MNC - fresh meat (Steam SALE)

Discussion in 'Monday Night Combat PC Discussion' started by KiddToKmart, June 20, 2011.

  1. Vlane

    Vlane New Member

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    Moose, stop encouraging people to be bad.

    Also, I want to know tips 1-22.
  2. KiddToKmart

    KiddToKmart New Member

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    I just had a great round with the Gunner - it was on the Funland map. He outperforms everyone else in tight spaces and choke-points, it seems a bit unfair even.

    On wide-end maps, i'm enjoying the flanking routes I devise with the Assassin. I think i'll focus my attention on these two classes for now since i'm enjoying them both!

    On a side note, which endorsements would be the most suited for the above?
  3. hobo-with-a-shotgun

    hobo-with-a-shotgun Active Member

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    Gunner

    • Gold Rate of Fire
      Silver Armour
      Bronze - Whatever you like

    I only ever put dosh into his minigun and slam skills too. His grab is kinda redundant, as dual miniguns mince anything close anyway. Deploy is utterly, utterly useless.

    Assassin

    • Gold Armour
      Silver Rate of Fire
      Bronze Clip Size

    Slap bots, get dosh.
  4. rhineville

    rhineville Member

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    Just got the game on PC, forgot that the sale would bring new people in; I never game on PC and went MVP on my very first game with a stock tank :/ EDIT: of course that will change when going up against anyone above level 50 :c

    @KiddToKmart; check the strategy section for pc. I played mostly on 360 and for gunner the standard endorsement is gold armor, silver rate of fire and bronze accuracy. Assassins would do well with gold armor, silver rate of fire and bronze skill. Grain of salt though, I don't actually know what changes took place on PC so it might end up being bad advice.
  5. KiddToKmart

    KiddToKmart New Member

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    ...what's 'dosh'? Cash?
  6. KiddToKmart

    KiddToKmart New Member

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    Oh man, I am LOVING this game, and a large part of this thanks needs to go to the Gunner.

    Even sneaking up behind people and backstabbing them can't compare to the satisfaction of getting in position and laying waste to a mob of bots, players and everything else in your path. Absolute carnage; I love it.

    I hope this game keeps getting updates and support so the community and fan-base doesn't go down the drain.


    EDIT: I am having a tough time using the mortar though. Even fully upgraded after it splits into three shells, it seems the damage caused by it just isn't good enough as compared to the maxed-out chain-gun (talking about bots here). What am I missing/doing wrong?
  7. NeoCyberman

    NeoCyberman Active Member

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    Not much.

    The Gunner does not kill bots as well as say the Tank, Assassin, or maybe even the Assault.
    Just make sure all the mortars connect. Because they split after a distance make sure that you are not in their face. Try to get some distance.
  8. zarakon

    zarakon Active Member

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    Strengths of the mortar:

    1. Don't have to slow down to shoot it
    2. Builds juice very quickly using 3-split mortar against bot groups
    3. Much better at range against bots than the minigun
    4. Wrecks turrets. Minigun does almost nothing against turrets, but the mortar is the best anti-turret weapon
  9. RayHanley

    RayHanley New Member

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    i don't see anyone link this yet.

    but once you get the basics of the game,
    here's everything you need to know about MNC:
    viewtopic.php?f=31&t=8834


    as for mortar, gunner's not best at clearing bots as above said. and keep in mind that the mortars don't do full damage before they split.
  10. daztora

    daztora New Member

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    I wouldn't recommend shooting bots with the shotgun, unless It's a Bouncer (Runny gorrila type robot), then you use the right click to grapple It. gold rate of fire hurt gun does a better job on BlackJacks and Slims and keeps you topped up if one so happens to back hand you. : )
  11. OD78891

    OD78891 New Member

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    Hey there new guy, one of the best assaults here!

    Okay so here is the deal about Assault, your rifle can deal AMAZING damage, when used properly. It's no where near the damage output of a Gunner, but you shouldn't be depending on your rifle; no, you should be depending on your skills!

    The assault has the most utility out of all his skills, he is the one class that has a high rate of mobility, and a moderate rate of damage as well as excelling at pro-killing. In most situations, he has the power to get out of a fight, as well as start a fight.

    And those jet packs you didn't bother to use? For shame. USE THE JET PACK RELIGIOUSLY. Assassins cannot touch you, Snipers will have a hard time shooting you, you'll reach strange and tactful destinations in almost every map, and you'll NEVER be rung out. And if you did get rung out, it better be because of a Lvl 3 Tank Charge or Lvl 1 Jet Packs!

    NEVER TRUST LVL 1 JET PACKS, USE IT, BUT DO NOT TRUST IT.

    As an assault, your job is to harass players, you have a so-so bot pushing ability (bombs, grenade launcher, lvl 2 charge). That sniper pinning down your heavies? Bomb him and take his *** down. Assassin destroying bots? Bomb the lane and wait for her to take the bait. Gunners and Tanks pushing up too hard? Ambush them and move up after the kill. Support has a firebase down on a key location? Don't bother trying to kill it until you have a distraction or assistance. Go for the support instead.

    When all said objectives are done, push your bots, help ward off enemies from the Turret Destroying classes, and then help destroy the turrets yourself with the grenade launcher.

    Here are a couple of Assault builds to help you decided what kind of Assault you are\can be!

