Grendade III grapples

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by ReqAsh, May 25, 2011.

  1. ReqAsh

    ReqAsh New Member

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    I looked and could not find this, so I am sorry if it already exists. I am new to the forum and don't even know if I am posting this in the right place. Though I think I am.

    I have always described Grenade III as a giant doughnut. It gets very frustrating when I am charged by an assault, grappled by a sniper, or when a gunner ground slams. I think in general the assault charge level 3 is a bit over powered in terms of how far it sends you flying, but that is neither here nor there. This is specifically on this map. I have noticed that it doesn't matter where I am standing on this map, because of its doughnut shape, once an assault sees me, boom, off the map.

    The same goes for sniper grapples, though those don't bother me as much, and gunner ground slams. Before you all say "The ground slam is easily avoidable by a jump" I already know that. But there are plenty of instances where you don't see him, or you jump too early or late. I just think this maps shape makes it difficult to do anything.

    Not to mention the fact that it is difficult to get to one side or the other without getting ejected or caught in a sniper trap in the middle.

    Which brings me to my final point. That little lip outside of your spawn where snipers tend to sit, they (among all classes) are able to jump down below that and sit on the outside of the map pretty much. Can't be killed by air strikes, and are far enough away to kill most classes before getting killed.

    That is all, please take it easy on me, I'm new. :D
  2. DeadStretch

    DeadStretch Post Master General

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    Um is this thread about Grapples or the little ledge out front of the spawns? :p

    As for grapples on GIII, it's just the nature of the beast. Stay aware and stay away from those who can easily ring you out.

    For the Assault's charge grapple many will say it flat out sucks. More experienced players will not upgrade past level 2.

    Now the ledge, let the Sniper stay there. That spot doesn't really have good LoS. It also doesn't really do much to help their team so technically they are down a player. The only thing he can use there is his rifle. All his other tools have no range.
  3. TOM12121112

    TOM12121112 New Member

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    just for the sake of it, the same is true for assault charge grapples.
  4. ReqAsh

    ReqAsh New Member

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    Whenever I jump assault grapples, they still take away a significant amount of damage. However it doesn't send me flying off the map, so I guess you are right in terms of this topic.
  5. TOM12121112

    TOM12121112 New Member

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    the actual grapple from charge 3 should deal almost no damage unless you are on the pc version.
  6. ReqAsh

    ReqAsh New Member

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    No, 360. I play mostly as Assassin or Support with Silver or Bronze armor. Takes about half of my health away.
  7. TOM12121112

    TOM12121112 New Member

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    you should be running gold armor in pubs, and generally avoiding assault as both of those classes.
  8. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Don't listen to Tom, he plays brink
  9. ReqAsh

    ReqAsh New Member

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    Easier said than done seeing as they can charge to get places faster...and fly. And all classes should use gold armor in pubs? Cause IMO Tanks and Gunners NEVER need it and almost ALWAYS have it.
  10. TOM12121112

    TOM12121112 New Member

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    tanks, maybe not but it helps.

    the preferred gunner builds are as follows:
    armor/RoF/acc
    armor/acc/RoF
    acc/armor/RoF
    and my personal favorite: RoF/armor/acc

    anyone not using these builds are either:
    A: going to get run over by lesser gunners that are using these builds
    OR
    B: at a level of skill in which they could reliably pull an uberstreak with skill recovery/juice/speed in a pub match.
    ------
    assassins shouldnt be going for pros and should spend most of their time in bot lanes, where most assaults are not.

    supports are a tough one because you really cant do much except help a gunner or tank push up, and most of them are incompetent. i would say stay on ower ground and use corners to ambush with the shotgun.
  11. nephandys

    nephandys Member

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    Most sins roll with:
    Armor/RoF/Health Recharge
    or
    Armor/RoF/Skill Recharge

    Personally I prefer health but to each his own. If you run into an assault charge head on the best strategy is to jump over it as others stated. Regardless of how much dmg you might still take it ='s you being alive rather than dead. You are also now behind the assault leaving his back open to you and if he is an average player he was counting on hitting you with that charge/grapple and he now has to scramble to come up with a new strategy (he's by no means defenseless). By the same token you can easily escape the assault because while he has 1 charge you pretty much have an infinite number with the lunge ability as well as smoke bomb jump and dash. Also if they catch you unawares and you are running face first into them for some reason katana + lunge + face grapple kills most assaults in pubs cuz they're not running gold armor. In a private match or against someone skilled i wouldn't waste my time with that though. Of course the number one thing to do as a sin if you see an even fight or one where you are outmatched is just bail, go to the other lane, let your team know what's up, keep killing bots like you should be, and come back later.

