The Viabillity of Crits of certain classes

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by NeoCyberman, May 22, 2011.

?

Most viable for critical endorsement

  1. Assault

    12 vote(s)
    34.3%
  2. Assassin

    0 vote(s)
    0.0%
  3. Gunner

    23 vote(s)
    65.7%
  4. Sniper

    0 vote(s)
    0.0%
  5. Support

    0 vote(s)
    0.0%
  6. Tank

    0 vote(s)
    0.0%
  1. NeoCyberman

    NeoCyberman Active Member

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    I've hear that the use of criticals on gunner is viable but what of the other classes?

    If so what position.
    Last edited: May 23, 2011
  2. arseface

    arseface Post Master General

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    I use crits on my assassin build.

    RoF, Armor, Crits.

    I have trouble cloaking during reload fast enough when I run reload instead of crits. You can still do it, it's just obnoxious and I tend to have framerate issues when it matters most(not ridiculous like it used to be, but still fairly obnoxious).

    Armor, RoF, Crits when I die too much to feel the benefit of RoF gold. I'll admit I die more with gold RoF, but I also increase my damage output by a significant enough amount that I feel it's worth it.
  3. Vlane

    Vlane New Member

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    Doesn't matter what you take in pubs. Even faceroll wins a game.
  4. teapot

    teapot Post Master General

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    ^ ok great thanks.

    anyway I stopped using critical shot on all classes because I found a different endorsement to be better for whatever slot.

    I have yet to try a gold crit assault with passive 3.

    Crit/RoF/Acc? who knows
  5. zarakon

    zarakon Active Member

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    Most viable on assault, i guess, but still not something I would ever use on any class.
  6. MLGIntervention

    MLGIntervention Active Member

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    You are one of the few many people who understand what this game is about. Why can't this community be like you?
    I said gunner.
  7. NeoCyberman

    NeoCyberman Active Member

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    I was thing ROF Crits then reload or armor on a gunner build.
  8. MLGIntervention

    MLGIntervention Active Member

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    Rof/Armor/Crit
    Crit/Armor/RoF
    What i would build
  9. Xx Tikki xX

    Xx Tikki xX New Member

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    well if your getting crits on gunner, obviously need deploy, i might try this, BUT! with only a single mini! DUN DUN DUN! who else is up for it? (means you can take passive 2 for the upgraded mortar)
  10. BroTranquilty

    BroTranquilty New Member

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    Assault and Gunner most, because their natural crits and their dire need to output more damage to enemy pros.

    Assassin and Support, because of a subtle use for healing/damaging slightly more in pinch situations.

    Sniper is interesting whenever you do notice you got a crit that scored a kill, and same with tank, but you really notice the lack of a better endorsement when you do that.

    I have a hard time voting. Assault and Gunner both use it quite well. Assaults have such a high natural crit, and even better crits kill faster with less reloading (unlike rate). It really buffs their grenades with passive added too. Gunners really get a damage per range buff from crits, especially when deployed. This lets gunners shred quicker at ranges which would be off limits to other gunners.

    I'll vote whichever one has less votes currently, but I would vote for both if I could, there isn't any way for me to distinguish. Crits isn't a top tier endorsement, but for a glass cannon build or a range build it is a very good one.
  11. BillNyeTheScienceGuy

    BillNyeTheScienceGuy New Member

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    I'm going to go with assault to stack with his passive crits. They typcially have a free slot to play around with to their liking after taking the standard build of RoF gold and armor silver.

    The only other class one could argue for the crit endorsement I think would be the gunner. Personally I find that accuracy is a better choice than crits. I find the gunner's damage output to already be sufficient and extending his effective range with accuracy is crucial. His other two slots should always be occupied (in my opinion) by some type of armor and rof to help him do his most important job consistently (turret killing).

    Then again accuracy doesn't help kill turrets. I wonder if taking crit instead would help you kill them noticeably faster?
  12. Xx Tikki xX

    Xx Tikki xX New Member

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    crits on gunner is mainly used with deploy, which increases accuracy anyway and gives a slow effect, mortar kills turrets fast enough as it so the crits would just be a bonus but i doubt they would make killing turrets that much faster, unless you deployed and used the mortar on them? o_O although that never usually works
  13. vortexcontinuum

    vortexcontinuum Active Member

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    Crits on Gunner make deploying viable against sharper enemies.

    Crits on anything else is probably not an effective use of an endorsement slot.
  14. salomdi

    salomdi Active Member

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    sliver crits sin is pretty good with bronze ROF as it immensly improves the power of your juice, and its quite easy to juice quickly.
  15. NeoCyberman

    NeoCyberman Active Member

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    Woah what?!

    I thought that that endorsement could possibly increase the damage of juice but I wos not sure.
  16. salomdi

    salomdi Active Member

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    yeah, your damage is improved by 15%. although gold does give you 25% extra damage, the 10% boost isnt woth the decrease in survivability IMO
  17. arseface

    arseface Post Master General

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    Your damage is increased further by silver RoF, bronze crits. Crits goes from a 10% increase to a 15% increase from bronze to silver. RoF goes from a 90% rate multiplier to an 80%. Also, because not every hit is a crit under normal circumstances, it improves your DPS in every other situation further as well.

    You're best off running armor, RoF, Crits if you want crits in your build. If the other team is sucking you may want to run RoF, Reload, Crits for just unstoppable shuriken spam.
  18. salomdi

    salomdi Active Member

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    oh yeah, i forgot that crits was one of those screwy silver endorsements where bronze to silver isnt as good as silver to gold >.<
  19. bro1017

    bro1017 Member

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    Yeah, I have to say that the assault is my top pick for crits. While his assualt rifle may not do nearly as much damage in a crit situation as a fully revved dual gunner, he has the passive abilities to easily get the crits far more often.
  20. bro1016

    bro1016 New Member

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    Reliable Crits + Higher Damage Crits = More Damage

    More Damage - Higher Rate of Fire = Longer Lasting Clip Size

    A clip that kills faster and lasts longer is like having 2 endorsements, rate of fire and clip size (at 1/3 the strength of the crit endorsement, so a silver would be a nearly-bronze of both).

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