    AR Assault
    Gold: Accuracy
    Silver: Armor or RoF
    Bronze: RoF or Armor

    Usefulness\Drawbacks: Strong early game, loses it's usefulness in late game though. Anti-Heavy build, but you're going to have a hard time dealing with crowd control, as well as escaping from fights.

    Bomb\Ambush Assault
    Gold: Skill Regen
    Silver: Armor
    Bronze: RoF

    Usefulness\Drawbacks: Somewhat hindered early game, incredibly high rate of mobility, has to play defensively or cautious until most skills are lvl 2. Has an AMAZING late game, skills can be regenerated in 4 seconds when fully upgraded, and can harass any class. Due to the ability to throw bombs faster, Crowd Control is high and enables the assault to evade fights with ease. Most effective when ambushing or sneaking up behind enemies, due to the lack of AR dependability, your skills must do all the damage.

    Lane Pusher Assault
    Gold: RoF
    Silver: Armor
    Bronze: Skill Regen

    Usefulness\Drawbacks: Excellent at clearing bots, the RoF makes the grenade launcher essential for clearing out bots and turrets. However, the lack of other offensive options makes the assault an easy target to kill when pushing the lane, the RoF is great for the AR as well, but lack of accuracy might be your weakness. Push with your team to be at your "peak" when pushing lanes.

    Hybrid Assault
    Gold: Armor
    Silver: RoF
    Bronze: Skill Regen

    Usefulness\Drawbacks: This is for the players who want a lot of defense and a decent amount of offense to boost. Doesn't have a strong early or late game, but it's just right in the middle. This allows assaults to stay in there lane much longer, but mobility is hindered, and you have to determine when to leave a fight. Recommended for most new players who are just starting out to learn assault, or getting chewed up by heavy classes.
  12. Vlane

    Vlane New Member

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    Yay, the build I use in pubs.
  13. KiddToKmart

    KiddToKmart New Member

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    OD: Thank you for the useful info on the Assault class - i'll take it for a spin again later on with the suggestions you posted.

    Cheers!
  14. zarakon

    zarakon Active Member

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    it doesn't say it in the skill info, but the assault's level 2 and level 3 flight are much faster than level 1. (2 and 3 are the same)

    I normally start off upgrading passive and flight for the increased mobility. Bomb and charge come next, in whatever order feels right at the time. Bomb is usually my first Lv3 skill, followed by flight (I love flying). I only get Lv3 charge if there are a lot of assassins or a lot of bouncers to deal with. Lv3 passive is meh, but I usually get it just because I usually have more cash than I can spend

    My assault endorsements:
    Gold - RoF
    Silver - Armor
    Bronze - Clip size

    I am of the opinion that the accuracy endorsement is garbage for assault. It doesn't help the grenade launcher, and it's only sometimes useful on the AR. You don't need it at close range. You don't need it at any range against big fat heavies. At long range, the damage drops off to almost nothing anyway. Sometimes it can actually hinder your damage output if your aim isn't super great

    Accuracy might let you connect with a higher percentage of your shots, but using a higher RoF endorsement makes up for that by putting more shots out there. RoF is useful in ALL situations with the AR and also makes the grenade launcher awesome. Bronze clip size makes an amazing difference in my ability to finish people off without reloading. Don't go without silver armor, especially if you're new.
  15. Vlane

    Vlane New Member

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    Gold RoF is a waste of an endorsement slot because you get pretty much nothing from it. Silver RoF is the way to go.

    And accuracy is not garbage, otherwise you would have had an easier time killing me as assault, which you didn't have.
  16. zarakon

    zarakon Active Member

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    what makes you say that?

    xbox limitations don't necessarily apply on the PC.
  17. OD78891

    OD78891 New Member

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    Accuracy is very effective, but to an extent (late game), just like RoF on assault. Sure you can get more bullets out there, but will it really matter with the distance and not to mention the size of the enemy?

    In this situation, it's "Quality" over "Quantity".

    Gold accuracy gives you that ability to pester enemies from afar before getting up close and doing the real damage to them. And in close up battles, he still has the ability to hit you at 90% efficiency with his jet pack enabled, making it harder for you to hit him, and allowing him to wail on you.

    As for the clip endorsement, completely unnecessary. The reload speed and the 30 bullets is more than enough to finish off one foe. Reloading at certain intervals while attacking your target makes it so you'll finish him off before or while they are escaping. In most fights, I determine my damage output on the foe, and then reload between either 25% or 50% of the clips use.
    Last edited: June 21, 2011
  18. Vlane

    Vlane New Member

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    The fact that the extra amount of bullets you get from it do not make up for not having, for example, gold armor.
  19. Im Hudson

    Im Hudson New Member

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    Glad you are playing on pc now Rhine. We should join up sometime :)

    Gold rate is pretty neccessay on the gunner for pc IMO due to juice nerfs and turret buffs. Gunner is now pretty much mandatory to clear any level 3's built up.

    I run gold rate silver armor bronze Heath recovery (mortar build)

    Gold accuracy silver Rate bronze armor (slayer build)
  20. OD78891

    OD78891 New Member

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    You apparently haven't tried Gold Crit Gunner ;)

    Absolutely DEMOLISHES any pro! Down side is, you aren't as useful as a turret destroying gunner, but that's why juice is for! And if you're getting focused by long range pros, then you're going to need a bud to help you out.

    Other than that though, you can change the tide of war with Deploy 3, EASILY. Just don't abuse it.

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