    It seems your main complaint with the gunners slam is that it catches you when you don't see it coming. Well that's true of anyone's abilities really. So the only thing that's going to help you there is to increase your situational awareness. The best way to see an incoming slam without actually seeing the gunner is his shadow. Beginning to be aware of the shadow over your head when there's nothing to stand on above you and recognizing it's the shape of the gunner tells you to gtfo. In general the average gunner is an easy target for the sin as long as you know he's there. If you choose the fight then lunge grapple from behind. Or if you are in a sticky situation you could lunge face grapple then do the following or if he got the drop on you just do the following: you simply jump his slam, which most assume is going to take you out of the fight, you can easily survive their lower level grapple if they try it solo with no teammates to shoot you and they won't land it as long as you keep jumping, and you just jump around them or on top of their head while slashing and they die. (Mind you this will work on your average gunner that takes you unawares, but you will have a much more difficult time with any gunner that's put enough time into the game).
  12. xRustySpoon

    xRustySpoon New Member

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    If I may post a piece of advice. I don't know what classes you play or like playing, but I'm going to assume its not any of the classes you listed in your ramble. That leaves us with Support, Assassin, and Tank. As a tank you should probably just try and stay on top of the little glass walls on each of the bridges at all times. That should help you avoid ice traps and grapples and such. As for the support, you can just throw airstrikes off of the map/under the map and have them instantly blow up. Example: That little platform on each of the spawn rings that you were talking about, just throw an airstrike off the map so when it detonates, it should be on top of the platform. As for assassin, I have no idea.
  13. Undercover_Thudercat

    Undercover_Thudercat New Member

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    Nah Tom Assault charge grapple does mad damage, even to a gold armor assassin. I hate it when I get hit with one of those, even if I don't get rung out.
  14. ReqAsh

    ReqAsh New Member

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    No, no I can deal with gunner most of the time. My television is 20 inches. Cuts off part of the screen, so it is hard to see what going on EVERYWHERE. I played on a bigger screen once and got a 42 and 2 KD. ...Good times.

    Anyway, most public matches now, at least the ones I get put in, the gunner is being healed by a support, followed by an assault, and has an assassin with gold RoF running around cloaked in the chaos. Yes you can take them out, but when you have crap team mates and are an assassin..ehhh. Best thing to do is go to the other lane, but often if I do it's bye bye turrets...and moneyball very quickly. I don't know...just find a lot of things about this map annoying.
  15. DeadStretch

    DeadStretch Post Master General

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    Don't worry you are not alone. :lol: Quite a large amount of players find this map to have annoying features.

    Like for me I just freaking hate Jackbots during Overtime. I wish there was a counter for being rung out by a Jackbot while you have juice. I would have so many. :lol:
  16. nephandys

    nephandys Member

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    Yeah I don't know what it is about this map, but it's definitely my least favorite.
  17. truckus

    truckus New Member

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    I love it, then again, I practically main sniper.
  18. wazupwiop

    wazupwiop New Member

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    The key to avoiding grapples is to time your jumps when the enemy is about to grapple. Then enemy cannot grapple you when you are in the air.

    One way to kill snipers on that ledge is to throw an airstrike between the center platform and the wall. When the airstrike falls too low, an airstrike immediately comes down out of the sky. They don't have time to react.
  19. Immortal303

    Immortal303 New Member

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    I just have to say G3 used to piss me off because of snipers and assaults. Now, its my favorite map because of all the sniper kills I get from it. I know snipers have got to be reporting me when they get airstriked on their spawn ring and see me taunting from my bot spawn.

    Hint: wazupwiop's airstrike trick works everywhere. Just gotta get it under the map.

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