should also have an over-heating effect on his mini-gun. Remove his jet-pack effect he has when you hold down the jump button, and remove the stun effect when he uses his Slam ability.

    Assassin - The Assassin is the weakest class in the game. This entire class is based around stealth and melee attacks, so why is there such a long cool-down on her grapple? EVERY class in the game has a powerful grapple/melee and the cool-down on their grapple is much faster than the Assassin's. Remove the cool-down on the Assassin's grapple! The grapple doesn't even kill everything in 1 hit. The Support, Tank, and Gunner can survive an assassination from behind so why should there be a cool-down? Make the over-all speed a little faster, and make it so that the cloak colour is the same for both teams because orange is easier to spot than blue. If your teamate is cloaked, just make it so that their gamertag floats over their head. Increse the radius of the blinding smoke bomb, and slightly increase the duration of blindness.

    Sniper - The only thing I could think of that is wrong with this class is that when you try to throw the Flak (X) ability right after the cool-down reset allowing you to throw another one, when you do so the cool-down timer resets and you have to wait again but the thing which is wrong is that you don't actually throw the Flak! This also happens to other classes but it happens to the Sniper the most. Note that this only happens on the X ability, athough I could be wrong on that. If you don't know what I mean, try it yourself and throw the Flak, wait for the cool-down and try throwing another Flak as soon as you can. What should happen about 1 out of 3 times is the cool-down will reset, but there will be no Flak.
  2. jjcpockets

    jjcpockets New Member

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    This is the third forum you've posted this crap in. Honestly, it really only had a place in "Wish-list" because you're dreaming.
  3. Icy

    Icy New Member

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    Yeah I totally disagree with any of those changes.

    Only change I see that would really be needed to a class is lower the Support class Defense a little. That will actually balance things out a little to make Support easier to kill. As it currently is, if you got a Support giving health to a Tank just following him around, that is gonna be a pain for just about any one to kill them two. And I mean a pain as to where it don't feel right don't feel balanced.
  4. DevilAir

    DevilAir New Member

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    Lol keep dreaming.
  5. Justice Pie

    Justice Pie New Member

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    oh the huge manatee

    Not to be trollish or anything but HAHAHAHAHAHAHAHAHAHA!

    Good try though, posting that took courage and effort, you should be commended.

    assassins weak, pshaw.
  6. Shon3n

    Shon3n New Member

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    This. The game is almost perfectly balanced.
  7. Karishadz

    Karishadz New Member

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    Pretty much balanced all its own. Just has a few bugs to fix up.
  8. Uncle Kulikov

    Uncle Kulikov New Member

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    The jetpacks are there, and very useful. They should stay, since neither the gunner nor the tank can jump without them.

    And making the tank slower? People could just backpedal. He wouldn't be a threat. Keep him at arms length.
  9. Kyou Kizu

    Kyou Kizu New Member

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  10. fake

    fake New Member

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    People: the support class is not indestructible. If it were, my KDR would be much higher and I'd get mvp every time. Generally I get the least kills and the most deaths on my team when I play support the whole round, so WTF are you complaining about?
  11. forrestthewoods

    forrestthewoods Uber Alumni

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    I believe all thread duplicates have been deleted. We love all user feedback but let's try and keep it all in one place.

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